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Actually after closing and reopening the game all textures are 100%
Isn't that what you're supposed to do in the first place. You call yourself beta tester?
and wheres their report on it
like a 500 word one or something
a bit like we had to do in the days of old
Beta testers are supposed to report issues found, that's what I did. Previous updates didn't make me open the game twice to work.
I figured it out by trial and error with several extractors by interacting/not interacting on different ones, and then clicking the different outputs. If you select CM you'll get better yields from the further along progression of stars. So yellow the least, blue the most. For the gasses I imagine the number of planets of the type it mentions for that gas in the system probably increases yield of that gas.
Was there a bug with placing the Reinforced Window or something? There's no "internal walls" for freighters other than the aforementioned window, at least not in the build menu or the freighter upgrade menu. Fixed.
The new floor looks amazing! But the old style expansion room isn't in the build menu or upgrade menu. Fixed
This seems to have introduced some contextual graying out of other items, as well. Eg, if I'm inside a freighter base, the platform and exterior stairs are grayed out. A similar situation occurs with other various room-specific items (eg, most of the tech parts [wall-mounted stuff, etc]) are grayed out if not in a tech room. Mostly fixed.
I'm not sure if this was mentioned, but wall-mounted items (panels, etc) are placed away from the wall with a notable gap. Seems to only be an issue on windows.
Other issues:
If you construct an enclosed area with only legacy freighter parts, they won't spawn (I know this because I still have old areas on my freighter that I haven't revamped yet lol), and also extends to the core freighter modules. However, it seems like they're very likely to spawn around any of the new modules, especially the ones that do something (galactic trade station, refiner, etc). This includes the Expansion modules UNLESS all 4 walls are replaced with a door, window, or non-existent due to being part of a larger room. Personally, I use this trick to manipulate NPCs into walking to their crew quarters (constructed with mostly legacy parts), which they wouldn't be interested in doing at all if there wasn't this *one* agricultural wall they absolutely had to check on waaaay in the back part of the room.
...But yeah, there should also be a way implemented to manually prevent NPCs from walking in places we don't want em lmao
Unless this refers to reinforced windows (Which were able to be snaped into the interior of rooms before), there are no walls available to be built or unlock as building parts from the freighter's bridge.
The old industrial expansion rooms do not seem to show up as variant parts even after restarting the game.
How do yo do this? I don't see it in the build menu, and I do not see any new part blue prints to buy.
(I am in experimental)