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For max damage neither of those a BIC for pure damage, an Alien MT takes that spot.
Have you used an Experimental or Alien MT yet?
Thanks to JE for looking under the hood!
That said, as I believe you know, alien multi tools do come in pistol and rifle variants as far as the community is concerned. And, visually, so do royal and experimental. The only difference there though is in how many slots it starts with. Under the hood, they are the same, have the same range of available bonuses, and with upgrades can eventually have the same number of slots. (i.e. There's no distinction between them in the tables that control max slots nor bonuses)
Rifles better damage and more slots than pistols but inferior to Royal and Experimental Tools.
Royal and Experimental are equal in damage to Rifles but better in mining and scanning, they have the best Scanning bonus of all the tools but are inferior to Pistols in mining.
Alien is outright the best damage tool you can get and is equal to Royal and Experimental in Mining and equal to Pistol in scanning.
The Multitool you start with is the worst one in the game and gives no bonuses what so ever, literally every multiool even damaged ones are better than the starter multitool so upgrade it asap.
My personal preference is using a Royal or Experimental tool for general play, casual scanning and mining etc while I run about and swapping to an Alien tool whenever i'm in a combat situation.
I find this to be a very efficient way to play NMS
I agree 1000%.
After that, if it's a combat multi-tool, it's getting plasma grenades added. Not that it isn't a pretty simple matter to take apart a Sentinel Walker with a bolt-caster and a personal shield, but it's so much more efficient to simply powder them with a few grenades. For the little floating junk sentinels, a single grenade can clear an entire wave with a well-placed shot.
They should really buff it some way, no idea how though.