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I think the 2% is for S class of regular ships. Spawn rate for exotics us even less.
If you want to ship hunt, and exotics are what you're after, then you'll be visiting lots of systems. It's always one per system. My advice is:
1. Enter system.
2. Enter nearest planet's atmosphere and pop your economy scanner to locate a trading post.
3. Land on trading post and set your save beacon up on top. (The top of the post has the widest field of vision).
4. manual save and reload until the exotic shows up.
5. If it's cool, share it. If not, pick your beacon up and head for the next system.
That's how ship hunting is done.
"If you're searching something, stop searching and you will find it by accident in no time."
This is true for ships, too.
Stop searching. Stop save scumming. Stop waiting.
Just play the game and you will find them without problems.
Imagine all that time you've waited at trade and space stations - all that time you could have played the game, visited various systems and maybe already have found several exotic ships. Don't look for them. Atlas can smell your desire.
(200+ hrs on this save most of those in this one system b/c my settlement)
Squids - it's rare even then. I think one of my saves has one but I prefer the more normal exotics.
Find a trading post in a pirate system then hang out there as that has the best odds. You'll have to beat off pirate attacks on the trading post now and then is the only downside.
The rub about probability is this:
If you believe that a 2% chance means that if you visit 100 times, you should see one twice, you would be mistaken. That's not how probability works.
If, on the other hand, you believe that, on each and every visit, you have the same paltry 2% chance of seeing one, you would understand correctly - and accurately understand how low that chance actually is.
Hmm. To think I got rid of my squiddy because I didn't really care for it...
<covers head while tomatoes fly>
My current squid:
https://steamcommunity.com/sharedfiles/filedetails/?id=2808948014