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If you really want the "stuff" or credits, just use the save game editor if you feel it is not coming quick enough to suit you. For me, it is already so unbalanced it feels like they should reduce the rewards to make it not quite so lucrative. I would much rather see a RNG improvement in getting unique items like bulkheads or salvaged freighter units rather then an endless supply of granite, activated metals, and NPC gifts.
AFAIK, thankfully, there is no way to increase the missions. I guess they figure it is broke enough for challenge as it sits.
living ships take literal days to make when i can just use S class Solar/fighter/explorer/hauler/royale which are by far stronger since they have more mods. mods which of course you can buy at stations then reload to get fresh ones to buy again.
HG should really have updated the freighter everything when they launched endurance. that includes crashed freighters and derelict freighters.
stop making excuses for things to not be made better.
Basically, you just set the initial parameters and wait for the goodies. Same basic game loop for settlements. Supply the resources and wait for the building. There is no real reason to speed these up. They would actually become annoying because they would require you to stop/start actual missions on a frequent basis where you are engaged in the outcome.
Edit: dont get me started on settlements time gate. 1hr + per 3 segments on a building? why. they could have just put all 3 segments in 1 and made it an hour. again its another part that should be reworked.
if your game needs time gate bloat just to keep people playing it or force people to log out and wait. you should rethink quite a lot.
You want instant gratification just get the save editor, get everything in the game in stacks and quit.
The thing is: It's a proven concept that works. Not just in NMS. People are like this - they always come back when time gating appears (not all, but a whole lot - and that's a base a company can build upon because it's a reliable base; this base helps in keeping a game alive; you don't like it, fair enough, but it's about HG and their game and they don't want to let their game die - it pays their wages after all).
Have I got this discussion correctly?
Maybe "I want something so you should want it too"?
No you don't..
No one has said they do not like the proposition, just related that it is doable a different way. It relates as instant gratification which can be done now, not require changing the game and possibly going the wrong way for other people;s opinions on the direction.
If fast is what you want then edit it in a go. It does not get any faster than that.
As far as frigate missions I think they are OK as is. I usually set one just before quitting for the day and it's ready when I log back in next time. In my opinion it's time gated because the game is not designed around standing at a console on the bridge directing traffic.
This bothers me as well. Time gating is a cheap trick.
Alive? LOL. More like on life support.
At least give us more missions to chose from and maybe at a higher difficulty.