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翻訳の問題を報告
Apparently their play testers found that too confusing and so they pulled it. I too would have liked the realism of that idea, but 90% of 100% of people are morons apparently.
I do believe that you could actually walk all the way around a planet, I see no reason why you wouldn't be able to.
What really bummed me is the inclusion of the sun and stars as a skybox and not actual objects.
You can't fly near a sun, planets won't orbit around a sun, moons don't orbit around a planet.
It makes star systems feel so dull and lifeless.
I know that it's a relatively minor complain and I'm sure a lot of people will say that I'm stupid for being bothered by something so small, but when the game is supposed to be about immersion and exploration, having this incredibly neat feature completely removed really turned me off the game.
There's other interesting things too:
Whaaaaaaat, redesigning the periodic table? There's going to be totally new elements in this game that aren't seen in our universe? Elements that react realistically to their enviroment in dynamic ways not seen in our universe? ♥♥♥♥♥♥♥ amazing......removed.
Whaaaaaat, go faster than light? How is that even possible? What is it going to be like? Are they going to include time dilation fields? How are they going to handle relativity at such high speeds? Super ♥♥♥♥♥♥♥ interesting......and removed.
Just made me really sad and now I'm kind of bitter about the game in general.....which is probably unhealthy but iunno.....
https://www.youtube.com/watch?v=CzViFIFQvQQ
PS - Yep, those are the kind of games I grew up on for most of my pre-teen childhood... well, after text-based games that is.
I know right? Two of the most minute and pointless things in the game... although I admit, landing on an asteroid would be fun... but I haven't really seen many that big enough to land on. Even the ones you blast away in chunks are kind of small for larger ships.
PS - Would also love to land on an asteroid composed of frozen tears... perhaps name it "Refunds Department".
Same thing happened to Starbound. Back when Starbound was on Enraged Koala build it was an amazing game. Then the winge crowd came in and it got stupified. I now can't play Starbound, because it's a kiddy pool hand-holdey thing.
I wanna disagree with your statement that on atmosphere, but can't really support my statement until I get home and verify. I do wanna say they have an atmospheric system in place, either that or their artists are extremely talented. But given we have a spherical world and a static star skybox, I have to disagree that this feature was removed.
As to time dilation and the crippling headache that is establishing orbit, Sean did mention in a later interview, and I'm paraphrasing, he wanted to take out the math aspect of spacefaring and give this game more of an arcade-ish feel. And I actually appreciate that the team did that. Plus, how else would we be able to measure time dilation in a game like this, besides some NPC telling us "Hey, you've been gone for 600 years" if we ever returned to a planet. Gravity's affect on time is actually very depressing.
Staring at that massive ball of nuclear fusion suspended mere seconds of flight-time away from you, listening to that massive roar of internal fusion, watching the solar flares creep off of the sides in massive bursts.....so ♥♥♥♥♥♥♥ cool.
Unfortunately there isn't one as far as I can tell.
If they had the system in place like they said it was in that interview then you'd be able to notice it, at least, I think so.
For instance, since plutonium crystals are partially transparent and colored, shouldn't you be able to see a tinted shadow on the other side of them?
You don't, which leads me to believe that the system they proposed was eithier simplified or removed entirely.
Totally fine with them making the game into more of an arcadey casual exploration/relaxation game....just wish that that had been made apparent and not obfuscated behind talk of really interesting and exciting features first.
Yes, they are minute.
But the thing is that there are a LOT of little things that are missing from the game that we were told would be in it, and then never told would NOT be in it until we actually played the game.
A lot of little things add up.
So, yeah, if you try to single out any one or two missing features, it seems tiny, but that's not the actual issue.
But we both know that you know this and you're just trying to downplay it as only 1 or 2 things that didn't make the cut. I could point out 3-4 things that don't actually exist in the game from the trailer that is STILL advertising this game on the Store page right now.
It's misleading and, honestly, pretty shady to still have those trailers up.
Hell, 6 out of 11 of the pictures (about half) aren't even possible in this game.
They likely talked themselves into a hole with a ton of 'cool' features, but we as consumers have a few things to consider:
Certain features are tough to impliment, and often tougher to keep. You take out one feature due to time, resources, a bug, etc, it creates a domino effect and other supporting or parent features have to get pulled until you have a shell of what once was.
Another is the flood and it's possible effects on the end product.
A dev may not go into much detail as to why features were pulled, but I do agree they should have addressed it in some way. Sony made the same mistake with SWG and NGE.
My dream of re-enacting Armageddon will not be lived out in NMS.