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[/quote]
until supercharged slots come out of experimental and into the regular build, goatfungus probably won't add anything regarding supercharged slots. As of right now the editor shows all slots, but doesn't denote which ones are supercharged, nor is there any way to un-supercharge or supercharge slots so you can't add or move them around. Who knows how things will play out. It's even still possible at this point that supercharged slots never make it out of experimental. It wouldn't be the first time something was tested there but then cancelled later. I suspect they're here to stay though. [/quote]
Right, randomly set in the first 30 slots (wether active or not) - not in all possible slots like I said in my first response. I also watched videos that confirm this, a guy was trying this out in detail.