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in my case, i have 11 unused ones but i could add 2 more radiation protections, jump boots, and maybe another shield protection... i might even be able to find more X-Class and/or Sentinel modifications i can add to it...
i just know that i'm glad they did increase the Tech slots... i was all full up with mostly all tech stuff in my inventory because there was no more room in my tech area... i only lost one item of tech, too... that was the S-Class Gravity Igniter, IIRC... apparently i had two of them and only one is allowed... this is in my 500+ hour save that i started with Expedition 2 (original)...
https://steamcommunity.com/sharedfiles/filedetails/?id=2880984214
Life support + 3 upgrades
Exosuit + 3 upgrades
3 cold upgrades
3 hot upgrades
3 toxic upgrades
3 radiation upgrades
3 sentinel upgrades
4 language translators
Personal refiner
Aerator + 3 underwater upgrades
2 anomaly jet pack upgrades
I know many of these are overkill, but that makes 38 potential used slots. I am sure I am missing something else, too. The screenshot shown by another poster shows how nearly all slots can be used. It is missing Artemis translator and refiner, too.
the Rebreather
the Hazmat Glove
Star Seed
Remembrance
Sentinel mods
and maybe a few more...
EDIT: i forgot to add, with the Jetpack, not only 3 upgrades but also at least two mods... Jump Boots being one, Efficient Water Jets being another, and i think there might be one more but am not sure about that...
True. Thanks for the additions I missed.
i just wish those hazard mods that have to be filled would show their class... i don't remember if they did before 4.0 or not... i hate having to hover over them when i hit up a space station to find out what S-Class mods they have that i may want to get... especially to replace C, B, and A-Class ones with...
Thanks for the screenshot, wkitty42. It helps understanding that 60 slots are not useless after all. (Not that I had opinions about that before...)