No Man's Sky

No Man's Sky

View Stats:
TikkiGaming Oct 19, 2022 @ 1:19am
sentinels make the game unplayable
I am currently building something in a settlement and anytime i go anywhere to gather Resources, scout or just explore, a sentinel WILL spawn directly beside me and an army of sentinels will follow. It's just devolved into me hiding or quiting to main menu to get rid of them, then it happens again. Please make a way to get rid of sentinels on a planet.
Originally posted by Azure Fang:
By the look of your video, you're on an aggressive sentinel planet. That is a type of "extreme" planet where sentinel spawn rate is drastically increased and all sentinels are immediately hostile. This was communicated when you landed on the planet and your suit said "Extreme Sentinel Planet" as well as the red "Aggressive Sentinels" descriptor in all planetary information.

If you don't want to foster a settlement on an aggressive sentinel planet, find a new settlement on a planet without aggressive sentinels. NMS doesn't hate you, you're just on the singularly worst style of planet for your playstyle.
< >
Showing 1-15 of 43 comments
Χάρης Oct 19, 2022 @ 1:21am 
find a decent multi-tool, it will be much easier to get rid of them. I actually got my 1st settlement at around 30 hours of gameplay, so I already had some good exosuit/multi-tool upgrades.
Geldric™ Oct 19, 2022 @ 1:24am 
https://nomanssky.fandom.com/wiki/Sentinel_Pillar

Find one of these on your planet and drop a base next to it
SaD-82 Oct 19, 2022 @ 1:36am 
There are planets with no sentinels at all or with sentinels that won't aggro on you as soon as you see them. Sounds that you would have more fun on planets that aren't ones with aggressive sentinels on them.
If you truly want to stay on that planet, though: Kill some sentinels or pirates, open salvaged glass dropped by sentinels or packages dropped by pirates, find yourself a sentinel pillar map, activate that map, fly to the pillar, go straight to the console (you don't have to fight any sentinels on that spot) and deactivate all sentinels on that planet.
They will stay deactivated until you reload your game.
The author of this thread has indicated that this post answers the original topic.
Azure Fang Oct 19, 2022 @ 1:40am 
By the look of your video, you're on an aggressive sentinel planet. That is a type of "extreme" planet where sentinel spawn rate is drastically increased and all sentinels are immediately hostile. This was communicated when you landed on the planet and your suit said "Extreme Sentinel Planet" as well as the red "Aggressive Sentinels" descriptor in all planetary information.

If you don't want to foster a settlement on an aggressive sentinel planet, find a new settlement on a planet without aggressive sentinels. NMS doesn't hate you, you're just on the singularly worst style of planet for your playstyle.
remid0d0s0 Oct 19, 2022 @ 1:40am 
Well this is yet another interesting assessment of how the game is unplayable.

I remember years ago when I first mined some metal "fingers" and OMG WTF this MACHINE came at me and it was URINATED OFF!

I ran away. It was OK.
Originally posted by Azure Fang:
By the look of your video, you're on an aggressive sentinel planet. That is a type of "extreme" planet where sentinel spawn rate is drastically increased and all sentinels are immediately hostile. This was communicated when you landed on the planet and your suit said "Extreme Sentinel Planet" as well as the red "Aggressive Sentinels" descriptor in all planetary information.

If you don't want to foster a settlement on an aggressive sentinel planet, find a new settlement on a planet without aggressive sentinels. NMS doesn't hate you, you're just on the singularly worst style of planet for your playstyle.
Yeah but ... are they really aggressive? Surely they can't be that angry? What did the guy do? Did he land on like a planet where the sentinels are angry at everyone? What kind of nonsense is that? Surely if he was nice the bad sentinels wouldn't be angry at him? Or at least the good sentinels would punish the bad sentinels? Are they ALL bad sentinels? Holy Cow if so! These sentinels sound really strict. Maybe there is some kind of thing you can use to calm them down???
Last edited by remid0d0s0; Oct 19, 2022 @ 1:46am
Geldric™ Oct 19, 2022 @ 2:03am 
So neither one of you two know anything about “aggressive sentinel” planets…. Great example of not knowing the basics before ranting on the forums.
davidb11 Oct 19, 2022 @ 2:05am 
Yeah. You need to shut them down now.
That's it.
remid0d0s0 Oct 19, 2022 @ 2:17am 
Originally posted by davidb11:
Yeah. You need to shut them down now.
That's it.
There's got to be a way! Maybe the MyPillar guy has some insight.
https://steamcommunity.com/sharedfiles/filedetails/?id=2870632945
Simply place a Signal Beacon down beside a Sentinel Pillar on your planet and colour it brightly. It's easily seen from space where to land and switch off all sentinel activity. You could even place a base computer beside it and label it sentinel Pillar so you can telport directly to it.

That's the most efficient way to build on extreme sentinel worlds without any interference. Little effort for maximum fun. :)

* Otherwise simply find a system or planet with no sentinels. A conflict and economy scanner helps with that,
Last edited by Johnny in the Clouds; Oct 19, 2022 @ 2:42am
davidb11 Oct 19, 2022 @ 2:42am 
there is no way to find a system without Sentinels in them. LOL wut.
And a conflict/economy scanner literally cannot help find that. AT ALL.
SaD-82 Oct 19, 2022 @ 3:47am 
Originally posted by davidb11:
there is no way to find a system without Sentinels in them.
Sure, there is: Visiting systems until you find one with no sentinels on any of those planets.
And there are a lot of systems with exactly zero sentinels on any planet.
davidb11 Oct 19, 2022 @ 3:56am 
Okay. I am very confused here.
How would the conflict or economy scanner help find a system without Sentinels?
And I've never discovered any system where every single planet has "No sentinel activity on it."
SaD-82 Oct 19, 2022 @ 4:00am 
Originally posted by davidb11:
And I've never discovered any system where every single planet has "No sentinel activity on it."

Just search/look harder.
The easiest systems would be those with only paradise planets in it (paradise planets have no sentinels by default). But even that isn't a requirement as normal planets can have no sentinels either.
I doubt that economy or conflict scanner will have an impact on this, but would be worth a try - searching for no conflict systems. Other than that? Just searching by visiting system after system until you find one. They aren't hard to find.
< >
Showing 1-15 of 43 comments
Per page: 1530 50

Date Posted: Oct 19, 2022 @ 1:19am
Posts: 43