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No jokes aside, every form of (especially forced) online multiplayer always result in chaos in some form. When I started playing the Firefall beta, there was no actual PvP in this game. Still a player managed to kill me by dropping a harvester calldown on my head. Why is there even a mechanic to damage other players with calldown items?
I have the conspiracy theory that online game developer make such griefing tools on purpose.^^
I miss the old times, where all games had a LAN modus :(
Most men are neanderthals evolution have skip some evolving so they still think me king of cave and drag you into his cave and make babys if you want this or not he is boss or he kick your ass still happen in 2016 still many are not far from cavemen very primitive.
But women well many of them also don't do nothing thats why men for most part still rule.
Kitchen and breeding babys you want or start fighting the real fight for your rightfull place with right subjects, this is not one of them.
I remember back in the late 90's hooking up several computers with my brother just so we could get together a group of people to play Duke Nukem 3D over our own LAN setup. Man were those some fun times. Played the living crap out of that game.
Then got my first real good experience online with Unreal Tournament. By far the most enjoyable experience ever in the early 2000's of online gaming. MMORPG's were the downfall for my online gaming experiences. Runescape dare I say I wasted a lot of time on and World Of Warcraft, not horrible games but I feel a waste due to the horrendous online experience of the communities.
No Man's Sky for my current interests seems right up my alley. I'm only discovering NMS since early March 2016 and i'm already feeling the nail biting impatience of having to wait till June, I can only imagine those who have been waiting years.