No Man's Sky

No Man's Sky

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RrrWww 11 AGO 2016 a las 3:48 p. m.
Is there really 18,446,744,073,709,551,616 planet in No Man's Sky ?
Maybe this an another lie since noone can prove there isn't
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Mostrando 91-105 de 183 comentarios
Lifting man 11 AGO 2016 a las 5:01 p. m. 
Publicado originalmente por Angry Floof:
Publicado originalmente por Lifting man:

How was that perfect exactly
Most likely he got that information from a cracked.com article. I remember reading it there.

Haha yep. cracked is awesome.
Milk 11 AGO 2016 a las 5:02 p. m. 
Publicado originalmente por bulls_eye:
Publicado originalmente por cozmosis:

That's exactly what I was saying several posts ago good sir.


I think you dont understand how big the number of the planets, possibly generated is.

If 10 Million Gamers start exploring planets and needs just 1 second to explore it, it would take them about 60000 Years to explore all planets.

If humanity is alive in 60000 Years the Google data storage ability will fit on a USB kind of stick by then.

If lets say, the avarage realistic time of visiting a Planet is 10 Minutes (traveltime, landing, exploring, Station docking, fighting, reading) the number of Years needed to explore it jumps up to 35 Million years.

You still think they need the Google Database for the game?
Why do the planets' actual rendering data need to be stored? All that are needed to generate planets are a number and the algorithm.

You could probably fit that on a USB drive.
Midnight 11 AGO 2016 a las 5:07 p. m. 
It works like this:

There's a master seed that generates the location of the planets. So each planet has its location number.

That number is then taken and used as a seed for the generation of that planet.

Planets closer to the center have more and rarer minerals and bigger lifeforms, so it's not entirely random. It seems that location numbers closer to the center produce seeds that make this kind of generation more likely.

And when you leave a planet that information is indeed packed (and most of it removed) so you don't need to hold it on your drive. I'm not sure how changes are handled, but it could be that any non-important change is simply scrapped and the planet is generated each time you visit it after.

Every player essentially "builds" the world as they go along. It's just that the master generation algorithm, is baked into the code (instead of user specific) so everyone shares the same universe.
Última edición por Midnight; 11 AGO 2016 a las 5:13 p. m.
Vio 11 AGO 2016 a las 5:08 p. m. 
Publicado originalmente por Angry Floof:
Why do the planets' actual rendering data need to be stored? All that are needed to generate planets are a number and the algorithm.

You could probably fit that on a USB drive.

As it is a 64 bit system, to store all combinations of all planets you would neet 2^64 bit, thats aproxx 2 million terabyte.

Nope ... no USB stick.

Aproxx estimates say, Youtube/Google has about 400 000 Terabyte stored currently.
Última edición por Vio; 11 AGO 2016 a las 5:12 p. m.
Marbaus 11 AGO 2016 a las 5:11 p. m. 
It can be proven with code details. I am sure they can prove it if necessary.
Milk 11 AGO 2016 a las 5:11 p. m. 
Publicado originalmente por bulls_eye:

As it is a 64 bit system, to store all combinations of all planets you would neet 2^64 bit, thats aproxx 2 million terabyte.

Nope ... no USB stick.
But you don't need 2^64 bits.

You just need 64 usable bits and the algorithm to generate planets. You don't need to physically store each number. That's wasteful.
Dex 11 AGO 2016 a las 5:13 p. m. 
In Sean speak: "Ha Ha that's great! I like my toast without the crust though"
Vio 11 AGO 2016 a las 5:15 p. m. 
Publicado originalmente por Angry Floof:

But you don't need 2^64 bits.

You just need 64 usable bits and the algorithm to generate planets. You don't need to physically store each number. That's wasteful.

If everyone discovered all Planets (and every planet visited is stored in the Database) they would need 2^64 bit + the naming data wich is significantly bigger then the actual 64 bit seed.
Última edición por Vio; 11 AGO 2016 a las 5:16 p. m.
Affronter 11 AGO 2016 a las 5:17 p. m. 
Publicado originalmente por Django.Gs:
Is there really 18,446,744,073,709,551,616 planet in No Man's Sky ?

Not anymore. There is now 18,446,073,709,551,614 planets because I blew two of them up with my Dreadnought.
Milk 11 AGO 2016 a las 5:20 p. m. 
Publicado originalmente por bulls_eye:
If everyone discovered all Planets (and every planet visited is stored in the Database) they would need 2^64 bit + the naming data wich is significantly bigger then the actual 64 bit seed.
Again, why does every planet need to exist? All that needs to exist is the potential for all the planets to exist.

If I have a cookbook, I don't need to store all 100+ cooked recipes in a giant box. I have the cookbook. If I want pizza, I'll make pizza.
Última edición por Milk; 11 AGO 2016 a las 5:20 p. m.
lullaby 11 AGO 2016 a las 5:21 p. m. 
This is probably the only feature they could have lied about without any backlash. Nobody cares really, there could be 1 million planets and nobody would ever notice.
K 11 AGO 2016 a las 5:23 p. m. 
Can't be proven. Therefore Bulls hit
Última edición por K; 11 AGO 2016 a las 5:23 p. m.
Samael 11 AGO 2016 a las 5:23 p. m. 
Publicado originalmente por happiness:
This is probably the only feature they could have lied about without any backlash. Nobody cares really, there could be 1 million planets and nobody would ever notice.

Pretty much.
Milk 11 AGO 2016 a las 5:23 p. m. 
Publicado originalmente por K:
Can't be proven. Therefore Bu11sh1t
Bu11**** is a delicacy in some places.
K 11 AGO 2016 a las 5:23 p. m. 
Publicado originalmente por Angry Floof:
Publicado originalmente por K:
Can't be proven. Therefore Bu11sh1t
Bu11**** is a delicacy in some places.
Do you eat it with pepper
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Publicado el: 11 AGO 2016 a las 3:48 p. m.
Mensajes: 183