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They also stay deactivated if I fly to other planets in the same system. I have yet to have that not be true (only done it like 3 times though).
Maybe they are just glitchy, and it is supposed to work how you are saying?
That's a fair assumption. I bet the reason I can't find a rhyme nor reason is that it is supposed to work like what you say, but it's a bit glitchy. I'll just toss this is the same bucket as "how exactly do stellar extractors work".
One of my saves has its main base on a "aggressive" sentinel planet. Its a lot of fun. I was testing the effectiveness of the cloak and noticed something unexpected. Its on my list to make a video of that soon.
So basically, just think of it as a limited time offer. You might be able to get a bit more time out of it, but just assume if you save/reload or leave the system it is going to be reset when you return.
One solar panal and battery are more than enough for a teleporter. No need for the proximity switch.
I throw a room around the pillar as well just to avoid any hassle.
So it's based on time, and activity in the system. I don't know if that time element resets when the settlement loses focus, or whether it resumes the countdown, but that is what it is.