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Haha yep. cracked is awesome.
You could probably fit that on a USB drive.
There's a master seed that generates the location of the planets. So each planet has its location number.
That number is then taken and used as a seed for the generation of that planet.
Planets closer to the center have more and rarer minerals and bigger lifeforms, so it's not entirely random. It seems that location numbers closer to the center produce seeds that make this kind of generation more likely.
And when you leave a planet that information is indeed packed (and most of it removed) so you don't need to hold it on your drive. I'm not sure how changes are handled, but it could be that any non-important change is simply scrapped and the planet is generated each time you visit it after.
Every player essentially "builds" the world as they go along. It's just that the master generation algorithm, is baked into the code (instead of user specific) so everyone shares the same universe.
As it is a 64 bit system, to store all combinations of all planets you would neet 2^64 bit, thats aproxx 2 million terabyte.
Nope ... no USB stick.
Aproxx estimates say, Youtube/Google has about 400 000 Terabyte stored currently.
You just need 64 usable bits and the algorithm to generate planets. You don't need to physically store each number. That's wasteful.
If everyone discovered all Planets (and every planet visited is stored in the Database) they would need 2^64 bit + the naming data wich is significantly bigger then the actual 64 bit seed.
Not anymore. There is now 18,446,073,709,551,614 planets because I blew two of them up with my Dreadnought.
If I have a cookbook, I don't need to store all 100+ cooked recipes in a giant box. I have the cookbook. If I want pizza, I'll make pizza.
Pretty much.