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Here is part of your problem: If you are activly hunted by sentinels and start your ship, the attack doesn't stop... those were sentinel ships that attacked you.
If you want to flee from sentinels, use the terrain manipulation function of your multitool and go underground, run away by foot (jetpack) or enter a building. Only start your ship if the sentinels stopped searching, or you WILL get attacked.
Also, you might not know since you are a new player: If you are attacked in space you can call your freighter/the nexus and land on it or the space station. This will stop the attack. But i think sentinels block your landing, in that case either fly away until they give up, or warp out of the system.
1st time a player leaves a new planet, they won't have a freighter/Anomaly to summon to escape, only option is to get to the local Space Station, which should be close by but an un-upgraded starter ship will have trouble outrunning sentinel chasers.
OP:
Now you have got to a second system, the attacks are likely to be pirates rather than sentinels. As mentioned, systems have 5 different levels of conflict -
- (?) - Abandoned systems
- 1 - Peaceful systems
- 2 - Medium conflict level.
- 3 - High conflict level
- Pirate Controlled
If you are in a 2 or 3 level system, then yeah, pirate attacks in space an on foot get quite tedious.You can attempt to negotiate or buy your way out of attacks by answering the comms when you are getting scanned in space, or, once your ship has a few upgrades to shields and engines, you can usually just outrun them.
You can also hire up to 4 squadron "wingmen" who will fight alongside you by interacting with them at Space Stations or planetary Trade Terminal and Colossal Archive landing spots.
Incidentally, the patch notes indicate that Pirate Raid frequency has just been reduced in the Endurance Update.
I guess I assumed that the Euclid system, the one we all start in, was a peaceful system there is enough of a learning curve as it is! I did have some simple bad luck in that I spawned on a planet with a high quantity of "aggressive "sentinels (that should not happen in my opinion) . However, the hud definitely stated that it was pirates attacking, are sentinels also deemed to be pirates, I don't know? Is is nice to know that EVENTUALLY I will be able to hire wingmen and maybe buy a ship that doesn't handle like a bathtub full of bricks. That will help with the queasiness at least! I really hope the devs reduce the attacks by at least 75% otherwise I do have the option to keep building bases with stargates and mostly travel that way!
It's a great game I already love it more than Fallout and, I can't believe I just said that but it's true!
On the ground use the cloaking device to escape inquisitive sentinels and they will lose track of you. If you are ever in a situation where pirates descend to attack a building you can wait inside the building until they give up. You have a choice to take off and defeat them (wait for the pop up prompt to suggest that) or fly away until they give up. They are only mostly interested in the building and not you. It can be quicker to defeat them than run.
With an upgraded ship and using the auto follow combat toggle defeating enemies is very easy in most small battles. Nexus multiplayer missions will take longer if solo.
In almost every situation you can escape pirates and sentinels by running or hiding or using pets and caves or the terrain tool or geology cannon. Build your specialist weapons and tools for the jobs you want them to do. In space land at the anomaly, space stations or even use the Emergency warp or black holes. There are other ways too just use imagination :) good luck!
nah. Fallout is still better in my view. Well with mods.
But I like that you can actually have a love interest in the game (Curie is mine right now). Can't do that in NMS. NPCs are very wooden in NMS, not so much in Fallout.
And while FO4 is unpolished, mods really make it shine and feels much more 'real'. and best of all it doesn't force me to build in the Tutorial until i actually want to.
To learn the combat system, you may find it better to engage an enemy within a planet's atmosphere, where the ground limits the battlefield and you have a horizon. A Planetary Raid (when they attack a building) is a perfect opportunity to try this, as initially they will keep performing attacks on the building allowing you to get on their tails easily.
You can even lure in-space combatants down to a planet if you do find it easier to fight there.
reduce them anymore and they will never appear
stay out of conflict systems if they bother ya that much
oh and as someone else has pointed out it does sound like its just sentinals that are after you in space
really
what next comparing pokemon to cod?
Nope, I have been doing little but mining refining and making money, no quests at all! Thanks for replying though, it's useful information.
You are of course quite correct.
What WAS I thinking!