No Man's Sky

No Man's Sky

View Stats:
Jaggid Edje Nov 19, 2022 @ 7:33am
Question about Deactivating Sentinels
My settlement is on an extreme sentinel planet. When I first claimed it, as part of the quest for claiming your first settlement, my intent was to ditch it using settlement planetary charts when I had a chance. But, I got attached to the settlement. It's a very pretty Humid planet, and the settlement got into the green super quickly for producitivity.

Anywho, I have marked the location of a sentinel pillar near the settlement with a beacon and even put a landing pad at the location.

I'm just curious if anyone knows exactly how long the sentinels stay deactivated once you use the pillar?

I know reloading the game ends the effect, but I can't figure out what else does. Sometimes when I leave the system and come back, the sentinels are back...and other times they are still deactivated.
Originally posted by TachyonTraveller:
They reactivate when the game resets the data that shows they have been disabled. This is done on save and reload, and a little while after the system loses 'focus' and no longer preserves that data.

So it's based on time, and activity in the system. I don't know if that time element resets when the settlement loses focus, or whether it resumes the countdown, but that is what it is.
< >
Showing 1-11 of 11 comments
Krash Megiddo Nov 19, 2022 @ 7:43am 
They stay deactivated until you leave the planet atmosphere/orbit and come back which has the same effect as save/reload.
Jaggid Edje Nov 19, 2022 @ 7:47am 
Originally posted by Krash Megiddo:
They stay deactivated until you leave the planet atmosphere/orbit and come back which has the same effect as save/reload.
Hmm....okay, but there's a lot more to it than that, because they have stayed de-activated even after I use the teleporter in the settlement to go to a completely different system. Sometimes. Not always.
They also stay deactivated if I fly to other planets in the same system. I have yet to have that not be true (only done it like 3 times though).

Maybe they are just glitchy, and it is supposed to work how you are saying?
Last edited by Jaggid Edje; Nov 19, 2022 @ 7:53am
Krash Megiddo Nov 19, 2022 @ 8:09am 
I've noticed sometimes they stay deactivated after a save/reload and sometime they reactivate after I teleport to the station and come back. Its not consistent, but I assume they might come back any time I reload the planet for whatever reason.
Jaggid Edje Nov 19, 2022 @ 8:14am 
Originally posted by Krash Megiddo:
I've noticed sometimes they stay deactivated after a save/reload and sometime they reactivate after I teleport to the station and come back. Its not consistent, but I assume they might come back any time I reload the planet for whatever reason.

That's a fair assumption. I bet the reason I can't find a rhyme nor reason is that it is supposed to work like what you say, but it's a bit glitchy. I'll just toss this is the same bucket as "how exactly do stellar extractors work".
Krash Megiddo Nov 19, 2022 @ 8:32am 
Originally posted by Jaggid Edje:
That's a fair assumption. I bet the reason I can't find a rhyme nor reason is that it is supposed to work like what you say, but it's a bit glitchy. I'll just toss this is the same bucket as "how exactly do stellar extractors work".
Funny I was thinking the same thing about extractors and refiners and almost mentioned it here :steamhappy:.

One of my saves has its main base on a "aggressive" sentinel planet. Its a lot of fun. I was testing the effectiveness of the cloak and noticed something unexpected. Its on my list to make a video of that soon.
Grimmslayer73 Nov 19, 2022 @ 9:44am 
They start reappearing for me after about an hour. That is without leaving the area or reloading.
Mr. Bufferlow Nov 19, 2022 @ 10:18am 
My experience is similar to what Krash indicated. I do think the respawn rate is probably tied to a server refresh so it is hard to get consistent results. As with terrain edits, and a few other situations like naming planets/bases, it can happen almost instantly or take 24 hours or more for the server to update the timer information (assuming there is a timer for Pillars).

So basically, just think of it as a limited time offer. You might be able to get a bit more time out of it, but just assume if you save/reload or leave the system it is going to be reset when you return.
Jaggid Edje Nov 19, 2022 @ 10:25am 
Not sure how 'servers' have anything to do with it. 99% of the game is run locally, even multiplayer is hosted on players' computers via Peer-to-Peer. You can play the game totally offline, with your internet disconnected, and the pillars still work the same way.
babyseal Nov 19, 2022 @ 10:58am 
Put a minimal base at the sentinel pillar location, with a teleporter. If there's no electrical hotspot, a couple solar panels and batteries will work, route the power through a proximity switch in front of your teleporter so power only flows when you're standing in front of it. Got business at your settlement, teleport to the sentinel pillar first and shut them down. Then use the teleporter to your settlement.
Last edited by babyseal; Nov 19, 2022 @ 10:59am
Faceplant Nov 19, 2022 @ 2:05pm 
Originally posted by babyseal:
Put a minimal base at the sentinel pillar location, with a teleporter. If there's no electrical hotspot, a couple solar panels and batteries will work, route the power through a proximity switch in front of your teleporter so power only flows when you're standing in front of it. Got business at your settlement, teleport to the sentinel pillar first and shut them down. Then use the teleporter to your settlement.

One solar panal and battery are more than enough for a teleporter. No need for the proximity switch.

I throw a room around the pillar as well just to avoid any hassle.
The author of this thread has indicated that this post answers the original topic.
TachyonTraveller Nov 19, 2022 @ 4:20pm 
They reactivate when the game resets the data that shows they have been disabled. This is done on save and reload, and a little while after the system loses 'focus' and no longer preserves that data.

So it's based on time, and activity in the system. I don't know if that time element resets when the settlement loses focus, or whether it resumes the countdown, but that is what it is.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Nov 19, 2022 @ 7:33am
Posts: 11