No Man's Sky
If You Want an Action Multiplayer PVP Space Shooter.
THIS GAME IS NOT FOR YOU.
No one is forcing you to buy this game and there are plenty alternatives in the way of "MMO PVP space exploration" both released and currently in development. The Multiplayer in this game serves a purpose. Unfortunately it does not serve your purpose. there are other games that do. buy them.

I would get into explaining the creative vision behind the multiplayer "element" in the game as Sean has already. but I doubt anyone wanting PVP shootouts care in the slightest.
If you Really want a TL;DR of the Multiplayer purpose in NMS. See: http://store.steampowered.com/app/374320/.
Τελευταία επεξεργασία από Harawanagangsta; 14 Ιουλ 2016, 6:41
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Αναρτήθηκε αρχικά από Harawanagangsta:
Is that what this game is meant for?

It´s supposed to be a BIG universe. We could use some company.

Yes, combat would happen, ships would explode, blood would be shed.

Not everyone would want that.

All those people have to do is play solo or create a private server and play with friends.

Αναρτήθηκε αρχικά από Musashi:
Αναρτήθηκε αρχικά από Harawanagangsta:
Is that what this game is meant for?

It´s supposed to be a BIG universe. We could use some company.

Yes, combat would happen, ships would explode, blood would be shed.

Not everyone would want that.

All those people have to do is play solo or create a private server and play with friends.
its not about not wanting conflict, its about the point of the game. being like any other experience you have ever had. and if that doesnt appeal to you. That is absolutely okay. There are plenty of alternative games that have exactly what you want.
I hate to accuse an entitled hivemind mentality... but I could and probably would.
Harawanagangsta, your topic is a bit confusing because NMS already has support built in for both player-to-player encounters and PvP. The only thing keeping the occurrence of either of these elements from being fairly common is the amount of playable space.

I have been on these forums for a while and I honestly have not seen much in the way for request for either a (as you put it) "MMO PVP space exploration" or "Action Multiplayer PVP Space Shooter". In fact, most of the time that sort of thing is mentioned it's coming from the fingertips of someone who is protesting requests for additional multiplayer support.

Most of the requests for additional multiplayer support have centered around a way to play through NMS's universe together. For example, I actually just want an option to start on the same planet as a friend so we can immediately start playing the game together rather than spending time traveling across the galaxy to one another first. As someone who loves exploration, the idea of blasting through one star system after another and ignoring as much as possible so I can help achieve the goal of playing NMS with my friend more quickly is.. really frustrating.

It's an option - one that, much like offline mode, people can choose to utilize or not. It doesn't impact the people who don't use it, only the people who do (and those individuals are obviously aware and fine with that). The in-game universe is too huge for any of it to matter.

I can understand people saying "Well I have no use for that", and that's fine, and totally understandable. I, for example, have no use for VR support, but that doesn't mean I'm going to try and stand in the way of it if that's how people want to experience the game they shelled out $60 for.

I'm not sure when we all started condemning having options - perhaps a day will come when games will even cease having options menus that allow us to customize our gaming experience to closer fit our personal preferences. But we're not there yet and I'm not in a rush to get us there anytime soon. I'm not sure why some people seem to be.

Provided players are not cheating or exploiting bugs, people should really learn to play their games the way they prefer and allow others the same courtesy. When someone instead chooses to argue that everyone should play a game just as they do, or argue that people are trying to play it wrong, they just come across as something of a very narrow minded individual with an obsessive need to exercise control over others.
Αναρτήθηκε αρχικά από Tenoshii:
Αναρτήθηκε αρχικά από Foxtrot:
Sean would test the idea of instead of players fighting each other, players are encouraged to work together no matter what all towards a goal set by either the game or the players themselves.

Good luck with that. The only way you're going to stop people from killing each other is to not allow it. Plus, there are going to be groups of players that would simply set their goal to be killing other players.

i wish them luck with 18 quilltrillion planets and no way for you tell the diffrence between players and npcs i wish them luck
Αναρτήθηκε αρχικά από Rodso:
Αναρτήθηκε αρχικά από Tenoshii:

Good luck with that. The only way you're going to stop people from killing each other is to not allow it. Plus, there are going to be groups of players that would simply set their goal to be killing other players.

i wish them luck with 18 quilltrillion planets and no way for you tell the diffrence between players and npcs i wish them luck

It always seems odd whenever someone suggests there's no way to tell the difference between players and NPCs.

If we're talking about ships, sure, it can be tricky if you don't know what to look for. Players and AI generally do not fly the same way and if you're paying attention you can probably tell the difference easily enough.

But hopefully we can agree that (for the most part) players will be outside of their ship, and there is no confusing them for an NPC then.

If you find yourself thinking "..what's that humanoid running around in a space suit I've never seen before?" (or, eventually, "..what's that humanoid running around in a space suit that looks exactly like the screenshot of the Explorer that's been floating around the NMS sites for months now..?", then (no surprise) you're staring at another player.

There are no NPCs running around that look like players. Only the players look like players, and outside of their ship they're going to stick out like a sore thumb if you spot one.

And to be clear, I'm not factoring in the 18 quintillion planets - I'm just saying the lack of a nameplate over their head isn't going to provide players with the level of camouflage you seem to be suggesting.
Αναρτήθηκε αρχικά από Gyson:
I have been on these forums for a while and I honestly have not seen much in the way for request for either a (as you put it) "MMO PVP space exploration" or "Action Multiplayer PVP Space Shooter". In fact, most of the time that sort of thing is mentioned it's coming from the fingertips of someone who is protesting requests for additional multiplayer support.

what does that even mean?
"most of the time that sort of thing comes from people who object to that sort of thing"?
I'm not even sure how to interpret that.
But the point of the post is to tell people who completely missunderstand the point of the game and its elements that they have options and to not come here to wreck the experience for everyone here who wants exactly the product advertized. If you want a more cooperative or competative multiplayer experience, there are many other space exploration games coming out that wil give you that. Implimenting those features here would break down the very point of why 'Multiplayer' exist in this game.
Τελευταία επεξεργασία από Harawanagangsta; 15 Ιουλ 2016, 6:09
Αναρτήθηκε αρχικά από Harawanagangsta:
Αναρτήθηκε αρχικά από Gyson:
I have been on these forums for a while and I honestly have not seen much in the way for request for either a (as you put it) "MMO PVP space exploration" or "Action Multiplayer PVP Space Shooter". In fact, most of the time that sort of thing is mentioned it's coming from the fingertips of someone who is protesting requests for additional multiplayer support.

what does that even mean?
"most of the time that sort of thing comes from people who object to that sort of thing"?
I'm not even sure how to interpret that.

It means the people who oppose requests for any additional multiplayer support are primarily the ones who erroneously describe these requests as attempts to turn NMS into an "action MMO PVP shooter". In reality that's not what the requests for additional multiplayer support are about as all, but that's how the proponents choose to paint it because they're either genuinely confused or maliciously trying to frame those requests in as poor a light as possible.

Case in point: as I said all I want to do is be able to go exploring the universe with a friend sooner rather than later. And yest someone who is opposed of that will accuse me of wanting to turn this game into an "MMO PvP shooter", even though nothing could be further from the truth. But they're not concerned with the truth - they just want to make my request sound as menacing as possible because then it's easier to rally support against it. It's misrepresenting the real requests that are being made, and it's dishonest.


Αναρτήθηκε αρχικά από Harawanagangsta:
But the point of the post is to tell people who completely missunderstand the point of the game and its elements that they have options and to not come here to wreck the experience for everyone here who wants exactly the product advertized. If you want a more cooperative or competative multiplayer experience, there are many other space exploration games coming out that wil give you that. Implimenting those features here would break down the very point of why 'Multiplayer' exist in this game.

Except by arguing that you're trying to break the very point of this forum - which is not only to have discussions but to provide feedback on the game, particularly as this is a website where products are being sold. This is not some fan site setup by some NMS admirer where people can only talk about how perfect everything is, and you really should readjust your expectations on the types of conversations you're going to see here.

Feedback, concerns, criticisms, even review (good and bad) have every right to be made on this site. And then it is up to the developers to decide whether or not those discussions hold anything valid or of value that they wish to act upon. It is not the job of other posters to act as a shield to protect them from that feedback - all that does is create unnecessary noise that makes the developers' job of sorting through this information all the more difficult.

You don't have to fight every suggestion you hear tooth and nail - you can simply say "That's not a feature I would personally make use of, but if it increases the enjoyment of the game for others without impairing my own and the developers are also on board with the idea, then I have no objections.". That works whether we're talking about VR, co-op features, colorblind support, base building, whatever.. who cares, as long as it remains optional and doesn't negatively impact you within the game - leave it up to the developers to decide whether it will ultimately be a good fit for their game. Visions can change over time.

And that brings us to evolution. I get the sense you haven't come to terms with the fact that the developers at Hello Games have intended No Man's Sky to be an evolving product. They've made this clear since the game was first shown to the world, including their intentions to add a more traditional multiplayer experience to NMS post-launch.

Now, I get the feeling you're not going to be overly fond with those changes, and that really is the problem with trying to use a developer's vision as shield to protect your point of view. Because generally when that vision starts moving in a direction people like yourself no longer support.. well, usually they can't get that shield off their arm fast enough before turning into a critic themselves.
Αναρτήθηκε αρχικά από Gyson:
And that brings us to evolution. I get the sense you haven't come to terms with the fact that the developers at Hello Games have intended No Man's Sky to be an evolving product. They've made this clear since the game was first shown to the world, including their intentions to add a more traditional multiplayer experience to NMS post-launch.

Now, I get the feeling you're not going to be overly fond with those changes, and that really is the problem with trying to use a developer's vision as shield to protect your point of view. Because generally when that vision starts moving in a direction people like yourself no longer support.. well, usually they can't get that shield off their arm fast enough before turning into a critic themselves.

Read the entire wall of text and I must say I agree 100% with it.

The game having better and stronger multiplayer support without affecting the people who want to play solo would have been a win-win for everyone.
Αναρτήθηκε αρχικά από Musashi:
Αναρτήθηκε αρχικά από Gyson:
And that brings us to evolution. I get the sense you haven't come to terms with the fact that the developers at Hello Games have intended No Man's Sky to be an evolving product. They've made this clear since the game was first shown to the world, including their intentions to add a more traditional multiplayer experience to NMS post-launch.

Now, I get the feeling you're not going to be overly fond with those changes, and that really is the problem with trying to use a developer's vision as shield to protect your point of view. Because generally when that vision starts moving in a direction people like yourself no longer support.. well, usually they can't get that shield off their arm fast enough before turning into a critic themselves.

Read the entire wall of text and I must say I agree 100% with it.

The game having better and stronger multiplayer support without affecting the people who want to play solo would have been a win-win for everyone.
The opposers dont want to play solo. once again. just completely missunderstand why Multiplayer even exists in this game.
Αναρτήθηκε αρχικά από Harawanagangsta:
Αναρτήθηκε αρχικά από Musashi:

Read the entire wall of text and I must say I agree 100% with it.

The game having better and stronger multiplayer support without affecting the people who want to play solo would have been a win-win for everyone.
The opposers dont want to play solo. once again. just completely missunderstand why Multiplayer even exists in this game.

I can't say I understand what you just said.

The people who DON'T want multiplayer also DON'T want to play solo?

That just don't make any sense.
Αναρτήθηκε αρχικά από Musashi:
Αναρτήθηκε αρχικά από Harawanagangsta:
The opposers dont want to play solo. once again. just completely missunderstand why Multiplayer even exists in this game.

I can't say I understand what you just said.

The people who DON'T want multiplayer also DON'T want to play solo?

That just don't make any sense.
There is multiplayer in this game. just not the one you feel you need.
Τελευταία επεξεργασία από Harawanagangsta; 15 Ιουλ 2016, 10:40
Αναρτήθηκε αρχικά από Harawanagangsta:
Αναρτήθηκε αρχικά από Musashi:

Read the entire wall of text and I must say I agree 100% with it.

The game having better and stronger multiplayer support without affecting the people who want to play solo would have been a win-win for everyone.
The opposers dont want to play solo. once again. just completely missunderstand why Multiplayer even exists in this game.
You're perceiving it as a misunderstanding, but it's not.

I completely understand that Sean wants us to encourage feelings of being alone in a vast universe, yet maintain a sense that somewhere out there are other explorers doing the same things as each of us.

I also understand the desire to drill home the scale of everything by being able to insert millions of players into a game who still can't find one another because our numbers are insignificant compared to the amount of space between us.

I also understand that he wants encounters with other players to be incredibly unlikely, yet still possible, so that if one does actually occur it will feel like a momentous event.

And I even understand that should such an event occur, he has given players the means to turn it into a tragedy by providing us with the means to attack one another, because he wants to gamble with human nature rather than curb it.

None of this has confused or escaped me. But that doesn't mean I agree with all of it. You can fully understand something but still have a difference of opinion. Developers and their ideas are not infallible - if they were every game that came out would be the best game ever since the last game that came out. Instead, we get a lot of flops.

Developers also change their mind, either because someone convinced them their was a better way or because said developer eventually began disagreeing with his or her own original opinions. In the case of No Man's Sky there have been several changes to the design along the way - things that Sean wanted in his game originally that eventually changed for the above reasons. So, again, vision is not a valid argument for everything to remain static, because visions can and do evolve over time.

I (and others) are not trying to introduce changes that are so dramatic that they will impact the way you play the game, only in the way people like myself play it. While I understand what Sean is trying to do here, it is simply not as important to me as being able to play this game in a manner that brings me more enjoyment.

Sean says:

Αναρτήθηκε αρχικά από Sean Murray, Hello Games:
"Yeah, but they will be a long way away. People keep asking us about multiplayer and I think when people see this they are going to fully realize what it means to be that far away from somebody else who's playing. And I know that that's a bit weird for people, but it's what's different about our game. And we want to embrace that. We don't want people just scouting off beside their friends. I actually want people to boot up the game and just think, “Isn't the universe huge? Who are we? What are we all doing here?”

..but the folly there is that developers can not force thoughts into the heads of players. Will I look at the galactic map, note how far away the friend I want to explore the galaxy with is, and think the above thoughts? Probably not. I'm more likely to think "..well this is freaking stupid." and be annoyed at the lack of options to easily change that. I'll feel annoyance, not enlightenment - and Sean's idea will have failed to have the intended impact on me.

He would have had more success with his goal by allowing my friend to be standing next to me in that same scenario - then I would have been focusing on the vastness of the universe instead of the lack of co-op support. He doesn't want us to focus on multiplayer, and yet that's exactly what he's managed to get us all talking about now for months.

And I'm probably not alone in thinking that, and in turn that will impact peoples' opinions of the game, impact reviews, and (quite honestly) all of it will be justified because developers can't simply open Pandora's Box partway and then expect a speech on their vision to prevent players from wanting more. Instead, it will be seen as a feature-lacking implementation of multiplayer and will probably be judged as such.
Τελευταία επεξεργασία από Gyson; 15 Ιουλ 2016, 11:17
Teleporting around the galaxy to all your friends locations would undermine the entire premise of the game. Exploration through struggle, or whatever these survival type games are market as.
Αναρτήθηκε αρχικά από Harawanagangsta:
Αναρτήθηκε αρχικά από Musashi:

I can't say I understand what you just said.

The people who DON'T want multiplayer also DON'T want to play solo?

That just don't make any sense.
There is multiplayer in this game. just not the one you feel you need.

Well, it´s not like I "need".

It´s just what i feel could have been done without harming the dev's idea of being in a huge universe, with a big sense of scale, and all that "aren't we small compared to the greater picture" kind of poetry.

When i play a game, i'm just trying to have a good time and enjoy myself.

They could have implemented the tools for us to be able to enjoy the game however we see fit.

Αναρτήθηκε αρχικά από Starbug:
Teleporting around the galaxy to all your friends locations would undermine the entire premise of the game. Exploration through struggle, or whatever these survival type games are market as.

There are ways it could be done entirely without teleporting. Just a couple:

- you choose your starting area and rally with your friends, say an outpost or a beacon.

- near the planets could be a beacon, or a space station, where you could just message a friend to meet you there.

Just give players a few reasonable options to play together and the game could be much better.

Again, don´t like the idea of playing with other people? Play it offline or set up a private server for you and a couple friends.
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