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The other possibility is that you changed some custom difficulty settings, as those things are also effected by some of the settings.
If you found it in a system that was NOT your first system that you started in or did not change any difficulty options, on the other hand....something funky is going on with your game. That is not at all normal, scanning from the ship (or freighter) is not at all useless.
The only discrepancies I can think of that I sometimes see is that it won't tell you that the chromatic metals are "activated" rather than regular from a ship scan.
Playing on just straight up normal. Will hop to a few systems and see if it repeats.
https://steamcommunity.com/sharedfiles/filedetails/?id=2863799107
https://steamcommunity.com/sharedfiles/filedetails/?id=2847077369
The "Discoveries" page in inaccurate in a FEW cases. Mostly when reporting planets which were "upgraded" to an "activated" metal of some sort. Yellow systems have the fewest of these mistakes, Cadmium Systems a few more, Emeril even more, and Indium systems have the greatest number of these mistakes. So if you want the most accurate results from the discovery page "scan", stick to yellow star systems.
When the planet reports its info directly to you (from your space ship or scanning on the surface) you will always get the accurate result. The problem arises now because of the new scanner room for your freighter: it gets its information from the Discovery page algorithm. Which is wrong, sometimes. Mostly with blue and green colored star systems.
In fact I just ran into two more errors last session: two paradise planets in two blue star systems, both with "mellow" weather (ie clear) were in fact, rainy and tropical planets (still lush) with extreme Blistering flood weather.
(1) when you scan from your freighter, if you get a paradise or other clear weather planet,
(2) look at the planet DETAIL page that shows both weather and metal type
(3) if you see activated metal juxtaposed against a clear weather type, like "Mellow", then the planet will be stormy.
Discoveries does seem to accurately report activated metal status, so that is a dead give-away. It also accurately knows whether the planet is lush or not, - it just can't accurately tell which have been upgraded to paradise and so on.
Also, the error can go in the opposite direction: an ordinary lush biome, like "Rainy Planet" as reported by Discoveries, - it can actually be a Paradise planet:
https://steamcommunity.com/sharedfiles/filedetails/?id=2716640373
That second one is messed up though, though at least the category is right for both of them. Mellow is the same weather 'sequence' as "Blistering Storms" for a Lush planet, the only difference is the severity (an extreme difference, nonetheless).
I bet there's something in the algorithm that decides the metal is activated vs. not activated, and then converts the weather to the extreme version if it isn't already....and the ship/freighter scanner aren't properly tapping into that and instead getting the values only from the seed.
It also explains why I have never noticed the issue, because I don't even pay attention to the weather type on the scan when a planet has activated metal. I just know it will be 'extreme' and never even think of what the scanner said out in space.
If the features are lined up in a scalar lookup table, it may be that Discoveries simply has a rounding error and inadvertantly "bumps" status flags for these features in some cases. Or it could be that conflicting overlays, say for an activated metal vs paradise planet, cause this bump, depending on which overlay gets priority.
I think all of us who have played for long know to take the space scans with a grain of salt, and to look again once it is 'discovered'. I've never noticed any issues outside of 'activated" vs. not-activated, and the corresponding extreme weather that comes along with it. But I don't really pay that much attention to the scans from space other than to confirm the general biome type.
Because Paradise planets are described in the wiki as being a percentage based assignment, I'm thinking it simply takes a random lush planet and converts it to Paradise rather than wait around for the rare combination of clear weather and no sentinels.
I get that paradise are a special category of Lush too, I was just saying that 'to me' they aren't special. I find Lush planets as a whole to be the most boring of all the biomes, and the paradise ones even more so. That's why I specified 'to me' in my comment.