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..well maybe.. but no.
Some fleet battles between NPC's, though (which won't happen, too) would just be sightseeing and ambience. A nice lightshow. As those pirate raids already are. So...I don't need those fleet battles either, it seems.
It would likely not be what you are imagining by a long shot.
I don't think the game engine would handle close quarters broad side to broad side age of sail style combat seen in most popular sci-fi. But maybe they could do ww2 long range carrier style battles.
Give the last three updates, fleet battles would be the next logical step, if it's feasible.
Anyone who composed their fleet to be more towards science, trading, mining, support would be screwed because a combat composition would become the "new meta."
Like I usually go with 8 or so combat frigates out of the 30 frigates. The rest are spread out for various tasks usually 4-6 of each type.
Now factor in frigates being away for 20 hours on missions and I would imagine the combat would be something involuntary like pirates. In other words people would be thrown into fleet battles while having no fleet or only a portion of their present. Which brings you to an issue of how to balance that.
Some large scale pvp fleet battles would be epic. It could lay the foundation for ingame player organisations and territory control.