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There was a genuine staircase element. It was smooth like a ramp and otherwise looked like a stanrdard freighter corridor.
My freighter had an upper floor where I grew all my gek catnip for easy money. That's still there, but it got replaced by a ladder I don't yet know how to build and can't afford to move/replace.
I'm with the OOP. I avoid taking ladders in this game as much as practical.
I haven't unlocked the room expansions yet, but the description for the ladder says it needs to connect to a corridor (rather than a room)
The irony is that if it hadn't been a forced update, I'd probably have been pretty hyped about rebuilding my freighter's gardens and industrial areas. But no, instead it was just a hammer dropped on my head.
And there still isn't a way to upgrade freighter class.
Personally, there's so many new options and connections that I plan on resetting my freighter anyway, once I get all the base parts unlocked. That said, I didn't exactly put a lot of work into it beyond placing basic room types (still annoyed it simply disappeared my base teleporter and galactic trade terminal without warning, yet still kept my large refinery, which is no longer placeable in freighters)
Each room had a different plant, proportioned out so that a full harvest would meet the crafting requirements of making 1 stasis chamber and 1 fusion injector. If I needed to harvest a specific plant for some reason, going vertically around a central ramp switchback meant that the plants were closer than if I had stretched them all out along a single level.
Another theory I heard is that they couldn't make ramp placement work. Apparently there are people who constantly struggled to get ramps to rotate the correct way when building, and the new tileset made that worse.