No Man's Sky

No Man's Sky

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Belaslav Aug 10, 2022 @ 12:52am
Increase freighter navigator rate of generating new missions for your frigates?
Is there a way to increase freighter navigator rate of generating new missions for your frigates? (Eg. Faster than typical 24h)

Maybe there's a mod for this? I've looked on Nexus mods, and did not find anything so far. Thanks.
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Showing 1-15 of 20 comments
Joker Aug 10, 2022 @ 9:12am 
they get them once a day, kinda sucks. might have to layoff a few of my frigate captains.
Mr. Bufferlow Aug 10, 2022 @ 9:22am 
It is essentially another passive income scheme like the farm plants, refiners, and base missions. A glorified text adventure, I am guessing it is gauged to give you a reason to visit your freighter but not intended to be the end all of your game experience.

If you really want the "stuff" or credits, just use the save game editor if you feel it is not coming quick enough to suit you. For me, it is already so unbalanced it feels like they should reduce the rewards to make it not quite so lucrative. I would much rather see a RNG improvement in getting unique items like bulkheads or salvaged freighter units rather then an endless supply of granite, activated metals, and NPC gifts.

AFAIK, thankfully, there is no way to increase the missions. I guess they figure it is broke enough for challenge as it sits.
You want instant gratification just get the save editor, get everything in the game in stacks and quit.
Vin Aug 10, 2022 @ 11:06am 
Originally posted by Wile E Coyote, Super Genius:
You want instant gratification just get the save editor, get everything in the game in stacks and quit.
what is wrong with your kind? he doesnt want instant anything. the time gating in a single player game is just bad. most of this stuff should be brought down to within couple hours maybe even 4 hours at most.

living ships take literal days to make when i can just use S class Solar/fighter/explorer/hauler/royale which are by far stronger since they have more mods. mods which of course you can buy at stations then reload to get fresh ones to buy again.

HG should really have updated the freighter everything when they launched endurance. that includes crashed freighters and derelict freighters.

stop making excuses for things to not be made better.
Mr. Bufferlow Aug 10, 2022 @ 11:14am 
Originally posted by Vin:
Originally posted by Wile E Coyote, Super Genius:
You want instant gratification just get the save editor, get everything in the game in stacks and quit.
what is wrong with your kind? he doesnt want instant anything. the time gating in a single player game is just bad. most of this stuff should be brought down to within couple hours maybe even 4 hours at most.

living ships take literal days to make when i can just use S class Solar/fighter/explorer/hauler/royale which are by far stronger since they have more mods. mods which of course you can buy at stations then reload to get fresh ones to buy again.

HG should really have updated the freighter everything when they launched endurance. that includes crashed freighters and derelict freighters.

stop making excuses for things to not be made better.
I am not sure anyone is making excuses, but it is just a glorified passive text adventure. You might have a point if the frigate missions were truly interactive and required your constant engagement...but they are not.

Basically, you just set the initial parameters and wait for the goodies. Same basic game loop for settlements. Supply the resources and wait for the building. There is no real reason to speed these up. They would actually become annoying because they would require you to stop/start actual missions on a frequent basis where you are engaged in the outcome.
Vin Aug 10, 2022 @ 11:19am 
Originally posted by Mr. Bufferlow:
Originally posted by Vin:
what is wrong with your kind? he doesnt want instant anything. the time gating in a single player game is just bad. most of this stuff should be brought down to within couple hours maybe even 4 hours at most.

living ships take literal days to make when i can just use S class Solar/fighter/explorer/hauler/royale which are by far stronger since they have more mods. mods which of course you can buy at stations then reload to get fresh ones to buy again.

HG should really have updated the freighter everything when they launched endurance. that includes crashed freighters and derelict freighters.

stop making excuses for things to not be made better.
I am not sure anyone is making excuses, but it is just a glorified passive text adventure. You might have a point if the frigate missions were truly interactive and required your constant engagement...but they are not.

Basically, you just set the initial parameters and wait for the goodies. Same basic game loop for settlements. Supply the resources and wait for the building. There is no real reason to speed these up. They would actually become annoying because they would require you to stop/start actual missions on a frequent basis where you are engaged in the outcome.
im literally saying that all freighter content should have been updated. thats the problem with NMS and its various systems. they are just put there with no cohesion or consistency.

Edit: dont get me started on settlements time gate. 1hr + per 3 segments on a building? why. they could have just put all 3 segments in 1 and made it an hour. again its another part that should be reworked.

if your game needs time gate bloat just to keep people playing it or force people to log out and wait. you should rethink quite a lot.
Last edited by Vin; Aug 10, 2022 @ 11:23am
Originally posted by Vin:
Originally posted by Wile E Coyote, Super Genius:
You want instant gratification just get the save editor, get everything in the game in stacks and quit.
what is wrong with your kind? he doesnt want instant anything. the time gating in a single player game is just bad. most of this stuff should be brought down to within couple hours maybe even 4 hours at most.

living ships take literal days to make when i can just use S class Solar/fighter/explorer/hauler/royale which are by far stronger since they have more mods. mods which of course you can buy at stations then reload to get fresh ones to buy again.

HG should really have updated the freighter everything when they launched endurance. that includes crashed freighters and derelict freighters.

stop making excuses for things to not be made better.

You want instant gratification just get the save editor, get everything in the game in stacks and quit.
SaD-82 Aug 10, 2022 @ 12:04pm 
Originally posted by Vin:
if your game needs time gate bloat just to keep people playing it or force people to log out and wait. you should rethink quite a lot.

The thing is: It's a proven concept that works. Not just in NMS. People are like this - they always come back when time gating appears (not all, but a whole lot - and that's a base a company can build upon because it's a reliable base; this base helps in keeping a game alive; you don't like it, fair enough, but it's about HG and their game and they don't want to let their game die - it pays their wages after all).
Dinvan Aug 10, 2022 @ 12:30pm 
"I don't like something so I'm against you having it."

Have I got this discussion correctly?
pinewoodro Aug 10, 2022 @ 1:09pm 
Originally posted by Dinvan:
"I don't like something so I'm against you having it."

Have I got this discussion correctly?

Maybe "I want something so you should want it too"?
tkwoods Aug 10, 2022 @ 2:05pm 
Originally posted by Dinvan:
"I don't like something so I'm against you having it."

Have I got this discussion correctly?

No you don't..

No one has said they do not like the proposition, just related that it is doable a different way. It relates as instant gratification which can be done now, not require changing the game and possibly going the wrong way for other people;s opinions on the direction.

If fast is what you want then edit it in a go. It does not get any faster than that.

As far as frigate missions I think they are OK as is. I usually set one just before quitting for the day and it's ready when I log back in next time. In my opinion it's time gated because the game is not designed around standing at a console on the bridge directing traffic.
Last edited by tkwoods; Aug 10, 2022 @ 2:07pm
BuzuBuzu Aug 10, 2022 @ 3:13pm 
Originally posted by Vin:
if your game needs time gate bloat just to keep people playing it or force people to log out and wait. you should rethink quite a lot.

This bothers me as well. Time gating is a cheap trick.
BuzuBuzu Aug 10, 2022 @ 3:16pm 
Originally posted by SaD-82:
this base helps in keeping a game alive

Alive? LOL. More like on life support.
Serafim Aug 10, 2022 @ 3:34pm 
I like the frigates mini game, I'm always trying to lvl up the perfect frigate, didn't mind the 24h refresh rate back when a mission took several hours to complete, but now since they reduced those timers by a lot, I don't get it why they kept the same 24h cycle.

At least give us more missions to chose from and maybe at a higher difficulty.
Know Won Aug 10, 2022 @ 4:05pm 
Could this have something to do with the Expedition ... imagine trying to start the expedition with days left, you would be unable to complete with 24 hr missions.
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Date Posted: Aug 10, 2022 @ 12:52am
Posts: 20