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Fordítási probléma jelentése
I would worry more about hackers in literally any other kind of online game. This has got to be the one game EVER where it just doesn't matter.
Do you realize how many space stations there are going to be in this game?
*cough* only 18 quintillion -1 spacestations left *cough*
I don't know where the myth about destroying space stations came from, but it's just not true... It may be possible for you to destory the station in your local game, but it would still exist for other players, and it would probably just respawn the next time your client loaded the star system seed.
Every star system in NMS is static, and generated from a seed. No physical changes you make to the system are ever saved to any server. The only influence you have is re-naming things, or affecting market values, etc.
The only concern that we could have about hackers is that they could possibly find a way to rename a massive amount of things without actually visiting the location. However, I don't think Hello Games has the manpower or the expertise to combat that kind of explotation. I also don't see any way that they can combat hacks that allow players to quickly travel around, since you can play offline, and then just log back online when you near the center of the galaxy. If cheat detection isn't already built into the server-side code of NMS, it won't be something that they can fix any time soon.
I would just relax and not worry about it. Most of us will never find a system that other players have visited before. Hackers would have to exploit an extreme amount of data before it was ever noticed by anyone, and that would be easily detectable in the server databases.
Majority still in denial they all think it's an mmo:P