No Man's Sky
Azure Fang's Mods
There's been some interest in my mods, so here they are: https://github.com/Azure-Fang/No-Man-s-Sky-Mods

Current mods available:
  • No Ladder Latch - No more ladders grabbing you when you walk by.
  • No Terrain Edits - Base parts no longer edit terrain.
  • Freighter Buildable Tech and NTE - As above, but restores some legacy tech and more to freighter bases.
  • Anti-Profanity Filter - Disables the filter using the aptly named "DisableProfanityFilter" setting.
  • Dirt to Silicate - Adds a simple refiner recipe to convert the trade good Dirt to Silicate Powder at a ratio of 1:250 similar to product breakdowns like Aronium>Silver.
  • Legacy Research - Restores the ability to research the old Metal, Wood, and Concrete base parts.
  • Anomaly Detector Recipe - What is says on the tin.
  • Legacy Research and Anomaly Detector - Merged form of Legacy Research and Anomaly Detector Recipe as they use shared data structures.

Will probably create a guide later as a link anchor.

Status
All mods updated to 4.45.
NOTICE: There were a lot of changes since my last update, and I may have missed a line or two. If there are any issues, PLEASE mention here in the thread and I'll fix them ASAP.
Τελευταία επεξεργασία από Azure Fang; 29 Σεπ 2023, 22:28
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Εμφάνιση 16-30 από 31 σχόλια
Αναρτήθηκε αρχικά από Azure Fang:
Αναρτήθηκε αρχικά από Jaggid Edje:
Now to figure out how to reverse engineer it into a lua version, seeing as I have other mods that change those same files.
If you do, could you let me know? I'd love to take a look at the scripts and try to understand them.
For sure, it will probably be a day or two before I get around to taking a look but I'll find this thread and post if I crack the nut.

I already spent enough time today messing with luas and rebuilding mods due to that hazard module issue I had, so right now I just want to play the game. :)
I got to it faster than I expected and have made a fully working lua for the dirt-to-silicate mod.

Or, more accurately, two lua's. One for the actual recipe and the other for the language data. I could have made it all in one, but it was just easier for me to 'adapt' the translation lua for the cooking_with_chronus mod for the language stuff, rather than re-write it.

That does mean if you want to use the language lua for public release you'd want to talk to thealchemist1654, who wrote it. The advantage of using his code is that it creates a completely new language file, thus avoiding any chance for mod conflicts AND it makes it SUPER easy for anyone to do translations to other languages.

Anyway, if you want me to share the LUAs with you, just let me know the best way to get them to you.
Αναρτήθηκε αρχικά από Jaggid Edje:
I got to it faster than I expected and have made a fully working lua for the dirt-to-silicate mod.

Or, more accurately, two lua's. One for the actual recipe and the other for the language data. I could have made it all in one, but it was just easier for me to 'adapt' the translation lua for the cooking_with_chronus mod for the language stuff, rather than re-write it.

That does mean if you want to use the language lua for public release you'd want to talk to thealchemist1654, who wrote it. The advantage of using his code is that it creates a completely new language file, thus avoiding any chance for mod conflicts AND it makes it SUPER easy for anyone to do translations to other languages.

Anyway, if you want me to share the LUAs with you, just let me know the best way to get them to you.
The easiest way would be to create an issue on my github repo and attach the file to it. Alternatively, as long as it's under 3000 lines (I know it is, just saying), a Pastebin link would be sufficient. Hell, even zipping it up and tossing it into Anonfiles would work. Whatever's easiest for you.

In the meantime, I'mma try to get some sleep and I'll take a look at whatever you send when I get up.
Αναρτήθηκε αρχικά από Jaggid Edje:
LOL, yah, I'm not a fan of mods combining a lot of different types of changes all-in-one. Just my personal opinion, but if a mod changes more than one game file, it should only be a single mod if all of the changes are related to the same exact end result. If not, it should be separate mods for the multiple things that it does
I agree. There is a mod, for instance, that lets you resize all build parts but it also multiplies the solar panel and battery capacity by 10. Why? I can't use it because of that. That should be a separate mod for those who want it.
Αναρτήθηκε αρχικά από Azure Fang:
The easiest way would be to create an issue on my github repo and attach the file to it. .

Done. Though I was a bit disappointed that github doesn't accept 7z files and made me use zip. :)

I've fully tested after compiling with the lua's and everything seems to be working properly.

I'm quite pleased to have the mod installed. Stone is my preferred building material and the amount of terraforming I end up doing because of that is downright ridiculous (and unsightly). Now I just need to source a good Dirt supplier....I'm not even sure where to get it in game, I used the save editor to add some to my test save in order to test the mod.
Αναρτήθηκε αρχικά από Jaggid Edje:
Αναρτήθηκε αρχικά από Azure Fang:
The easiest way would be to create an issue on my github repo and attach the file to it. .

Done. Though I was a bit disappointed that github doesn't accept 7z files and made me use zip. :)

I've fully tested after compiling with the lua's and everything seems to be working properly.

I'm quite pleased to have the mod installed. Stone is my preferred building material and the amount of terraforming I end up doing because of that is downright ridiculous (and unsightly). Now I just need to source a good Dirt supplier....I'm not even sure where to get it in game, I used the save editor to add some to my test save in order to test the mod.
Thanks much. I'll crack it open when the right side of my head isn't on fire and see if I can't actually learn something for once.

As to where to get dirt, it's a common trade good in one of the system economies, and it commonly drops in derelicts.
Τελευταία επεξεργασία από Azure Fang; 11 Μαρ 2023, 12:28
Added "Legacy Research" to the mod list. Thanks Jaggid Edje for the inspiration.
New mod: Anomaly Detector Recipe

Merged form with Legacy Research available.
Azure Fang, many thanks! These are just what I needed - every one of them!
Sorry for the delays. Dirt to Silicate is now updated, and the rest of the mods have been confirmed to be valid for 4.23. Haveat'em.
I usually never mod my games, but do I just drop the legacy .pak file into the /PCBANKS dir ?
No. You need to add them to \gamedata\pcbanks\mods and delete or rename disablemods.txt found in pcbanks.

That said, do not use any of my mods yet. They are behind a few major patches. Life caught up to me and I haven't had a chance to update them. I should be able to get them updated by the weekend, though. I'll drop a message here in the thread when they're done.
Αναρτήθηκε αρχικά από Azure Fang:
No. You need to add them to \gamedata\pcbanks\mods and delete or rename disablemods.txt found in pcbanks.

That said, do not use any of my mods yet. They are behind a few major patches. Life caught up to me and I haven't had a chance to update them. I should be able to get them updated by the weekend, though. I'll drop a message here in the thread when they're done.
Alright thanks !! I will absolutely keep checking here :)
Αναρτήθηκε αρχικά από Ardbug:
Αναρτήθηκε αρχικά από Azure Fang:
No. You need to add them to \gamedata\pcbanks\mods and delete or rename disablemods.txt found in pcbanks.

That said, do not use any of my mods yet. They are behind a few major patches. Life caught up to me and I haven't had a chance to update them. I should be able to get them updated by the weekend, though. I'll drop a message here in the thread when they're done.
Alright thanks !! I will absolutely keep checking here :)
Updates pushed. You can use my mods now. I am a little rusty on updating them, so if you run into any issues PLEASE feel free to mention here and I'll double check to see if it's my fault.
Yup, saw that coming. Missed some things in the Freighter Tech mod. If anybody happened to download it in the hour since the last post, download it again.
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Ημ/νία ανάρτησης: 21 Οκτ 2022, 18:57
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