Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep in mind that if you get another Tool, you can dismantle and recover ~1/2 the resources from the Tool you are replacing.
It really depends on what you got. If it is an S class 24 slot multitool, definitely want to fix it up. They are very hard to come by. If it a C class with 12 slots, 6 of which are working, and you gave up a 6 slot C class...probably made a bad deal...even if it was free.
Fortunately, you probably have a better trade-in value on the new gun, so keep an eye out and trade up or exchange straight across for a gun with all working slots.
Yeah, well, no idea how to asses that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1748101076
From the looks of it, it seems to be decent, but getting actual upgrades seems to be hard. I struggle to get the whole thing off the ground and get some larger scale mining going etc. It needs lots of technology modules as well as micro chips etc.
That doesn't show what you are giving up, so hard to compare. Consider what +Bufferlow said above
1 How many units you have ?
2 How many nanites do you have ?
3 What upgrades you are looking for at all cost to start with ?
4 What class is that new multitool ?
5 Do you have a ship you are happy with ? (storage slot number / type / class)
6 Have you the large refiner unlocked ?
7 Are you already been given useless techs from base / missions to upgrade exosuit / ship / multitool ?
1 Basically if you are way over 5 millions, and if 5 is yes, then you can basically buy a new 24 slot A class multitool.
2 BUT if you don't have enough nanite (nor access to the upgrades modules) why rush it with all the slots good ? So if low on nanite, you can get a great use of that broken multitool (if it's an A class... I wouldn't personally go through repairs on a B classs)
If that multitool is a 24 slots as well... do not settle for 5-7 more slots than the starter multitool.
3 If you are only after the scanning upgrades and maybe 1-2 mining laser upgrade, then a broken one is ok, now if yoou want it all... indeed repèairing the broken one may cost a lot...
6 if you have a large / medium refiner and you can already create the infinite loops or the 2 for 1 loops, then repairing the multitool may be long, but not that costly (speaking mostly about chromatic metal,a s it may well be the larger amount you may need)
7 if yes, then install them and dismantle them to gather tech modules, that will cut into the repair costs as well.
So to me, all depends if you are in a rush, if you want it all right away or can cope with a gradual upgrading, and finally if it's a multitool you will settle long term until your find the "dreamy" S class or experimental one.
I did accept a broken B class lately on a permadeath, because I'm not min maxing, and I could live with a B class as I don't fight much, and I don't care much about playing time.
Now probably you'll have other inputs, but at least that's my thought process for deciding if I go with a broken one or not.
You can also accept the broken one, repair just a few slots to suit your immediate use, and then when you stumble across a new one that suits you, think of that broken one as a discount of the new one you'll buy.
(what I did mostly with ships... I repair them to be flyable but use them as a discount for the desired ones)
I can now say that due to your pic
Great you want a new multitool, but you have 971 nanite
Given that any S class upgrade will be what +400 nanites if I'm not mistaken you can buy 2 desired upgrade modules... maybe you should pile up nanites first, but again that's only a point of view
It is a very good deal. You have 21 slots which is close to the max. I would start repairing...but at a slow rate.
Mainly focus on broke slots that would impede upgrade advantages. The one under the scanner would be my first priority.
You will probably see a better deal soon enough, but you need some credits. 36K is not going to get things done. If you can get some scanning upgrades, you will get more credits for scanning flora and fauna.
I walked into an A class 24 slot gun at about 40 hours and I think it was about 1 million credits with the exchange.
Then same as he advise you, repair only the slots that will cost you nothing, BUT indeed let you take advantage of proximity bonuses.
Also, since you are LOW on nanites, just DO NOT buy the very first upgrade module you see, wait to get the S class ones you need first (scanning for me are the most important ones due to playstyle)
But buying for nanites A (or lower) class multitool upgrades will cost you a lot in nanites for something you may swap quickly enough anyway. So to me, that may be a waste to rush for anything that is non S class on modules.
Remember also that you are in no rush to get things done. NMS is more on marathon than sprint.
And here's why.
1:Not a good enough class and not enough slots. your shooting for an A or S class experimental or alien depending on your preference
2:If you consider where you are in the game and the amount of time/resources it would take to repair. You could hunt down a much better functional tool in a shorter amount of time just looking in space station boxes.
Also consider if you do all it takes to fix. You load it up with tech, blueprint upgrades, and upgrade modules. A little bit later you stumble across a better multi. guess what, you cant just transfer all that stuff into your new one. Sure you can disassemble the stuff but that's not equivalent.
That being said don't hunt for unicorns unless your going for known locations. You'll be happier early on loading up your suit, multi, and ships with tech,upgrades, and mods when you find them.
you can always put in better ones later. and learn about synergy.