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My preferred setup for weapons on the multi-tool is to have a Pulse Spitter and a Scatter Blaster, with 3 solid X-Class upgrades plus all of the special-recipe upgrade techs (except ricochet) that you can purchase at the nexus for each of them. Putting the Weapons themselves in Supercharge slots, of course.
And, for the secondary weapon (right click) I like to use the Combat Scope, to be honest. It's not much of a scope, but the slight extra zoom helps aiming the Pulse Spitter, which is the weapon for longer range. Scatter Blaster is for shorter range.
My preferred setup for starship weapons is Cyclotron Ballista for taking down shields and Infr-Knife accelerator for finishing them off once their shields are down. Again, with 3 X-class upgrades for each weapon, plus all the special tech upgrades you can buy for them at the Nexus.
If you aren't as good at flying and aiming, however, you may want to use Phase Beams for shield takedown. They aren't nearly as damaging as the Cyclotron Ballista, but they have the advantage of recharging your own shields when you are hitting the enemy.
The only other tip I can give is make sure you are in first person view while in combat, even if you normally play in 3rd person. It's a LOT easier to aim in 1st person. I play exclusively 3rd person but always switch to 1st for combat.
My last tip is actually to help you just avoid combat. Install a Cloak device in your multi tool. It helps you get away when you don't want to fight.
There's also options now for you to disable fights entirely, The options names are "On Foot Combat" and "Space Combat" and Creatures. If you set all 3 of them to the lowest setting, you will never have fights.
You can also set "Enemy Strength" to 'weak' to make them all super-easy to kill.
Expeditions won't necessarily let you set them to that though, as there are 'minimum' requirements for the difficulty settings in the expeditions.
Edit to add: X-class modules have huge ranges, btw, so it's best to start with 3 S-class for everything, then upgrade to x-class as you find ones that are better than the S...dismantle for materials all the rest that are poor.
Take my points for being extra helpful.
I may own this game by the end of the night.
Just hope it even runs XD. All my drivers are up to date and it crashes 80% of the time before even the hello games screen shows up. Everything is up to date and such on my end, so I can't figure out what the hell is causing it. Even googling the error code gets me no where.
I myself use the phase beam & infra-knife & then either the pulse spitter or Scatter blaster in my multi-tool. Really good in-depth post
Pulse spitter is basically the Uzi right? and the other is the shotgun?
Thank you, I managed to understand most of that.
My main concerns are getting though expedition 6. I started a new main save file for 4.0 but I'll get to the storyline fights there eventually... maybe. I don't do great at pirate battles, but I haven't been killed by any yet, not so much for the sentinals (stupid robo dogs). I avoided expeditions 6 and 7 the first time around, but completed the others, I'd like to get through them all.
Thanks again for the help.
In space, having a squad helps you from a defensive perspective. The squad member are not much good for offensive but take the heat off so you can work on one pirate/sentinel at a time.
Best to leave the sentinels alone unless you have a specific purpose. Do your work that calls them in and make for the station to close out the wanted level. Depending on your shields and weapons, that may be after 10 or so minutes if you are well stocked. You will take a little damage but it can be worth it for the stuff you seek.
Generally, you can always run on both land and in space. If I am busy and don't want to be bothered with a fight, I just leave them behind.
https://www.youtube.com/watch?v=N2YsxT_QK58
Now, if you want to avoid combat in space it's quite easy: use your booster constantly until you can move again with full speed and then use your pulse drive to separate from the enemy. Works all the time.
Other than that, there are upgrade items that help you in combat like quickly changing system when attacked or support from local sentinels to call for help, but my first solution is much better - it's faster and free.
for ground combat (cos that's the big payout), start simple...pick the battleground
first your inventory should have a stack of meat (1 meat restores 1 health pip) and lots and lots of ammo
find a sentinel pillar on a non-hazard planet, you're gonna be fighting sentinels, no need to fight the weather/environment too Lol
drop a base computer down so the area is yours
build a shack (3x3ish box) near-ish to the pillar terminal with doors (proper doors not archways) on all four sides, with one door facing the terminal
the wood 3 panel glass windows works best as walls for all-round visibility...and if you want, you can extend flooring out around the shack so that the sentinels can't blow holes under your feet when you are outside fighting
put a teleportal inside so you can leave and return for farming sentinels shards whenever... oh and a save point
save and go outside and pick a fight...
run inside when/if you need to recover your shields and/or your health, you can also tempt them into coming inside where they can't hurt you
...oh.and only take a barrel if your shields are low, the rest can be gathered after the fight
if you leave the summoners unharmed you can farm the lower (easier) alert level for a long, long time
when you've had enough, run over to the terminal and shut down all sentinels until you leave the system or reload a save
so that's where i'm at presently...practice, farming & fun all in one sitting, some might call it cheesey...but hey you can be as daring as you want to...and with practice you'll get better at handing the combat
[eerie metallic voice whispers] 'come out...come out and play with us'
https://www.youtube.com/watch?v=g4S8nJXb4qQ
https://www.youtube.com/watch?v=7fpOxz9PsIY