No Man's Sky

No Man's Sky

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Checkmate187 Nov 22, 2022 @ 11:47am
Scan not matching Discovery Tab after landing
I started a new game today and found a paradise planet in the system. Awesome. When I land, the message popped up saying I discovered it and in the bottom left it said blissful weather and sentinels - none. Great. Wandered a bit, scanning, and I ran into a sentinel. WTF? Looked at the discovery tab and it said scalding storms for weather and sentinels require orthodoxy.

So is scanning from your ship or freighter mostly useless now? What is going on?
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Showing 1-15 of 16 comments
Jaggid Edje Nov 22, 2022 @ 11:53am 
When you start a new game, the game alters some things in your starting system to suppress sentinels and extreme weather, at first. Sounds like in your game it reverted it back to the procedural defaults.

The other possibility is that you changed some custom difficulty settings, as those things are also effected by some of the settings.

If you found it in a system that was NOT your first system that you started in or did not change any difficulty options, on the other hand....something funky is going on with your game. That is not at all normal, scanning from the ship (or freighter) is not at all useless.
The only discrepancies I can think of that I sometimes see is that it won't tell you that the chromatic metals are "activated" rather than regular from a ship scan.
Last edited by Jaggid Edje; Nov 22, 2022 @ 11:54am
Checkmate187 Nov 22, 2022 @ 11:57am 
Originally posted by Jaggid Edje:
When you start a new game, the game alters some things in your starting system to suppress sentinels and extreme weather, at first. Sounds like in your game it reverted it back to the procedural defaults.

The other possibility is that you changed some custom difficulty settings, as those things are also effected by some of the settings.

If you found it in a system that was NOT your first system that you started in or did not change any difficulty options, on the other hand....something funky is going on with your game. That is not at all normal, scanning from the ship (or freighter) is not at all useless.
The only discrepancies I can think of that I sometimes see is that it won't tell you that the chromatic metals are "activated" rather than regular from a ship scan.

Playing on just straight up normal. Will hop to a few systems and see if it repeats.
Krash Megiddo Nov 22, 2022 @ 12:09pm 
This probably happens with all planet types, but I take note of the Lush biomes in particular. Yes the scan from space does not always match the scan on the ground. I highlight the "Exploration Guide" mission to get the accurate report on weather.
https://steamcommunity.com/sharedfiles/filedetails/?id=2863799107
Checkmate187 Nov 22, 2022 @ 12:53pm 
Update: bounced around a few systems (took quite a few) and found another paradise planet. This one matched the scan and initial landing. So for now I will write off the discrepancies to differences in the starting system.
Rexxer Nov 22, 2022 @ 7:25pm 
Originally posted by Checkmate187:
So is scanning from your ship or freighter mostly useless now? What is going on?
This has ALWAYS been the case. I posted about this years ago as well as more recently:
https://steamcommunity.com/sharedfiles/filedetails/?id=2847077369

The "Discoveries" page in inaccurate in a FEW cases. Mostly when reporting planets which were "upgraded" to an "activated" metal of some sort. Yellow systems have the fewest of these mistakes, Cadmium Systems a few more, Emeril even more, and Indium systems have the greatest number of these mistakes. So if you want the most accurate results from the discovery page "scan", stick to yellow star systems.

When the planet reports its info directly to you (from your space ship or scanning on the surface) you will always get the accurate result. The problem arises now because of the new scanner room for your freighter: it gets its information from the Discovery page algorithm. Which is wrong, sometimes. Mostly with blue and green colored star systems.

In fact I just ran into two more errors last session: two paradise planets in two blue star systems, both with "mellow" weather (ie clear) were in fact, rainy and tropical planets (still lush) with extreme Blistering flood weather.
Rexxer Nov 22, 2022 @ 7:41pm 
My guess is that the Discovery page algorithm was developed before activated metals and so on. As various planetary variety was added, esp for paradise planets, the algorithm for Discoveries could only be bent so far and was left slightly buggy. The type of error is fairly predictable, and you can anticipate it this way:

(1) when you scan from your freighter, if you get a paradise or other clear weather planet,
(2) look at the planet DETAIL page that shows both weather and metal type
(3) if you see activated metal juxtaposed against a clear weather type, like "Mellow", then the planet will be stormy.

Discoveries does seem to accurately report activated metal status, so that is a dead give-away. It also accurately knows whether the planet is lush or not, - it just can't accurately tell which have been upgraded to paradise and so on.

Also, the error can go in the opposite direction: an ordinary lush biome, like "Rainy Planet" as reported by Discoveries, - it can actually be a Paradise planet:
https://steamcommunity.com/sharedfiles/filedetails/?id=2716640373
Jaggid Edje Nov 22, 2022 @ 7:42pm 
@Rexxar, Paradise and Rainy are both names for the Lush planet type, so I don't really see that as a discrepancy. Just a mismatch in the descriptor used. The same as if I say your post was "excellent" while someone else says it was "really good". We're both saying the same thing.

That second one is messed up though, though at least the category is right for both of them. Mellow is the same weather 'sequence' as "Blistering Storms" for a Lush planet, the only difference is the severity (an extreme difference, nonetheless).

I bet there's something in the algorithm that decides the metal is activated vs. not activated, and then converts the weather to the extreme version if it isn't already....and the ship/freighter scanner aren't properly tapping into that and instead getting the values only from the seed.
It also explains why I have never noticed the issue, because I don't even pay attention to the weather type on the scan when a planet has activated metal. I just know it will be 'extreme' and never even think of what the scanner said out in space.
Last edited by Jaggid Edje; Nov 22, 2022 @ 7:56pm
Know Won Nov 22, 2022 @ 7:52pm 
Always scan planet after landing. Have been errors since forever ... thought it was intentional.
Rexxer Nov 22, 2022 @ 7:55pm 
Originally posted by Jaggid Edje:
@Rexxar, Paradise and Rainy are both names for the Lush planet type, so I don't really see that as a discrepancy. Just a mismatch in the descriptor used.

That second one is messed up though, though at least the category is right for both of them. Mellow is the same weather 'sequence' as "Blistering Storms" for a Lush planet, the only difference is the severity (an extreme difference, nonetheless)
Except it incorrectly reports the lush biome descriptor as well as the weather. As already mentioned, it gets the biome correct but mislabels other features. That is a significant difference as you mention.

If the features are lined up in a scalar lookup table, it may be that Discoveries simply has a rounding error and inadvertantly "bumps" status flags for these features in some cases. Or it could be that conflicting overlays, say for an activated metal vs paradise planet, cause this bump, depending on which overlay gets priority.
SumGumption Nov 22, 2022 @ 7:56pm 
I agree with OP. This is happening to often. Scans aren't matching up to planet info. Fauna may be missing a couple or all in fauna list. One planet said 7 fauna but scans revealed 9 and bonus for finding all would not reward me till I found 9. Another planet says no fauna but their are twelve according to the scanner, no bonus for finding all 12. Planet info along with sentinel info is inaccurate against scans as well.
Jaggid Edje Nov 22, 2022 @ 8:00pm 
Yah, I think it's an 'overlay' issue, where they laid the logic for activated metal over the top of what was already in place. Ship/freighter scans don't appear to be tapping into that overlay and are just getting the 'base' values before the conversions. That's what it looks like to me at least.

I think all of us who have played for long know to take the space scans with a grain of salt, and to look again once it is 'discovered'. I've never noticed any issues outside of 'activated" vs. not-activated, and the corresponding extreme weather that comes along with it. But I don't really pay that much attention to the scans from space other than to confirm the general biome type.
Last edited by Jaggid Edje; Nov 22, 2022 @ 8:01pm
Rexxer Nov 22, 2022 @ 8:06pm 
Originally posted by Jaggid Edje:
Yah, I think it's an 'overlay' issue, where they laid the logic for activated metal over the top of what was already in place. Ship/freighter scans don't appear to be tapping into that overlay and are just getting the 'base' values before the conversions. That's what it looks like to me at least.

I think all of us who have played for long know to take the space scans with a grain of salt, and to look again once it is 'discovered'. I've never noticed any issues outside of 'activated" vs. not-activated, and the corresponding extreme weather that comes along with it.
Except the errors go beyond just activated metal overlays, although those are the most obvious since they shift weather status flags from clear to extreme weather in the case of Paradise planets. Notice the other screen shot I gave: a real Paradise planet was reported as an ordinary lush biome with standard weather. There clearly are a number of conflicting logic overlays, or lots of rounding errors...something.
Jaggid Edje Nov 22, 2022 @ 8:21pm 
Paradise vs. Rainy are just names for the Lush biome though, so it goes back to what I said earlier. To me they are saying the same thing.
Rexxer Nov 22, 2022 @ 9:09pm 
Originally posted by Jaggid Edje:
Paradise vs. Rainy are just names for the Lush biome though, so it goes back to what I said earlier. To me they are saying the same thing.
They are not the same though as lush biomes can have any range of sentinel presence, weather type, etc. Paradise planets ALWAYS have clear weather and no ambient sentinel presence (not including dwelling associations). Since the Discovery error for those planets interchange lush biome names, I would guess that an algorithm either converts or "rounds up" existing lush biomes to Paradise status by resetting weather or sentinel flags or it simply renames those planets that already have those features to Paradise from the standard lush biome name set it started with.

Because Paradise planets are described in the wiki as being a percentage based assignment, I'm thinking it simply takes a random lush planet and converts it to Paradise rather than wait around for the rare combination of clear weather and no sentinels.
Last edited by Rexxer; Nov 22, 2022 @ 9:15pm
Jaggid Edje Nov 22, 2022 @ 9:58pm 
Ahh, yah, that makes sense. Basically that makes it another 'overlay' situation.

I get that paradise are a special category of Lush too, I was just saying that 'to me' they aren't special. I find Lush planets as a whole to be the most boring of all the biomes, and the paradise ones even more so. That's why I specified 'to me' in my comment.
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Date Posted: Nov 22, 2022 @ 11:47am
Posts: 16