Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
.... Eventually they stop searching for you.
It works in both planets and space. Though if you're getting chased in space I suggest just heading towards and docking at the space station if it's near enough, since that is much easier to do. Pursuits will always stop when docked. Later when you get your own Freighter, it works going into that too.
Eventually you'll become OP enough to fight Sentinels on planets and they will stop once you wipe out the last wave in the 5 star rating. It will clear them from the planet entirely until you leave. Fighting them gives you massive rewards.
You can't fight the sentinel starships the same way. So always just run from those and/or head towards a docking station. You get no rewards for fighting them so it's pointless to even try even if your starship is OP.
Edit:
1. The game now spawns sentinel ships faster so you have almost no time to land before more ships come. At least from my experience with the last couple of patches.
2. The game doesn't let you land if there are ships chasing you at that time, and it's been like this for quite a while.
So maybe the bug you're talking about has been patched out by removing the scenario that allows it to happen? (I don't remember that bug... but I guess I don't know all of them either.)
Sentinels are looking out for us....in a way.
https://steamcommunity.com/sharedfiles/filedetails/?id=1735373600
2. Summon the Anomaly and land in it.
3. Summon your freighter and land in it.
Flying to a space station is out of the question, I first tried that, the closest one is on the third planet, I have to cross 2 planets using the boost to get there and they don't miss their shots. I went half way, used all of my sodium and even lost my shields. I almost didn't make it back to the planet I was(where they started hunting me).
Yeah, I don't pick fights because I started playing this game and loved the relaxed side of it, don't get me wrong I like to blow stuff but I play EVE Online and Left 4 Dead 2 for this sort of thing, as I said, the Space station is impossible to get to. Digging a hole don't work, Idk if is the planet I'm in but I can't dig more than 10 units down so that also don't work.
I will try getting in the game today because yesterday I ragequitted lol I'll see if that works.
The "you are supposed to RUN" part you are not wrong because that normally works, I don't know if it this is a thing, but I found a locked chest buried underground, found some keys and that was that, but on that dig site there was a ball/sphere and when I used it(nothing happened with the ball itself) the sentinals spawned, I blew some of them up(5 mini drones to be precise) and they didn't respawned, I went back in the sphere and used it again, thinking I might missed something but no, they just came back and then my story happened. So running is not working this time.
Yep
As I mentioned, the space station was my first idea but that is out of the question, the Anomaly Idk what it is just please don't explain to me, I don't want spoilers and that is also counts for the freighter. The station is a good call but since...for ~reasons~...I can't use the warp drive it's just a suicide run.
All of those things shake off sentinels.
...Unless the game decides to glitch out, which it sometimes does (I think because one of the sentinels gets 'stuck'). In those instances the only things that work is save/reload or finding the stuck one(s) and killing it.
You can always check out the settings and turn them down for a more relaxed main game, then play the Expeditions when you want a bit more temporary excitement with an endgame and rewards (for each of the completed phases) that you can collect from the Anomaly in your main save. You don't even have to complete the entire Expedition to get each phase's reward. The current Exp 5 is fun, but the next 2 are more combat. 8 was fun too.
By "OP Enough" you mean the second you get like ANY actual weapon for your multi tool? Even on survival difficulty, give me the boltcaster and I can wipe out a wave 5 sentinel raid with the starting multitool. Hell i've even done it before leaving the planet the first time, its that easy, you just gotta kill em in order. Repair/Alarm drones need to die first asap. Alarms are the triangle shaped ones, and the Repair are the little tiny ones. When the big 2 legged walker comes out you'd think you should prioritze that, but I don't, it has horrid aim with that laser it has and rarely if ever hits you. The smaller ones especially the dogs are a much bigger threat.
Fully upgraded jetpacks too. So I think this has been changed in the game.
Not, it is not changed. It's just buggy; sometimes a sentinel (or two, or three) get stuck and that's what you experienced.
I've used the tactic to outrun and escape sentinels over a half dozen times, just today. But, on occasion, I've experienced what you describe. It's a game glitch. You play around on extreme sentinel planets often, like I do, you see it pretty regularly. Been a problem for years.
Weird, never experienced that bug before.
(and in my main game I spend almost all my time on extreme planets).
Yeah turns out that turning your game off and coming back again works...but I'm ngl I want to find another way other than that. I think that in the planet I was the..."bedrock level"(Idk how to call the level wich you can't dig anymore) was way above where I expected it to be, since the sentinels were just 10u above me when I hit that bedrock.
Nice, thanks for the tips. When I started a game like this I like to play like it is supposed to be, only then I switch to other modes or edit the variables, I'm liking the default style I was just pissed that there was no logical way of escaping them in that particular situation.
So that's that, it was not just me, it's a bug
In my case there was a full squadron, 3 small drones and 2 interceptors(yes, ships were trying to blow me up lol)
Guess I just need to wait for this to get fixed then.
As someone else said, with the starter gun and suit, you can defeat all 5 waves of drones, including the walker, with practice and a bit of luck. You just got to manage resources (drums), kill the repair bots absolutely top priority, and keep moving (or stay in your door/hole) until you've thinned them out. Get hurt bad, run away/hide, let your suit regen, then go back and fight some more. Rinse and repeat.
Fighting interceptors a total waste of time unless you catch the drums they drop. Don't know why they don't make it worthwhile to fight them.