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Laporkan kesalahan penerjemahan
But yah everything at E3 looks like it was pre-scripted. There is a subdirectory full of files titled E3 in the unpacked game files. Despite what Sean was saying on stage that was not a random demo at all it looks like.
For instance the game could have 'parts' that a animal could have, and the game could stitch them together via codes.
Thats why don't expect stuff like entities to be existent on the files until you discover a planet that has one, and the file 'might' be created then.
This means it's possible that the game size is tiny and will grow as you explore more areas?
Though core components like multiplayer files, player models, etc, are not procedurally generated and should be tracable through datamining.
They are all built off the same model parts which are all in the game files. They all have a root type though.