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It's a poorly designed and poorly implemented system.
Enjoy the roleplay, if that's your thing, 'cos that's all you're going to get from them.
They make no sense and there is no method to increasing the perks for the most part. You just get random decisions that sometimes hurt and sometimes help. No strategy involved. More like playing WAR the card game.
I like settlements as a background to my main base.
https://steamcommunity.com/sharedfiles/filedetails/?id=2758256218
For instance, I have a settlement producing both kelp polyps (which I use for cooking to make rice/flour), and comet droplets. The droplets sell well enough that I figure it's a decent start. This is a "good enough" beginning to a settlement base, and the way I make it better is by using a base computer and mining equipment. This way, the settlement becomes free infrastructure that doesn't count towards my per-base, or per-save part counts.
Second thing to do with your settlement is make it into a crafting hub. Again, using mine as an example, it's located on a Lush biome world. Which means I use it to also harvest nitrogen, paraffinium and oxygen. I've also put down standing planters to harvest carbon, and it's located next to a cave system I can get cobalt from. So, five of the requirements for a stasis device farm are satisfied with just this one settlement. To place refining and industrial mining capacity down, I first ran around the settlement with a Survey Device and marked all of the hotspots I would need. Then I planted down a base computer, making sure it was within 1000u of both the nitrogen hotspot and the power hotspot. (Gasses are the resource you need the most in a stasis device or fusion igniter farm node, so you'll want to make sure you're within the base extension range of these). For reference: Lush has Nitrogen/Paraffinium, Scorched has Suphurine/Phosphorus, Frozen has Radon/Dioxite, Irradiated has Radon/Uranium, Toxic has Nitrogen/Ammonia, Barren has Suphurine/Pyrite. If you're doing stasis devices, the first three biomes are enough. If you want to branch out into fusion igniters, you'll either need all six, or a source of salt so you can refine salt+plant into the uranium/pyrite/ammonia you also need. A settlement on ANY of the worlds with the resources you need is a worthwhile prospect. The resources it creates are like a bonus, you're just after a spot that won't take up a ton of base parts when you build around it. Remember, once you put that base computer down next to your settlement, you can pick it up with the edit dialogue in the build menu and move it next to your office in the settlement. That won't change the center of your base, but if you accidentally teleport to the base computer later on, you'll be right next to a portal in your office.
Just don't take them seriously and they are kinda fun.
They are just passive income generators and if you 'build' them in a way to get max population and an S class rating you can make some not insignificant coin for doing nothing.
Find one near a gate and its even better.
If only we could get multiple colonies running...