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报告翻译问题
In arguing your own point, you contradict yourself by stating that Valve managed to increase performance on their OpenGL games, stating that the API itself is not the issue.
Most of that has to do that windows for the longest time dropped open gl support to push and force manufactures into using direct x. WIndows now does not even ship with OpenGL its up to Nvidia Ati and Intel to support it from the driver as the os does not have any support library system for it.
Actually you have that in reverse, features usually come out to open gl first then ms gets them put into direct x, most of windows features and direct x has been ripped out of linux and open gl for decades..
That is a topic for another time and not in this fourm.
That, again, does not mean one is fundementally 'better' than the other, nor does using one over the other give you better or worse performance. NMS performs poorly on Windows because it's a bad PS4 port, not because it uses OpenGL 4.5.
Nope, this is only truth for the ancient era of GPU's. Since DIrectx8 and modern GPUs opengl have always trying to catch up.
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
Ill leave this here and troll with facts why that comment is not true .