No Man's Sky

No Man's Sky

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Kani Oct 19, 2022 @ 12:21pm
Bloom/Lens Flare
Does anyone know how to turn this down or off??

Walking into my base is blinding and trying to place stuff on the walls is nearly impossible because the bloom is so high

https://imgur.com/a/Sj0m54C
Last edited by Kani; Oct 19, 2022 @ 12:22pm
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Showing 1-7 of 7 comments
Commander Roach Oct 19, 2022 @ 1:17pm 
sorry to dissapoint you this was an issue 2 years ago and will be and issue 2 years later i find it somewhat annyoing to but yeah its probeply suggestet many times by now
When I'm trying to build and I see that, the first thing I do is turn off my flashlight/torch. I press "T" to toggle it, but it's also available in the Utility menu.
NZ.Zero Oct 19, 2022 @ 1:58pm 
press Z then C then highlight the walls then press G to change the colour of the walls to something darker
Last edited by NZ.Zero; Oct 19, 2022 @ 1:58pm
ZombieHunter Oct 19, 2022 @ 2:40pm 
It is b/c the lights in your base are pretty much awful. They are far too localized b/c their falloff is way too short. So they end up looking like bright spot lights instead of ambient lighting. Combine this with the already too bright lights in the round and square rooms and you get a blinding mess. I think the reason the round and square rooms have lights in them is b/c of the aforementioned lighting issue with any lights you add to your base. They don't light up much at all.
Last edited by ZombieHunter; Oct 19, 2022 @ 2:41pm
Ararit Oct 19, 2022 @ 2:54pm 
Well, there is actually a mod that turns the bloom effect off.
Search for "No Bloom Effect" at nexusmods.com.

There are so many mods out there that make the game more enjoyable... ;)
dragoonO1 Oct 19, 2022 @ 7:03pm 
I try to turn bloom off in everything. As noted earlier, there's a mod on Nexus for that.

https://www.nexusmods.com/nomanssky/mods/2315

"Note that it also get rid of all lens-flare effects but the sun one."
+VLFBERHT+ Oct 19, 2022 @ 9:54pm 
They did a real excellent job with changing "Lens Flare" to a more subtle and stylish effect, and i have never liked the affect in any other game.

They added an option to turn off "Scan Lines and Vignette"

It was a real nice touch, Lens Flares, Scan-Lines, Vignette, Bloom (and even early on, the "Golden Hue") all to simulate looking out the visor of a Space Helmet but, some like myself, did not like it, that much.

Stiil has exaggerated Bloom but only with HBAO Off... i noticed it is subdued when HBAO is on High or Ultra.

They have been listening to us... i (and probably many others) have been asking for Toggle and slider controls for "everything" for years, and over the years, they have slowly but surely been adding them.

I like what they have added for controls so far and suspect they will eventually add a way to turn down or off bloom and possibly many other "user preference_fine-tuning_QOL" type update stuff.

But, maybe there are technical challenges with certain graphics effects that we are not aware of, should they allow them to be user controlled ?... stability ?... idohno.

P.s. I was pleasantly surprised when they added a technology module that allows for extra Newtonian physics during space light... super FUN!

However, am still waiting for them to eliminate or user-toggle "look-spring" with on-foot 3rd person mode, when transitioning from visor-scan view and back again to 3rd, hate the way it springs away from the place you were looking at in visor 1st person back up to level/horizon 3rd. Maybe they could simply have it stay in 3rd person when using visor ?
What's weird, it does not look-spring if you are using 1st person view... why ?

But i suspect that is why they have slowly been feeding these "preference/QOL" updates over the years since they are actually very low priority over the more important stuff that needed to be done, content wise.
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Date Posted: Oct 19, 2022 @ 12:21pm
Posts: 7