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I understand that of course. I only meant to assure the OP that very nice, even my "Super Paradise Planets" still exist, even in Euclid, which I'm only playing on now because that's where the current Expedition exists. There may have been more along the Expedition path, I just don't bother to remember them if they aren't what you call Super Paradise Planets.
My main save is in a Lush Galaxy, where Paradise planets are plentiful.
https://steamcommunity.com/sharedfiles/filedetails/?id=2843685036
remained Paradise after landing. Of course, it was a bunch of rolling hills with so few level areas, building would have been a logistical oddity but it does match your criteria.
What galaxy are you in? You should give Eissetam a shot if you want P-Planets. One in almost every system
309E07FFFFFC
When it rains, it pours.
This is not true. I have visited a number of planets with the label "Paradise" that have extreme sentinels or storms. I have also found lush planets that were grassy or tropical and had no storms, sentinels, or predators. Contrary to some of the posts that have floated here, there is no difference in potential characteristics between the different lush planet names. The different names are procedurally generated and just used to expand the vocabulary so that you have more than 8 planet types. See https://nomanssky.fandom.com/wiki/Biome_-_Lush for a description of the lush worlds.
Incorrect. You are probably thinking of "Infected Paradise" planets which are not actual Paradise planets. Those can have storms. Those planets might as well be called "fake Paradise" planets. But all the planets actually named "Paradise Planet" in the game by definition CANNOT have storms or sentinels. It is programmed in. Also the sentinel level does not include sentinels around secure sites, those will always be there....I am talking about (as is the game talking about) the landscape sentinels which spawn right next to you as you walk around.
You may also be confused because Paradise planets can have exotic weather types. Exotic weather types "Echoes of Acid", "Clouds of Haunted Green", "Blood Rain", as well as some suggesting stormy weather, were introduced a year or so ago when they expanded the variety of planets in NMS. These weather types, unlike the original weather types, can be EITHER stormy or completely clear. You won't know unless you hang out there for a long time. The original weather types, however, were (and still are) absolutely fixed. If it says Blissful, Beautiful, Mellow, Refreshing Breeze, Mild Rain, etc.... That lush planet forever and ever would have clear weather. Different planet types would have their own version of clear weather names, for example a Cold planet type that is "Icy" is clear weather also. You see that, and you know it won't have storms. Even in a harsh galaxy.
Likewise, if the planet says "Paradise Planet" it is guaranteed to have clear weather and no sentinels. No matter what the weather name is, it will always be tagged to be clear, no matter how stormy it's name sounds. However some do have predators, so Paradise planets may not be all bliss.
Frankly, since I search for paradise planets in all types of galaxies, I find the vast majority are NOT clumped in the G3-G7 range. They are spread all out. But if I isolate to just the lush galaxies, I do tend to see more of that mid-range frequency.
Here is a list of the last 20-some paradise planets (planetary climate ID) I have found in nearly as many different galaxies:
F0, F7, F6pf, F9, G6p, F4p, F7f, F6p, G9p, F2p, F0p, G6p, F1p, G6p, F9pf, G4f, G9, F3p, F8f, G8, G4pf, F3, F0pf, G9p, etc...
TLDR, dude.
Please actually read posts before you reply and waste people's time. We are asking about findings in a NEW SAVE GAME since the UPDATE LAST WEEK.
You are also VERY WRONG about this:
See here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2844106264
You are causing this post to become a disease when we are simply asking a community question for helping others find Paradise planets in A NEW SAVE in the NEW UPDATE.
Please do not reply here anymore.