No Man's Sky

No Man's Sky

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Eldon Jul 20, 2022 @ 1:12pm
Stairways removed?
Liking all the changes, except one. Why remove the stairway module from the freighter? I'm not sure I understand that one, the ladder is annoying as hell.
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Showing 1-15 of 49 comments
Krash Megiddo Jul 20, 2022 @ 1:13pm 
There was a stairway base part for freighters? Or was that a mod?
Last edited by Krash Megiddo; Jul 20, 2022 @ 1:14pm
Acierocolotl Jul 20, 2022 @ 3:23pm 
Originally posted by Krash Megiddo:
There was a stairway base part for freighters? Or was that a mod?

There was a genuine staircase element. It was smooth like a ramp and otherwise looked like a stanrdard freighter corridor.

My freighter had an upper floor where I grew all my gek catnip for easy money. That's still there, but it got replaced by a ladder I don't yet know how to build and can't afford to move/replace.

I'm with the OOP. I avoid taking ladders in this game as much as practical.
Galadhlinn Jul 20, 2022 @ 3:26pm 
I think they will bring the ramp corridor back.
Somas Pentaline Jul 20, 2022 @ 3:31pm 
Could use Short Range Teleporters instead?
Not only is it annoying that they removed staircases from freighters, but you can't even put a ladder in a Large Freighter room, so you're stuck with this ugly ➕ shaped corridor with pointless dead-ends.

I haven't unlocked the room expansions yet, but the description for the ladder says it needs to connect to a corridor (rather than a room)
Ryvaken Tadrya Jul 26, 2022 @ 4:09pm 
Also the new build height is only 8, instead of 14. I had a nine story tall farm connected by ramps. Not only was it a pain to ladder my way up, I couldn't even delete the top level because it was outside the build area. I had to reset my entire base to get rid of it.
Eldon Jul 26, 2022 @ 4:16pm 
Originally posted by Ryvaken Tadrya:
Also the new build height is only 8, instead of 14. I had a nine story tall farm connected by ramps. Not only was it a pain to ladder my way up, I couldn't even delete the top level because it was outside the build area. I had to reset my entire base to get rid of it.
I think they fixed that, according to the patch notes at least.
Experimental Branch 23/07
Fixed an issue that could prevent building within very tall freighter bases.
Ryvaken Tadrya Jul 26, 2022 @ 4:25pm 
Too late. At this point, I don't trust them not to nuke anything I put time and effort into. This update killed one of the very last things I actually liked about the game.

The irony is that if it hadn't been a forced update, I'd probably have been pretty hyped about rebuilding my freighter's gardens and industrial areas. But no, instead it was just a hammer dropped on my head.

And there still isn't a way to upgrade freighter class.
Originally posted by Ryvaken Tadrya:
Also the new build height is only 8, instead of 14. I had a nine story tall farm connected by ramps. Not only was it a pain to ladder my way up, I couldn't even delete the top level because it was outside the build area.
In freighters? Jeez I never went up more than 3.

I had to reset my entire base to get rid of it.
Originally posted by Ryvaken Tadrya:
nuke anything I put time and effort into.
Personally, there's so many new options and connections that I plan on resetting my freighter anyway, once I get all the base parts unlocked. That said, I didn't exactly put a lot of work into it beyond placing basic room types (still annoyed it simply disappeared my base teleporter and galactic trade terminal without warning, yet still kept my large refinery, which is no longer placeable in freighters)
BigGrayGolem Jul 26, 2022 @ 4:38pm 
Someone said that maybe the NPCs couldn't navigate the ramps, which may explain why they removed them.
Ryvaken Tadrya Jul 26, 2022 @ 5:27pm 
Originally posted by Batabii • Stardew Valley:
Originally posted by Ryvaken Tadrya:
Also the new build height is only 8, instead of 14. I had a nine story tall farm connected by ramps. Not only was it a pain to ladder my way up, I couldn't even delete the top level because it was outside the build area.
In freighters? Jeez I never went up more than 3.

Each room had a different plant, proportioned out so that a full harvest would meet the crafting requirements of making 1 stasis chamber and 1 fusion injector. If I needed to harvest a specific plant for some reason, going vertically around a central ramp switchback meant that the plants were closer than if I had stretched them all out along a single level.
Originally posted by BigGrayGolem:
Someone said that maybe the NPCs couldn't navigate the ramps, which may explain why they removed them.
That seems like such a dumb problem, wouldnt stairs be easier for them to navigate than ladders?
Ryvaken Tadrya Jul 26, 2022 @ 6:46pm 
Originally posted by Batabii • Stardew Valley:
Originally posted by BigGrayGolem:
Someone said that maybe the NPCs couldn't navigate the ramps, which may explain why they removed them.
That seems like such a dumb problem, wouldnt stairs be easier for them to navigate than ladders?
They don't try to navigate ladders at all. If they were struggling to get the NPCs to avoid the ramps entirely, that would make sense.

Another theory I heard is that they couldn't make ramp placement work. Apparently there are people who constantly struggled to get ramps to rotate the correct way when building, and the new tileset made that worse.
Venompapa Jul 26, 2022 @ 8:17pm 
Originally posted by Batabii • Stardew Valley:
Originally posted by BigGrayGolem:
Someone said that maybe the NPCs couldn't navigate the ramps, which may explain why they removed them.
That seems like such a dumb problem, wouldnt stairs be easier for them to navigate than ladders?
They dont even use the ladders either, npcs just walks around in rooms and normal corridors. They could just ignore the ramps as well and thats it.
Originally posted by Venompapa:
Originally posted by Batabii • Stardew Valley:
That seems like such a dumb problem, wouldnt stairs be easier for them to navigate than ladders?
They dont even use the ladders either, npcs just walks around in rooms and normal corridors. They could just ignore the ramps as well and thats it.
Yeah that's what I thought too. Seems like a silly excuse, but we'll have to see if they have any official word.
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Date Posted: Jul 20, 2022 @ 1:12pm
Posts: 49