No Man's Sky

No Man's Sky

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nannyoggins Jul 21, 2022 @ 2:49am
Pirates constantly attack
I bought the game three days ago, (on Ps4) got attacked the first time I lifted into space (running from sentinels ironically) and find that I get attacked almost every time I leave a planet and several times on the ground as well. In three days I've been attacked 8 times and the constant rotation to target ships makes me really queasy. I've left the starting system but it's the same in the new one. Most of my travel now is through gates.
My question is, can I do anything to reduce attacks ? What triggers them? This is seriously reducing my will to explore. I really love the game so far am totally hooked , but am sick (literally) of constant battles. Many thanks for any advice. :lifepod:
Originally posted by smurfy:
Originally posted by consectior:
Originally posted by nannyoggins:
...got attacked the first time I lifted into space (running from sentinels ironically) ....

Here is part of your problem: If you are activly hunted by sentinels and start your ship, the attack doesn't stop... those were sentinel ships that attacked you.
If you want to flee from sentinels, use the terrain manipulation function of your multitool and go underground, run away by foot (jetpack) or enter a building. Only start your ship if the sentinels stopped searching, or you WILL get attacked.

Also, you might not know since you are a new player: If you are attacked in space you can call your freighter/the nexus and land on it or the space station. This will stop the attack. But i think sentinels block your landing, in that case either fly away until they give up, or warp out of the system.
Some good advice there but:
1st time a player leaves a new planet, they won't have a freighter/Anomaly to summon to escape, only option is to get to the local Space Station, which should be close by but an un-upgraded starter ship will have trouble outrunning sentinel chasers.

OP:
Now you have got to a second system, the attacks are likely to be pirates rather than sentinels. As mentioned, systems have 5 different levels of conflict -
  • (?) - Abandoned systems
  • 1 - Peaceful systems
  • 2 - Medium conflict level.
  • 3 - High conflict level
  • Pirate Controlled
If you are in a 2 or 3 level system, then yeah, pirate attacks in space an on foot get quite tedious.
You can attempt to negotiate or buy your way out of attacks by answering the comms when you are getting scanned in space, or, once your ship has a few upgrades to shields and engines, you can usually just outrun them.
You can also hire up to 4 squadron "wingmen" who will fight alongside you by interacting with them at Space Stations or planetary Trade Terminal and Colossal Archive landing spots.

Incidentally, the patch notes indicate that Pirate Raid frequency has just been reduced in the Endurance Update.
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Showing 1-15 of 24 comments
PeaceMaker Jul 21, 2022 @ 3:00am 
Hello Games needs to tone down these incidents/RNGS. They happen way too often.
Ulgramosh Jul 21, 2022 @ 3:01am 
Maybe you are in a dangerous system with high pirate activity. Then this works as intended. You can install a scanner in your ship to see how dangerous a system is in galaxy mode.
Lindy Bomber Jul 21, 2022 @ 3:08am 
If your on an agressive Sentinel planet they will attack you on sight. Tty a different planet.
consectior Jul 21, 2022 @ 3:23am 
Originally posted by nannyoggins:
...got attacked the first time I lifted into space (running from sentinels ironically) ....

Here is part of your problem: If you are activly hunted by sentinels and start your ship, the attack doesn't stop... those were sentinel ships that attacked you.
If you want to flee from sentinels, use the terrain manipulation function of your multitool and go underground, run away by foot (jetpack) or enter a building. Only start your ship if the sentinels stopped searching, or you WILL get attacked.

Also, you might not know since you are a new player: If you are attacked in space you can call your freighter/the nexus and land on it or the space station. This will stop the attack. But i think sentinels block your landing, in that case either fly away until they give up, or warp out of the system.
Last edited by consectior; Jul 21, 2022 @ 3:25am
The author of this thread has indicated that this post answers the original topic.
smurfy Jul 21, 2022 @ 3:40am 
Originally posted by consectior:
Originally posted by nannyoggins:
...got attacked the first time I lifted into space (running from sentinels ironically) ....

Here is part of your problem: If you are activly hunted by sentinels and start your ship, the attack doesn't stop... those were sentinel ships that attacked you.
If you want to flee from sentinels, use the terrain manipulation function of your multitool and go underground, run away by foot (jetpack) or enter a building. Only start your ship if the sentinels stopped searching, or you WILL get attacked.

Also, you might not know since you are a new player: If you are attacked in space you can call your freighter/the nexus and land on it or the space station. This will stop the attack. But i think sentinels block your landing, in that case either fly away until they give up, or warp out of the system.
Some good advice there but:
1st time a player leaves a new planet, they won't have a freighter/Anomaly to summon to escape, only option is to get to the local Space Station, which should be close by but an un-upgraded starter ship will have trouble outrunning sentinel chasers.

OP:
Now you have got to a second system, the attacks are likely to be pirates rather than sentinels. As mentioned, systems have 5 different levels of conflict -
  • (?) - Abandoned systems
  • 1 - Peaceful systems
  • 2 - Medium conflict level.
  • 3 - High conflict level
  • Pirate Controlled
If you are in a 2 or 3 level system, then yeah, pirate attacks in space an on foot get quite tedious.
You can attempt to negotiate or buy your way out of attacks by answering the comms when you are getting scanned in space, or, once your ship has a few upgrades to shields and engines, you can usually just outrun them.
You can also hire up to 4 squadron "wingmen" who will fight alongside you by interacting with them at Space Stations or planetary Trade Terminal and Colossal Archive landing spots.

Incidentally, the patch notes indicate that Pirate Raid frequency has just been reduced in the Endurance Update.
NZ.Zero Jul 21, 2022 @ 4:02am 
I had this exact problem and it drove me crazy too. Most likely you accepted a 'hunt pirates' mission at a space station, so it (rather annoyingly) never gives you a break til you complete that mission. Just bite the bullet and engage them and give it a go, and after that they won't bother you again if you don't accept any more space station pirate missions.
Last edited by NZ.Zero; Jul 21, 2022 @ 4:02am
nannyoggins Jul 21, 2022 @ 4:09am 
Many thanks to everyone for responding. lots of information there.
I guess I assumed that the Euclid system, the one we all start in, was a peaceful system there is enough of a learning curve as it is! I did have some simple bad luck in that I spawned on a planet with a high quantity of "aggressive "sentinels (that should not happen in my opinion) . However, the hud definitely stated that it was pirates attacking, are sentinels also deemed to be pirates, I don't know? Is is nice to know that EVENTUALLY I will be able to hire wingmen and maybe buy a ship that doesn't handle like a bathtub full of bricks. That will help with the queasiness at least! I really hope the devs reduce the attacks by at least 75% otherwise I do have the option to keep building bases with stargates and mostly travel that way!
It's a great game I already love it more than Fallout and, I can't believe I just said that but it's true!
NZ.Zero Jul 21, 2022 @ 4:23am 
Go into the settings there are two options for ship handling and a sensitivity setting.
Originally posted by Ulgramosh:
Maybe you are in a dangerous system with high pirate activity. Then this works as intended. You can install a scanner in your ship to see how dangerous a system is in galaxy mode.
The device is called the Conflict Scanner. Once that is installed in a ship then you can access the galaxy map (or the Discoveries Page) and choose any system to see its conflict rating 0-3 (little white dot symbols). It will also show Pirate systems with a small skull and cross-bones icon. Simply avoid those systems to avoid combat by choosing tranquil or calm systems and so on. Of course you can deliberately anger sentinels by attacking them if you want but in calm systems with low combat ratings sentinels or pirates will soon give up. Every system may still have some pirate activity but less frequent or almost none at all in those quiet systems.

On the ground use the cloaking device to escape inquisitive sentinels and they will lose track of you. If you are ever in a situation where pirates descend to attack a building you can wait inside the building until they give up. You have a choice to take off and defeat them (wait for the pop up prompt to suggest that) or fly away until they give up. They are only mostly interested in the building and not you. It can be quicker to defeat them than run.

With an upgraded ship and using the auto follow combat toggle defeating enemies is very easy in most small battles. Nexus multiplayer missions will take longer if solo.

In almost every situation you can escape pirates and sentinels by running or hiding or using pets and caves or the terrain tool or geology cannon. Build your specialist weapons and tools for the jobs you want them to do. In space land at the anomaly, space stations or even use the Emergency warp or black holes. There are other ways too just use imagination :) good luck!
Last edited by Johnny in the Clouds; Jul 21, 2022 @ 4:33am
PeaceMaker Jul 21, 2022 @ 4:31am 
Originally posted by nannyoggins:
It's a great game I already love it more than Fallout and, I can't believe I just said that but it's true!

nah. Fallout is still better in my view. Well with mods.

But I like that you can actually have a love interest in the game (Curie is mine right now). Can't do that in NMS. NPCs are very wooden in NMS, not so much in Fallout.
And while FO4 is unpolished, mods really make it shine and feels much more 'real'. and best of all it doesn't force me to build in the Tutorial until i actually want to.
Last edited by PeaceMaker; Jul 21, 2022 @ 4:35am
smurfy Jul 21, 2022 @ 4:41am 
Originally posted by nannyoggins:
Many thanks to everyone for responding. lots of information there.
I guess I assumed that the Euclid system, the one we all start in, was a peaceful system there is enough of a learning curve as it is! I did have some simple bad luck in that I spawned on a planet with a high quantity of "aggressive "sentinels (that should not happen in my opinion) . However, the hud definitely stated that it was pirates attacking, are sentinels also deemed to be pirates, I don't know? Is is nice to know that EVENTUALLY I will be able to hire wingmen and maybe buy a ship that doesn't handle like a bathtub full of bricks. That will help with the queasiness at least! I really hope the devs reduce the attacks by at least 75% otherwise I do have the option to keep building bases with stargates and mostly travel that way!
It's a great game I already love it more than Fallout and, I can't believe I just said that but it's true!
One hint I will give you for the space ship combat: 360° combat in space with no horizon or point of reference can be disorienting and induce the sort of queasiness you experience.

To learn the combat system, you may find it better to engage an enemy within a planet's atmosphere, where the ground limits the battlefield and you have a horizon. A Planetary Raid (when they attack a building) is a perfect opportunity to try this, as initially they will keep performing attacks on the building allowing you to get on their tails easily.

You can even lure in-space combatants down to a planet if you do find it easier to fight there.
RiChuF Jul 21, 2022 @ 4:44am 
Originally posted by PeaceMaker:
Hello Games needs to tone down these incidents/RNGS. They happen way too often.
they have already been reduced again with last patch
reduce them anymore and they will never appear :steamsad:
stay out of conflict systems if they bother ya that much
oh and as someone else has pointed out it does sound like its just sentinals that are after you in space :BL3Thumbsup:
Last edited by RiChuF; Jul 21, 2022 @ 4:51am
RiChuF Jul 21, 2022 @ 4:46am 
Originally posted by PeaceMaker:
Originally posted by nannyoggins:
It's a great game I already love it more than Fallout and, I can't believe I just said that but it's true!

nah. Fallout is still better in my view. Well with mods.

But I like that you can actually have a love interest in the game (Curie is mine right now). Can't do that in NMS. NPCs are very wooden in NMS, not so much in Fallout.
And while FO4 is unpolished, mods really make it shine and feels much more 'real'. and best of all it doesn't force me to build in the Tutorial until i actually want to.
comparing this to FO4
really
what next comparing pokemon to cod?:steammocking:
nannyoggins Jul 22, 2022 @ 12:26am 
Originally posted by NZ.Zer0:
I had this exact problem and it drove me crazy too. Most likely you accepted a 'hunt pirates' mission at a space station, so it (rather annoyingly) never gives you a break til you complete that mission. Just bite the bullet and engage them and give it a go, and after that they won't bother you again if you don't accept any more space station pirate missions.

Nope, I have been doing little but mining refining and making money, no quests at all! Thanks for replying though, it's useful information.:tokitori:
nannyoggins Jul 22, 2022 @ 12:40am 
Originally posted by RiChuF:
Originally posted by PeaceMaker:

nah. Fallout is still better in my view. Well with mods.

But I like that you can actually have a love interest in the game (Curie is mine right now). Can't do that in NMS. NPCs are very wooden in NMS, not so much in Fallout.
And while FO4 is unpolished, mods really make it shine and feels much more 'real'. and best of all it doesn't force me to build in the Tutorial until i actually want to.
comparing this to FO4
really
what next comparing pokemon to cod?:steammocking:

You are of course quite correct.
What WAS I thinking! :steamfacepalm:
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Date Posted: Jul 21, 2022 @ 2:49am
Posts: 24