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Now, seems very different to me.
What didn’t change was the cost to repair damaged slots. There’s one type that costs 100 chromatic metal and another that cost 40 oxygen & 40 Dioxite.
Between the NPC ships that land & the two trade terminals you can easily repair all slots except those that require Activated Copper.
I also don’t repair any slot that requires Wiring looms since I play on extreme difficulty, those mf’s are terribly expensive.
You only have to repair the Launch Thrusters and Pulse engine to fly a crashed ship. Yes you can scrap or Trade your crashed ship will all the slots still damaged
Only haulers will have lots of inventory spaces. And frankly, for the time spent, there are much faster ways of making units.
Scrapping is NOT for making units, and in fact, you cannot really as you must actually pay into it to scrap....you lose units. The purpose of scrapping is to make NANITES, not units. Also, scrapping drops various commodities that you can use in making stasis devices which is one of the ways you make lots of easy units.
But of course, the more of the scrap you save, the more units you spend into scrapping. Overall, it pays out, but very indirectly, - through nanites and stasis device components, which aren't all that valuable unless you convert them into stasis devices. Stasis devices, btw, sell for 15,600,000 each. When I churn through the drop components to make stasis devices, I can easily make 60 or so at a time, or about a BILLION units. And that only takes a few minutes....once you have the components piled up in a storage container somewhere.
I've taken to collecting repair kits as well which I guess you could also use on crashed ships for the more expensive repairs and save yourself the more valuable resources.
I'll have to play around with this and see for myself, although I doubt i'll do it on anything lower than an A class ship.