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I keep my farm for the reason explained earlier: I want to feel like I actually did some "work" for this money. I could easily just do activated indium with a built-in base trade terminal. It just doesn't feel all that different to me than using a save editor. A 64 stasis device farm on a 16 hr cycle still requires about an hour's worth of actual work every 16 hours to convert the harvest into devices. That seems like a reasonable way to make a fortune to me.
You know what the fun thing is?
You could have saved even more time by not building anything at all.
That's the joy of sandbox: There is no "perfect way" or a required path to do things. Don't do things if you're assuming they are necessary. Just do things that are fun to you and you want to do.
I don't build any farms, because for me that's the most boring way to play this game. And noone is in need to build those things.
I only run 2 frigate missions per day and have positive cash flow from that.
We've been asking for a new gamemode which upgrade this situation for a while now.
That's fine too. But what do you bring in each day from that? I bring in approximately 20 mil units a day just from my frigates.
And this you call a problem?
Exactly this is the point of a sandbox game.
That's the strong point of this game.
Its whole purpose.
There is a reason for all of the content.
About 2-3 mil per day. I use a Act. Ind. farm at the start to get 200mil to be ready for that first S-class freighter. Then never need to farm again.
Yeah, I can relate. There comes a time when you want be a minimalist too.
For me and a good portion of permadeath players, yes, it is a problem, because we want to solve "puzzles", not just do cosmetic things. And that's why we are asking for a "gamemode" with a better loop, not to change the game.