No Man's Sky

No Man's Sky

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Why The "No Preorder" Focus on an Indie game?
I agree with "No preorder" wholeheartedly in the context of giving big publishers money before they deliver a product, Ubisoft is one of the key offenders of this in that all they ever show is extremely controlled demos and trailers to get people to desire a game and preorder it based off of pre launch hype to make sales off of a falsely advertized product.
Now its not imposible for an Indie dev team of 5 people to do the same thing with the same intentions. I still in this case support the nopreorder case as I have not and dont intend to although I could make a point that a good reason to preorder this game is to allow the devs to get a guage of how many people are going to be expected to be logging into their servers on day 1 and prepair it accordingly. As this is the case with all preorders to varying degrees.
But if the "nopreorder" crowd is so present in this forum in response to the hype generated by the game before release. Why are they significantly less present in the Watchdogs and CoD forums which have mostly gained hype to my knowledge,even over NMS. They have a bigger set fanbase and are more likely to have a high outcome to preorders of people truely ignorant of the concequences (and precedents) preordering leads to. If anything there seems to be a "What do I get for preorder" majority on their forums.
If the "no preorder" group on here really believes in what they are advising. would it not be much more lucrative to focus efforts on more popular franchises run by corporations who have practically run their company off of the bad precidents of "Preordering" from well into the distant past. where people are discussing actively preordering and.
Getting every person here to refuse to preorder NMS would not make a single droplet splash in the ocean of corporate shill advertisement campaigns that is the Preorder market.
The most it will do is crash NMS servers on day 1 due to an influx in users unacounted for. and Hello Games would likely not do another preorder feature in any future game. Please don't take that as an arguement for preordering, but I am genuinely worried that the "No preorder" message will never make enough influence on the corporate market strategy by focusing their efforts on a 5 man team who made a game based on a creative vision.

TL;DR
If you want to shut down the horrific business practice of pre-orders (which I do), focusing all your efforts on an Indie game wont get us anywhere useful.
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Showing 1-5 of 5 comments
Shardlake Jul 16, 2016 @ 2:24am 
Not even an issue, if you pre-order through a third party, like Steam, the money will not transfer to the Dev, until the refund period is over, so 2 weeks after in the case of Steam.
Arclight Jul 16, 2016 @ 2:26am 
Originally posted by Shardlake:
Not even an issue, if you pre-order through a third party, like Steam, the money will not transfer to the Dev, until the refund period is over, so 2 weeks after in the case of Steam.
Exactly. Also your one of the Millions of people saying this exact thing on every other post about preordering.
LordAnorak Jul 16, 2016 @ 2:31am 
Steam Pre-orders are good since you can refund if needed. I'll be pre-ordering on the 2nd since that's when I'll have the money for it. But I also got FFXV pre-ordered on Amazon (because prime members save 20%, don't get charged until a week before release, and I get it on the day of release).

I basically only pre-order if I know I'm going to get my moneys worth out of the game.
The thing is, the no pre-order mentality isn't something you just flip on and off depending on such things. Indie devs are capable of making a mess too. Just because they're starting off doesn't mean they should be criticized any less. Best foot forward and all that. They should prove they're worthy of our dollar same as anyone else.

I don't understand why people think pre-ordering somehow makes things better for the company. All it really shows is 'was our marketing campaign successful y/n'. If the game is balls to the walls amazing, the amount of attention it'll recieve for it across various platforms (reviews, websites, word of mouth) will be as good or greater than a bunch of people risking getting a poor product.

Please. Pre-ordering a product has -no- benefit to you, and only benefits them (outside the measily rewards that can almost always be obtained later as DLC and such.) A successful pre-order campaign doesn't mean their next game, should they choose to make one, will somehow be infinitely better. It's down to the game itself. If they make a good game, if they show that they can in fact create a game that's worthwhile, then if they decide to make another, go for the pre-order. Though even then, be weary, because Greed is the name of the game nowadays, and a fool (of which there are many) and his money quickly go separate ways.
Last edited by Headcrabs in A Bucket; Jul 16, 2016 @ 3:19am
Harawanagangsta Jul 16, 2016 @ 3:23am 
Originally posted by Headcrabs 'In A Bucket' Hitler:
The thing is, the no pre-order mentality isn't something you just flip on and off depending on such things. Indie devs are capable of making a mess too. Just because they're starting off doesn't mean they should be criticized any less. Best foot forward and all that. They should prove they're worthy of our dollar same as anyone else.
I addressed this numerous times.
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Date Posted: Jul 16, 2016 @ 2:15am
Posts: 5