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Fordítási probléma jelentése
I think it's pretty obvious actually. My intention is (unlike many other people's intentions) are not to confuse others, but be as clear as possible with my wording. If you didn't understand me, that is only your fault. I am deeply sorry about that.
I definitely would have ignored the game if Ubisoft or Activision were behind it.
It's pretty sad to see such prejudice in today's world. I hope you'll work on fixing that, because I feel sad for you.
Regardless of the review a game gets, regardless of whether or not you liked the game, AAA titles usually come with a certain amount of quality attached to it. Be it visuals or cinematics.
Yes, I agree here. I think it's fantastic that the team is creating the game *they* want to make, rather than making a game that's a money grab or to please fans. On the other hand, I don't agree that what they've done warrants $60 when other indie games have put as much or more effort into their games and charge considerably less.
Lets be honest, no other indie game has ever gotten near as much hype as this one has when it has been yet to be released. I'm sure you can pick any indie team and interview them, they'll be just as passionate about their concept.
This is speculation. The game looks great because its set in a controlled environment. Our actual gameplay experience may vary, and the *amazing* experience could very well turn out to be just mediocre. We're all just hoping for the best. Even if it does not perform well, from a technical standpoint, it's has a lot of potential and opens the doors for more games of it's kind in the future.
The only reason this game is $60 is because its very typical for space games to be priced as such, and also Sony probably has a lot of sway in the pricing, probably with hopes of acquiring Hello Games a subsidiary once the game proves to be a financial success.
We honestly don't know how engaging this game will be, and if it will hold our interests long enough to return the price that we're paying.
From all the videos we've seen, and everything we currently know, I would not say this game is worth more than $40 USD.
Sure, well said, all of it.
Sean seems motivated but very evasive when asked a question in which the answer is "No". I just watched an interview recently where it took him 30 seconds to answer a question on whether or not you can orbit the planet. After a long uncomfortable pause, he finally said no.
... was THAT sarcastic??? i can't tell ....
Actually, a lot of people did. I just wanted to clarify.
You make some very good points here, thanks for that. I do agree with you on some of these things, though what I meant by the developer being passionate is that it could apply to any indie developer, like you said.
because it's not clear from the question alone whether you mean "can you fly around the planet in space" or does the question mean, " does the game track mass, velocity, distance, and gravity to such an extent that you can simulate an object in an infinite ballistic arc " Clearly he finally came to the conclusion that the question was likely asked by someone a little more technical than an average game player and assumed they meant the latter. that takes a little time. probably would have been easier to just say "you can fly all around a planet but you can't put the craft into an actual simulated orbit" but I understand the hesitation in answering. Especially if he is expected to give yes or no answers.
Some of their releases are alright, but I mean...
Watch Dogs for example is so broken it can break another game by launching it.
Activision also forced microtransactions on Black Ops 3 against Treyarch's wishes. Not cool.
The Division, as fun as it is, is full of hackers and Ubisoft/Massive do nothing about it. The servers are also garbage and there are more forum posts than I can count complaining about constantly being kicked from the server, or not being able to log in at all.
If you consider any of *that* to be "good," then you're the sad one.
With No Man's Sky the product is innovative and great, it has the exposure and hype to be big (and is a literally big, vast, massive game world), and so can sell for the going price of a new big game. Indie or AAA developer doesn't matter so much, except that the AAA developers have a large network of media sources and plenty of advertising funds to give their games the maximum exposure. Indie games generally have to be something new, innovative and great to achieve that level of exposure through word of mouth and the support of the gaming community, websites, YouTubers, etc.