No Man's Sky

No Man's Sky

Yes, it is an Indie game.
So why is it suddenly a bad game, just because it's indie? Does a game have to be made by a big studio like Ubisoft or Activision in order to be "good" now?

The answer to that is, no, it does not. And depending on how you look at it, that can actually be a good thing in several ways. The developers are much more invested in the game, and they pour their hearts and souls into what they're making.

They actually want to make a great game, instead of just doing it to make money. They're going to focus on amazing gameplay, not in making a microtransaction-ridden, unfinished, overhyped mess where content is taken out and sold back to you as DLC.

And the director of all this, Sean, is someone we can actually feel invested in, and he seems like a great guy while he speaks about the game. With a AAA studio we'd just get some PR guy speaking on behalf of faceless managers.

Maybe you could argue that since they're a smaller studio, they would have less tools to make a good game, but I don't agree with that. From what we've seen, No Man's Sky is amazing, and it should be treated well, not like trash because the studio making it isn't huge.

As for the price, saying it isn't worth $60 because it's indie is not a good argument. It's actually a terrible argument. The pricing of a game does not reflect on the number of people working on it, it reflects on the quality of the game.

That's just my opinion, anyway.
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113/13 megjegyzés mutatása
asd (Kitiltva) 2016. máj. 9., 13:30 
Didn't you know? Only the big, evil, greedy companies can sell games for 60€. If an indie developer would do something like that, then they would be really evil and greedy, so it's not okay for them to do that. It's pretty logical actually. I don't know how couldn't you figure this out earlier.
Tabus eredeti hozzászólása:
Didn't you know? Only the big, evil, greedy companies can sell games for 60€. If an indie developer would do something like that, then they would be really evil and greedy, so it's not okay for them to do that. It's pretty logical actually. I don't know how couldn't you figure this out earlier.
I honestly can't tell whether that's sarcastic or not, lol.
asd (Kitiltva) 2016. máj. 9., 13:37 
Sentinel eredeti hozzászólása:
Tabus eredeti hozzászólása:
Didn't you know? Only the big, evil, greedy companies can sell games for 60€. If an indie developer would do something like that, then they would be really evil and greedy, so it's not okay for them to do that. It's pretty logical actually. I don't know how couldn't you figure this out earlier.
I honestly can't tell whether that's sarcastic or not, lol.

I think it's pretty obvious actually. My intention is (unlike many other people's intentions) are not to confuse others, but be as clear as possible with my wording. If you didn't understand me, that is only your fault. I am deeply sorry about that.
The game being indie is one of the reasons I bought it.

I definitely would have ignored the game if Ubisoft or Activision were behind it.
asd (Kitiltva) 2016. máj. 9., 13:49 
Piece of Kek eredeti hozzászólása:
The game being indie is one of the reasons I bought it.

I definitely would have ignored the game if Ubisoft or Activision were behind it.

It's pretty sad to see such prejudice in today's world. I hope you'll work on fixing that, because I feel sad for you.
I kinda weaned off this discussion, but... I'll bite.

Sentinel eredeti hozzászólása:
So why is it suddenly a bad game, just because it's indie? Does a game have to be made by a big studio like Ubisoft or Activision in order to be "good" now?

Regardless of the review a game gets, regardless of whether or not you liked the game, AAA titles usually come with a certain amount of quality attached to it. Be it visuals or cinematics.

The answer to that is, no, it does not. And depending on how you look at it, that can actually be a good thing in several ways. The developers are much more invested in the game, and they pour their hearts and souls into what they're making.

They actually want to make a great game, instead of just doing it to make money. They're going to focus on amazing gameplay, not in making a microtransaction-ridden, unfinished, overhyped mess where content is taken out and sold back to you as DLC.

Yes, I agree here. I think it's fantastic that the team is creating the game *they* want to make, rather than making a game that's a money grab or to please fans. On the other hand, I don't agree that what they've done warrants $60 when other indie games have put as much or more effort into their games and charge considerably less.

And the director of all this, Sean, is someone we can actually feel invested in, and he seems like a great guy while he speaks about the game. With a AAA studio we'd just get some PR guy speaking on behalf of faceless managers.

Lets be honest, no other indie game has ever gotten near as much hype as this one has when it has been yet to be released. I'm sure you can pick any indie team and interview them, they'll be just as passionate about their concept.

Maybe you could argue that since they're a smaller studio, they would have less tools to make a good game, but I don't agree with that. From what we've seen, No Man's Sky is amazing, and it should be treated well, not like trash because the studio making it isn't huge.

This is speculation. The game looks great because its set in a controlled environment. Our actual gameplay experience may vary, and the *amazing* experience could very well turn out to be just mediocre. We're all just hoping for the best. Even if it does not perform well, from a technical standpoint, it's has a lot of potential and opens the doors for more games of it's kind in the future.

As for the price, saying it isn't worth $60 because it's indie is not a good argument. It's actually a terrible argument. The pricing of a game does not reflect on the number of people working on it, it reflects on the quality of the game.

The only reason this game is $60 is because its very typical for space games to be priced as such, and also Sony probably has a lot of sway in the pricing, probably with hopes of acquiring Hello Games a subsidiary once the game proves to be a financial success.

We honestly don't know how engaging this game will be, and if it will hold our interests long enough to return the price that we're paying.

From all the videos we've seen, and everything we currently know, I would not say this game is worth more than $40 USD.

That's just my opinion, anyway.

Sure, well said, all of it.
I don't understand why this thread was created? Because someone said something bad about an unreleased game?

Sean seems motivated but very evasive when asked a question in which the answer is "No". I just watched an interview recently where it took him 30 seconds to answer a question on whether or not you can orbit the planet. After a long uncomfortable pause, he finally said no.
Tabus eredeti hozzászólása:
Sentinel eredeti hozzászólása:
I honestly can't tell whether that's sarcastic or not, lol.

I think it's pretty obvious actually. My intention is (unlike many other people's intentions) are not to confuse others, but be as clear as possible with my wording. If you didn't understand me, that is only your fault. I am deeply sorry about that.


... was THAT sarcastic??? i can't tell ....
baneblackguard eredeti hozzászólása:
Tabus eredeti hozzászólása:

I think it's pretty obvious actually. My intention is (unlike many other people's intentions) are not to confuse others, but be as clear as possible with my wording. If you didn't understand me, that is only your fault. I am deeply sorry about that.


... was THAT sarcastic??? i can't tell ....
When he talks about "wording" he's still complaining about people calling moderators "mods". For some reason, that's a big deal.

Starbug eredeti hozzászólása:
I don't understand why this thread was created? Because someone said something bad about an unreleased game?
Actually, a lot of people did. I just wanted to clarify.

DX eredeti hozzászólása:
I kinda weaned off this discussion, but... I'll bite.

Sentinel eredeti hozzászólása:
So why is it suddenly a bad game, just because it's indie? Does a game have to be made by a big studio like Ubisoft or Activision in order to be "good" now?

Regardless of the review a game gets, regardless of whether or not you liked the game, AAA titles usually come with a certain amount of quality attached to it. Be it visuals or cinematics.

The answer to that is, no, it does not. And depending on how you look at it, that can actually be a good thing in several ways. The developers are much more invested in the game, and they pour their hearts and souls into what they're making.

They actually want to make a great game, instead of just doing it to make money. They're going to focus on amazing gameplay, not in making a microtransaction-ridden, unfinished, overhyped mess where content is taken out and sold back to you as DLC.
...
We honestly don't know how engaging this game will be, and if it will hold our interests long enough to return the price that we're paying.

From all the videos we've seen, and everything we currently know, I would not say this game is worth more than $40 USD.

That's just my opinion, anyway.

Sure, well said, all of it.
You make some very good points here, thanks for that. I do agree with you on some of these things, though what I meant by the developer being passionate is that it could apply to any indie developer, like you said.
Starbug eredeti hozzászólása:
I don't understand why this thread was created? Because someone said something bad about an unreleased game?

Sean seems motivated but very evasive when asked a question in which the answer is "No". I just watched an interview recently where it took him 30 seconds to answer a question on whether or not you can orbit the planet. After a long uncomfortable pause, he finally said no.

because it's not clear from the question alone whether you mean "can you fly around the planet in space" or does the question mean, " does the game track mass, velocity, distance, and gravity to such an extent that you can simulate an object in an infinite ballistic arc " Clearly he finally came to the conclusion that the question was likely asked by someone a little more technical than an average game player and assumed they meant the latter. that takes a little time. probably would have been easier to just say "you can fly all around a planet but you can't put the craft into an actual simulated orbit" but I understand the hesitation in answering. Especially if he is expected to give yes or no answers.
Legutóbb szerkesztette: BaneBlackGuard; 2016. máj. 9., 14:03
Tabus eredeti hozzászólása:
Piece of Kek eredeti hozzászólása:
The game being indie is one of the reasons I bought it.

I definitely would have ignored the game if Ubisoft or Activision were behind it.

It's pretty sad to see such prejudice in today's world. I hope you'll work on fixing that, because I feel sad for you.
I can't fix them publishing trash.

Some of their releases are alright, but I mean...

Watch Dogs for example is so broken it can break another game by launching it.

Activision also forced microtransactions on Black Ops 3 against Treyarch's wishes. Not cool.

The Division, as fun as it is, is full of hackers and Ubisoft/Massive do nothing about it. The servers are also garbage and there are more forum posts than I can count complaining about constantly being kicked from the server, or not being able to log in at all.

If you consider any of *that* to be "good," then you're the sad one.
Game development is an art, like other forms of art it has different pricing and different things that can increase the price and success. From books to paintings, music, TV, movies, and games, there are many different things that can impact the price and how well it sells. A lot of the time it's all about the support of the media. So newspapers, magazines, blogs etc. are all writing about a new book, so it sells well for the premium price from a big publisher, which may or may not be a good book, that is subjective of course. Then there is a small writer who self publishes the best book in the world for a bargain price but doesn't sell well because it doesn't have the exposure and supoport of the media and the awareness of and support of the target demographic.

With No Man's Sky the product is innovative and great, it has the exposure and hype to be big (and is a literally big, vast, massive game world), and so can sell for the going price of a new big game. Indie or AAA developer doesn't matter so much, except that the AAA developers have a large network of media sources and plenty of advertising funds to give their games the maximum exposure. Indie games generally have to be something new, innovative and great to achieve that level of exposure through word of mouth and the support of the gaming community, websites, YouTubers, etc.
Legutóbb szerkesztette: Alpha; 2016. máj. 9., 14:20
Paradox eredeti hozzászólása:
Game development is an art, like other forms of art it has different pricing and different things that can increase the price and success. From books to paintings, music, TV, movies, and games, there are many different things that can impact the price and how well it sells. A lot of the time it's all about the support of the media. So newspapers, magazines, blogs etc. are all writing about a new book, so it sells well for the premium price from a big publisher, which may or may not be a good book, that is subjective of course. Then there is a small writer who self publishes the best book in the world for a bargain price but doesn't sell well because it doesn't have the exposure and supoport of the media and the awareness of and support of the target demographic.

With No Man's Sky the product is innovative and great, it has the exposure and hype to be big (and is a literally big, vast, massive game world), and so can sell for the going price of a new big game. Indie or AAA developer doesn't matter so much, except that the AAA developers have a large network of media sources and plenty of advertising funds to give their games the maximum exposure. Indie games generally have to be something new, innovative and great to achieve that level of exposure through word of mouth and the support of the gaming community, websites, YouTubers, etc.
Well said.
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113/13 megjegyzés mutatása
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Közzétéve: 2016. máj. 9., 13:27
Hozzászólások: 13