No Man's Sky

No Man's Sky

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Scyris Nov 28, 2022 @ 9:48pm
Things you wish you knew when you just started. Also questions.
1: Disabling confirmations, this is a god send, works for crafting, buying, selling, talking to npcs, saves SO much time not havint to wait 2+ seconds to confirm each of these actions, you may not think its much, but trust me it adds up fast. Like when I start a new game I usually go to mine some cobalt and make a ton of Ion Batteries to fuel my Hazard protection (I'm on Survival so Sodium is not super common usually early game.

2: The "Auto" ship combat by holding S when locked on, this honestly makes the combat so much easier, its not perfect though, but it takes the guesswork out of leading shots and such as it does it all for you.

As for questions:

1: Whats the best "pattern" to put upgrade modules in for max benefit?

2: Anyway to get a more.. detailed stats, as most of the modules do not update their new values unless in a supercharged slot, Kinda ties in with question 1. If I could see the full stat benefit somewhere (eg jetpack stuff which as far as I know is shown no where). I'd not have needed to ask the first question.

3: The items you buy with quicksilver are they account unlocks? or only unlocked for that one character?

4: For all the tech in this game with its setting and such, why is there no way to change the color of ships/frigates for a Unit cost or something? I mean its just paint, it must exist in NMS universe as its everywhere.

5: When you have creatures anyway to buff their movement speed besides sprint? and for flyers any kinda of height control when flying around? The fliers just seem to pick random heights on their own when they feel like it.

6: If I was to get that quad sentinel pet from the Experdition 5 redux, use the egg, can I get another if I somehow accdentally tossed the pet? I mean its unlikely I'd do something that stupid but just covering bases here.

7: Any reccomended mods? Not looking for anything cheaty, just some nice quality of life or something?

8: How do the mods that change worldgen work? does the server/discovery/people without the mod just see what would NORMALLY be there, and the mod is completly client side? Also what one do you reccomend overall. I like variety, lots of it.

Thanks for any and all Help/Advice.
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Showing 1-15 of 33 comments
taniwhat Nov 28, 2022 @ 10:17pm 
8 - shooting under water plants can spawn an annoying jelly fish swarm

And combined with: At every station you visit taking on every kill XXX animals and kill XXX sentinel quest available to you. Once you have a Nautilon you can provoke a jellyfish swarm or two and clear enough quests to max out guild standings in one easy convenient and completely safe slaughter.
Sentinels for extra credits :). Have decent weapons and shields before trying to collect those ones.
Jaggid Edje Nov 28, 2022 @ 10:30pm 
Originally posted by Scyris:
1: Whats the best "pattern" to put upgrade modules in for max benefit?
See this guide: https://www.nomansskyresources.com/tech-layout-and-adjacency-bonus
Originally posted by Scyris:
2: Anyway to get a more.. detailed stats, as most of the modules do not update their new values unless in a supercharged slot.
Nope, other than for weapons on your Starship. Those show their dps on the tooltip if you mouse over the main weapon module and that value updates based on how you arrange all of the tech and upgrades for it.
Originally posted by Scyris:
3: The items you buy with quicksilver are they account unlocks? or only unlocked for that one character?
Depends on the item. A lot of them are account unlocks so you can claim them for 'free' on the quicksilver vendor in all future new games that you make once you purchase them. Things like titles, and decorative items for your bases, etc. are like this.
A handful of the stuff you have to re-purchase though.
Originally posted by Scyris:
4: For all the tech in this game with its setting and such, why is there no way to change the color of ships/frigates for a Unit cost or something?
Something every single one of us who plays the game wonders. That said, hunting for that perfect ship or multitool that is also just the right color is one of the things that keep many of us busy for a lot of hours...so that may very well be the reason why.
Originally posted by Scyris:
5: When you have creatures anyway to buff their movement speed besides sprint? and for flyers any kinda of height control when flying around?
Not that I'm aware of for either of these things....I'd be thrilled if I was wrong though and someone has an answer that differs.
Originally posted by Scyris:
6: If I was to get that quad sentinel pet from the Experdition 5 redux, use the egg, can I get another if I somehow accdentally tossed the pet?
You cannot get another from the quicksilver vendor in a save where you have already claimed it, unless they changed that at some point. (It's been quite a while since I tried it). But, you can still get another by having someone else who has it give you an egg.
Originally posted by Scyris:
7: Any reccomended mods? Not looking for anything cheaty, just some nice quality of life or something?
I'm headed to bed so don't have the time to give you a proper answer to this one...I use over 90 different mods, a large number of them being for QoL and cosmetic things (the rest to make the game harder) and I have tested out 100's of other mods. None of the mods that I use are 'cheaty'. So many mods to explore for this game.

If I think of it, I will circle back tomorrow when I have the time to give a proper answer.

Originally posted by Scyris:
8: How do the mods that change worldgen work? does the server/discovery/people without the mod just see what would NORMALLY be there, and the mod is completly client side? Also what one do you reccomend overall. I like variety, lots of it.
All mods are client side, so anything that changes planet gen, terrain gen, weather gen, etc. are always just on your end. Other players could be standing right next to you seeing something completely different at that point.
I actually started using a mod a few days ago that changes terrain generation, for example, and when I did the nexus mission I watched another player fly right into the ground (and below) because on my end the terrain was raised higher than on their end.

As for recommendations, this is not all of that type of mod that I use but it's a short list of those which I really like which are also up-to-date (most of the mods I u se I keep up-to-date myself).

Terra Firma[www.nexusmods.com]
Deadzone[www.nexusmods.com]
Dead Wreckoning[www.nexusmods.com]
Exosolar's Lumen[www.nexusmods.com]
Exosolar's Abyss[www.nexusmods.com]
Exosolar's Stratos[www.nexusmods.com]
Cooking with Cronus[www.nexusmods.com]

True Clouds, Slow Clouds and Better Storms are 3 mods that I think pair well with all of the above mods, and which I still use, but their author hasn't updated them for Waypoint so they aren't viable for anyone who isn't up-to-speed on compiling their own updates.

There are some other very ambitious mods that transform planet types entirely, but I"m not familiar with those. I avoid all mods that actually make changes to what you 'discover" and instead go for those which enhance what is already there without actually changing it. (I.e. A volcanic planet stays a volcanic planet, a swamp planet stays a swamp planet, etc).

I also avoid any and all mods that change starship/multitool/freighter/etc. generation. Because If I find a cool thing, I want to be able to share it's location with people who don't use the mods that I use.
Last edited by Jaggid Edje; Nov 28, 2022 @ 10:35pm
Faceplant Nov 28, 2022 @ 11:25pm 
I wish I knew how to make a farm when I started, so I wouldn't have spent so much time mining Heridium and Emeril, but that knowledge is not very useful these days. :-)
Last edited by Faceplant; Nov 28, 2022 @ 11:27pm
Geldric™ Nov 29, 2022 @ 2:22am 
Originally posted by Jaggid Edje:
Originally posted by Scyris:
3: The items you buy with quicksilver are they account unlocks? or only unlocked for that one character?
Depends on the item. A lot of them are account unlocks so you can claim them for 'free' on the quicksilver vendor in all future new games that you make once you purchase them. Things like titles, and decorative items for your bases, etc. are like this.
A handful of the stuff you have to re-purchase though.
Can you be specific?

I do not recall seeing any item that I've had to "purchase" (w/Quicksilver) more than once.
Prescient Stones Nov 29, 2022 @ 3:07am 
Scyris great thread and responses.
Started a new one and suggest the following to add to your growing list.

1. Don't be in a hurry to leave your spawn planet.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895402485

2. Nanites are everywhere in the discovery, in the junk, in the shelters, on the save beacons, on the Sen Pillars, in the machinery, in the larval cores. etc
3. Find and use the first beacon to locate the minor settlement and mark it. Walk the 5 hours and discover loot you way there.. Found a distressed B shuttle, I've found multiple abandoned building for larval cores and a Sen Pillar that fetched me a MT B with 2 super slots (broken). Two Observatory with a Vy'keen that gave me a MT with a Terrain Manipulator. Repackaged into the B (Yeah).
4. Hit the Knowledge Stones if your lucky enough to have them on your spawn. Helps with Rep on Race when you chat up NPC. So chat up the NPC!
5. Find the location of the Portal if possible.
6. Collect one specific plant for hazard or health protection to stack; because when you do leave the planet, you will have an opportunity to visit any NPC Freighter and roam there back halls to find, Planetary Scanner, Nutrient Processor, 3 stage Refiner, etc.. Profit

After thought, High traffic locations where there are multiple NPC or shelters, structures have broken machinery that have MODs,, use them or install and recycle for items you can't afford to purchase ie. wiring loom. Might even get lucky with rare metal.
Last edited by Prescient Stones; Nov 29, 2022 @ 8:27pm
wkitty42 Nov 29, 2022 @ 3:38am 
Originally posted by SuperSaskia.V7:
4 - the rolling balls respawn every start of the game
do you mean the Curious Deposits that you can gather and refine into nanites? they'll respawn much faster than that... simply move away from them about 300u or more and come back... they'll be there waiting for you... i generally fly out about 350u and back, or set up some SRTs to go out that far and back, or just teleport to another base with CDs and then warp back...

i've been known to spend some time just teleporting between several bases over and over and over gathering CDs... then i'll load up a bunch of refiners with them and, while they are running (about 20 IRL minutes for 9999 CDs in one refiner) i'll switch to another machine/device and read email, these forums, or maybe even do some programming...
wkitty42 Nov 29, 2022 @ 3:47am 
Originally posted by Jaggid Edje:
Originally posted by Scyris:
8: How do the mods that change worldgen work? does the server/discovery/people without the mod just see what would NORMALLY be there, and the mod is completly client side? Also what one do you reccomend overall. I like variety, lots of it.
All mods are client side, so anything that changes planet gen, terrain gen, weather gen, etc. are always just on your end. Other players could be standing right next to you seeing something completely different at that point.
I actually started using a mod a few days ago that changes terrain generation, for example, and when I did the nexus mission I watched another player fly right into the ground (and below) because on my end the terrain was raised higher than on their end.
someone visited one of my bases the other day... when i first saw them, they were standing on the landing pad... then, as they moved toward me and to the other side of the landing pad, they were rising up and walking in the air... granted, the other side of the landing pad was partially cut into a hillside...

i suspect they were using a terrain mod but i did not ask them... i play vanilla NMS... me seeing them walking in the air might also have been due to me not yet uploading my base after making some changes to it... so their instance of my base may not have had the landing pad... idk...
wkitty42 Nov 29, 2022 @ 3:51am 
Originally posted by Prescient Stones:
4. Hit the Knowledge Stones if your lucky enough to have them on your spawn. Helps with Rep on Race when you chat up NPC. So chat up the NPC!
sometimes i do nothing else other than hunting as many Knowledge Stones as i can find as well as getting language help from every NPC i can find... the more words you know, the easier it is to understand what they are saying as well as being able to complete some of the puzzles and tasks you find in some buildings' terminals and the monoliths...
Prescient Stones Nov 29, 2022 @ 4:12am 
Originally posted by wkitty42:
Originally posted by SuperSaskia.V7:
4 - the rolling balls respawn every start of the game
do you mean the Curious Deposits that you can gather and refine into nanites? they'll respawn much faster than that... simply move away from them about 300u or more and come back... they'll be there waiting for you... i generally fly out about 350u and back, or set up some SRTs to go out that far and back, or just teleport to another base with CDs and then warp back...

i've been known to spend some time just teleporting between several bases over and over and over gathering CDs... then i'll load up a bunch of refiners with them and, while they are running (about 20 IRL minutes for 9999 CDs in one refiner) i'll switch to another machine/device and read email, these forums, or maybe even do some programming...

Curious Deposits and Mutated Plants (Radon blobs) will re-spawn if you travel ~ 500-600u away in any direction. Curious Deposits generally lay in sets one large one smaller within ~750-1100u so you can melee boost, run, melee boost, run melee boost: Repeat, Rinse Profit.

https://steamcommunity.com/sharedfiles/filedetails/?id=2895090882
Last edited by Prescient Stones; Nov 29, 2022 @ 4:38am
Jaggid Edje Nov 29, 2022 @ 6:05am 
Originally posted by Geldric:
Can you be specific?
I do not recall seeing any item that I've had to "purchase" (w/Quicksilver) more than once.

I'll look for more examples next time I'm in the Nexus in the game. But one comes to mind right away:
Void Eggs
Geldric™ Nov 29, 2022 @ 6:15am 
Originally posted by Jaggid Edje:
Originally posted by Geldric:
Can you be specific?
I do not recall seeing any item that I've had to "purchase" (w/Quicksilver) more than once.

I'll look for more examples next time I'm in the Nexus in the game. But one comes to mind right away:
Void Eggs
Ah - gotcha, thanks - totally forgot you can purchase those. :steamthumbsup:
BellatorMonk Nov 29, 2022 @ 7:18am 
"4: For all the tech in this game with its setting and such, why is there no way to change the color of ships/frigates for a Unit cost or something? I mean its just paint, it must exist in NMS universe as its everywhere."

If you mean your Starship and Fleet Frigates then no other than to hunt for ones with the right colors as previously mentioned. Someone somewhere mentioned the Star color seems to have some effect on the spawn color of such.

You can change your Capital Frigate colors and unlock that via research paths.
Scyris Nov 29, 2022 @ 11:52am 
Can you swap Docked ship even if the ship you found has a busted pulse drive/landing gear? Without needing to repair it?
Krash Megiddo Nov 29, 2022 @ 11:54am 
Originally posted by Scyris:
Can you swap Docked ship even if the ship you found has a busted pulse drive/landing gear? Without needing to repair it?
Yes, in your freighter and Anomaly.
Scyris Nov 29, 2022 @ 11:56am 
Originally posted by Krash Megiddo:
Originally posted by Scyris:
Can you swap Docked ship even if the ship you found has a busted pulse drive/landing gear? Without needing to repair it?
Yes, in your freighter and Anomaly.

Ahh damn I was hoping I could do it on any space station for easy scrapping.
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Date Posted: Nov 28, 2022 @ 9:48pm
Posts: 33