No Man's Sky

No Man's Sky

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DrTuSo Oct 30, 2022 @ 9:42pm
Mineral Hotspots, no difference in yield?
Hey guys, I'm fairly new to the game, my current save has around 60 hours on it.

At the moment I'm spending time to find good mineral hotspots for each one in the game.

I'm using the same layout on the spots for the mineral extractors - 3x3.

Just noticed that no matter if S, A or B, with 9 mineral extractors, its 99% the same extraction rate per hour.

My current mines:

Copper S Class: 1506 per hour
Dioxit S Class: 1506 per hour
Silver S Class: 1502 per hour
Salt B Class: 1510 per hour

What am I missing here? I read something changed recently, and many YouTube video and guides are outdated.

I started playing after Waypoint 4.0 update.
Originally posted by Faceplant:
The only real difference is the number of extractors that you need to reach the cap, so the class is mostly irrelevant. If you want to go crazy, you can stack them up, in which case it makes a bit more of a difference, but you're likely going to build WAY more storage tanks than extractors, so even then it doesn't make much difference.
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Faceplant Oct 30, 2022 @ 9:52pm 
The only real difference is the number of extractors that you need to reach the cap, so the class is mostly irrelevant. If you want to go crazy, you can stack them up, in which case it makes a bit more of a difference, but you're likely going to build WAY more storage tanks than extractors, so even then it doesn't make much difference.
DrTuSo Oct 30, 2022 @ 9:53pm 
Good to know, spent a massive amount of time finding these S spots.... just to learn now that I just wasted time. Came a long a ton of B spots which I ignored.

That will speed up my plans a lot. Thank you.

Edit: Just for the start, I place as much storage silos as needed to last 24 hours.
Last edited by DrTuSo; Oct 30, 2022 @ 9:55pm
Mr. Bufferlow Oct 30, 2022 @ 10:35pm 
Originally posted by DrTuSo:
Good to know, spent a massive amount of time finding these S spots.... just to learn now that I just wasted time. Came a long a ton of B spots which I ignored.

That will speed up my plans a lot. Thank you.

Edit: Just for the start, I place as much storage silos as needed to last 24 hours.
Generally, it is a good assumption to assume the game is very simple in operation. There really are no complex moving parts to deal with. A classic is the Settlement, which is to taken as a fun little diversion. If you start imagining it becoming something with depth, your poor little heart will break when you learn the truth.
NZ.Zero Oct 31, 2022 @ 3:26am 
whats way more important is whether you have a power hotspot nearby
darkestkhan Oct 31, 2022 @ 3:48am 
Originally posted by NZ.Zer0:
whats way more important is whether you have a power hotspot nearby

What for? A few solar panels + batteries and problem solved. More important to have plenty of materials for storage... after all those harvesters work even when you sleep.
Tatwi Oct 31, 2022 @ 6:32am 
Originally posted by Mr. Bufferlow:
Originally posted by DrTuSo:
Good to know, spent a massive amount of time finding these S spots.... just to learn now that I just wasted time. Came a long a ton of B spots which I ignored.

That will speed up my plans a lot. Thank you.

Edit: Just for the start, I place as much storage silos as needed to last 24 hours.
Generally, it is a good assumption to assume the game is very simple in operation. There really are no complex moving parts to deal with. A classic is the Settlement, which is to taken as a fun little diversion. If you start imagining it becoming something with depth, your poor little heart will break when you learn the truth.
The save editor allows one to change the products made by settlements to any of the items (that stack) in the game. That's a feature that should be in the game itself, with some way for us to make the desired changes over time...

Say, we personally learn the recipe for X and then hire/train crafters and traders who make or acquire the ingredients over time. It's all imaginary activity, but the calculations could use the real data from ships, nearby systems, etc. such that doing the same thing in a different location would be a little different (maybe a trader takes longer to acquire a part, because it's only available in a far away system. But perhaps he could get from closer if his warp drive were upgraded to green. Or maybe he could pirate it! Oh shucks, he was killed. Now you have to hire someone else).

I dunno, they could have made settlements a lot more interesting.
DrTuSo Oct 31, 2022 @ 3:55pm 
Fun fact, even stacking doesn't make any sense right now.

Got a rusted meta class B spot today. Setup my 9 extractors which yielded me 1302/h
I try to get all my mines to at least 1500/h, so I put another level of 9 extractors on top of it, same network. The additional 9 extractors only gave a boost of 270/h, ending up at 1572/h.

It looks like, the way the Developers want us to play this right now, is to have to build either different networks (with vertical spacing between each other regarding to the information from the Wiki), with seperate storage units, or build on complete different spots if you want more.

Reaching 1500/h seems to be the most reasonable goal right now. Trying to go to 2000 or 3000/h seems to be impossible for me right now.

But maybe I'm just missing something, I'm still a newb :lunar2019grinningpig:
Last edited by DrTuSo; Oct 31, 2022 @ 3:55pm
Keranik Oct 31, 2022 @ 4:03pm 
Originally posted by DrTuSo:
Fun fact, even stacking doesn't make any sense right now.

Got a rusted meta class B spot today. Setup my 9 extractors which yielded me 1302/h
I try to get all my mines to at least 1500/h, so I put another level of 9 extractors on top of it, same network. The additional 9 extractors only gave a boost of 270/h, ending up at 1572/h.

It looks like, the way the Developers want us to play this right now, is to have to build either different networks (with vertical spacing between each other regarding to the information from the Wiki), with seperate storage units, or build on complete different spots if you want more.

Reaching 1500/h seems to be the most reasonable goal right now. Trying to go to 2000 or 3000/h seems to be impossible for me right now.

But maybe I'm just missing something, I'm still a newb :lunar2019grinningpig:

You just need to put them in separate networks, if the silos are too close together they will combine.
DrTuSo Oct 31, 2022 @ 4:09pm 
Originally posted by Keranik:
You just need to put them in separate networks, if the silos are too close together they will combine.

I wrote that. There are two ways right now.
So you can confirm that I'm not missing anything and that is right now how the Developers want it to be?!
Faceplant Oct 31, 2022 @ 4:21pm 
Originally posted by Keranik:
Originally posted by DrTuSo:
Fun fact, even stacking doesn't make any sense right now.

Got a rusted meta class B spot today. Setup my 9 extractors which yielded me 1302/h
I try to get all my mines to at least 1500/h, so I put another level of 9 extractors on top of it, same network. The additional 9 extractors only gave a boost of 270/h, ending up at 1572/h.

It looks like, the way the Developers want us to play this right now, is to have to build either different networks (with vertical spacing between each other regarding to the information from the Wiki), with seperate storage units, or build on complete different spots if you want more.

Reaching 1500/h seems to be the most reasonable goal right now. Trying to go to 2000 or 3000/h seems to be impossible for me right now.

But maybe I'm just missing something, I'm still a newb :lunar2019grinningpig:

You just need to put them in separate networks, if the silos are too close together they will combine.

Right. Just put a roof over the first layer of extractors and build another set (and another set of tanks) on a second floor, and third and forth if you want.

You can power them from the same power source, you just can't connect the pipes.

Like I said earlier, it's storage that matters most. Unless you plan on camping there, you probably want many hours worth of storage. I think 24 hours is reasonable, so that you can just empty it once a day or so, but that means you need 36 supply depots just for each 1500/h set of extractors.
Faceplant Oct 31, 2022 @ 4:24pm 
Originally posted by DrTuSo:
Originally posted by Keranik:
You just need to put them in separate networks, if the silos are too close together they will combine.

I wrote that. There are two ways right now.
So you can confirm that I'm not missing anything and that is right now how the Developers want it to be?!

I have to assume so. Once you set it up, it's completely passive income, so it seems reasonable to put limits on it. It used to be ridiculously profitable, now it's a bit more reasonable, since they nerfed the price of AI and further limited the production cap.
Keranik Oct 31, 2022 @ 4:41pm 
I haven't played for two years prior to the Waypoint update, but the extraction seems perfectly reasonable to me. I guess it used to be more and that's why people are upset about it?
Faceplant Oct 31, 2022 @ 5:13pm 
The cap used to be aournd 2500/h, now it's around 1500/h. The biggest change, though, is the price that you get for selling it. I don't know the exact percentage, but you get way less now for selling AI than you did prior to the latest update.
DrTuSo Oct 31, 2022 @ 5:25pm 
Thank you guys.

The only thing that confused me, were the tons of YouTube videos and tutorials I've watched and at least 50% of the stuff is outdated and doesn't work anymore.

I'm perfectly fine with the 1500 per hour, per network.

I'm working forward to make my money with stasis devices. A long road lays ahead of me.
Keranik Oct 31, 2022 @ 6:00pm 
Originally posted by DrTuSo:
Thank you guys.

The only thing that confused me, were the tons of YouTube videos and tutorials I've watched and at least 50% of the stuff is outdated and doesn't work anymore.

I'm perfectly fine with the 1500 per hour, per network.

I'm working forward to make my money with stasis devices. A long road lays ahead of me.

I just finally got a ship with 96 slots and filled it entirely with stasis production! It's a long haul but it pays off!
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Date Posted: Oct 30, 2022 @ 9:42pm
Posts: 58