No Man's Sky

No Man's Sky

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Kmarad Jul 29, 2022 @ 2:40pm
[BUG] items disappear from refineries
Hi,
I've set up a small industry, with 3 medium refineries and 2 big ones.
While they were running, I quickly flew into the anomaly to buy some recipes, and then to a station to buy oxygen.
I then teleported to my little base, and all medium refineries are now empty.
Hopefully the big refineries still have their ingredients for some reason.
Though I had a lot of resources in those medium refineries so that's quite a big set back for me.

Now I'm afraid to leave my base to do some exploration and lose all my production again :(
I can't believe that a 6 years old game still has bugs that ruin the game so badly.
It's either : go have fun around but don't do industry, or do industry but stay there or your stuff will disappear. Sad.
Last edited by Kmarad; Jul 29, 2022 @ 3:29pm
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Showing 1-14 of 14 comments
Dirak2012 Jul 29, 2022 @ 3:53pm 
That's a bug as old as the game itself, don't leave the refiners loaded with resources or they might vanish.
Kmarad Jul 29, 2022 @ 4:06pm 
I like industry, but having to stop every refiner and remove all ingredients if I want to jump to another place makes it tedious.
Too bad that this whole side of the game has been ruined for all these years.
wkitty42 Jul 30, 2022 @ 12:56am 
this bug is dependent on factors not yet understood... in one of my saves, my refiners have no problem retaining all the stuff while i jump to other star systems, stations, or even galaxies... in other of my saves, i don't dare turn my back on the refiners or close the dialog while they are running... sometimes they'll eat the materials and other times they'll dupe them endlessly... it may be a placement thing... like they're too close together...

i know of one glitch method where you can/could/used to place two refiners on top of each other... not stacked but like in the same physical space... when you add stuff to one refiner and start it, it majikally appears in the other refiner...
Ryvaken Tadrya Jul 30, 2022 @ 1:04am 
Related note I ran a test: started a refiner on the freighter, jumped the freighter to a new star system, refiner was empty. The new refiners are unsurprisingly just as bad as the old.

Originally posted by Kmarad:
I can't believe that a 6 years old game still has bugs that ruin the game so badly.
I'd laugh if you were not entirely correct. No Man's Sky is and has always been a horrendously buggy experience. You will experience bugs doing anything and everything, the only question is how often and how bad. And yeah, it can get bad.
Muzzer AWOG Aug 1, 2022 @ 10:46am 
Wish I saw this thread earlier. I just about 7 mill :(

How is that not fixed? what a major bug.
Dirak2012 Aug 1, 2022 @ 11:00am 
Originally posted by Muzzer AWOG:
Wish I saw this thread earlier. I just about 7 mill :(

How is that not fixed? what a major bug.
If there is a simple action that the player can use to avoid the bug (like not leaving the refiners unattended), HG considers the issue fixed, for the most part.
wkitty42 Aug 1, 2022 @ 11:01am 
Originally posted by Muzzer AWOG:
Wish I saw this thread earlier. I just about 7 mill :(

How is that not fixed? what a major bug.
it has been fixed... several times... Atlas must really be glitching because it keeps coming back :steamfacepalm: :steamhappy: :steammocking:
palych Aug 1, 2022 @ 11:41am 
Originally posted by Dirak2012:
Originally posted by Muzzer AWOG:
Wish I saw this thread earlier. I just about 7 mill :(

How is that not fixed? what a major bug.
If there is a simple action that the player can use to avoid the bug (like not leaving the refiners unattended), HG considers the issue fixed, for the most part.

Наличие обходного пути -- это не исправление ошибки. У No Man's Sky, похоже, не зрелая команда, для которой веселее клепать новые ошибки. Искать и исправлять существующие -- это конечно гораздо скучнее.
teh.f4ll3n Aug 1, 2022 @ 11:44am 
Originally posted by wkitty42:
Originally posted by Muzzer AWOG:
Wish I saw this thread earlier. I just about 7 mill :(

How is that not fixed? what a major bug.
it has been fixed... several times... Atlas must really be glitching because it keeps coming back :steamfacepalm: :steamhappy: :steammocking:
No, they fixed it. Then people started exploiting it. So they put it back.

https://steamcommunity.com/sharedfiles/filedetails/?id=2311335499
Last edited by teh.f4ll3n; Aug 1, 2022 @ 11:46am
wkitty42 Aug 1, 2022 @ 1:52pm 
Originally posted by teh.f4ll3n:
Originally posted by wkitty42:
it has been fixed... several times... Atlas must really be glitching because it keeps coming back :steamfacepalm: :steamhappy: :steammocking:
No, they fixed it. Then people started exploiting it. So they put it back.

https://steamcommunity.com/sharedfiles/filedetails/?id=2311335499
that's not what we're talking about... we're talking about the bug where the stuff will disappear while you are standing there with the refiner open and looking at it processing... sometimes it'll also dupe your stuff when you take transfer it out... right now there's another bug intermingling it with the new Stellar Refiners on the freighters where it'll give you stuff from the SR and eat what you put in it... or the SR will end up with stuff from the refiner room instead of the stellar stuff it should have... that's 4 separate bugs with freighter refiners...

i do also know about the glitch one where you could place refiners in the same physical space and dupe stuff but that's not part of this discussion...
Kmarad Aug 14, 2022 @ 4:15am 
I uninstalled the game a few days ago when an ENTIRE new base and 7-8 new dreadnought rooms just disappeared.
4h+ work, not mentioning resources, just gone.
I'm done with this broken game.
This is not the bug reporting subforum
tkwoods Aug 15, 2022 @ 1:31pm 
Originally posted by Kmarad:
I uninstalled the game a few days ago when an ENTIRE new base and 7-8 new dreadnought rooms just disappeared.
4h+ work, not mentioning resources, just gone.
I'm done with this broken game.

Let me guess, you use Steam Cloud Sync.
Looniper Aug 15, 2022 @ 2:55pm 
Originally posted by wkitty42:
this bug is dependent on factors not yet understood... in one of my saves, my refiners have no problem retaining all the stuff while i jump to other star systems, stations, or even galaxies... in other of my saves, i don't dare turn my back on the refiners or close the dialog while they are running... sometimes they'll eat the materials and other times they'll dupe them endlessly...
It's poor code management.

I would advise against explaining cheats. Steam sometimes imposes stricter rules than the game teams themselves... and you could get penalized for it.

I find that as long as you don't change Systems at all, including entering the Anomaly, which is technically inits own system..... sort of...

Refiners use shortcuts that they haven't coded very well.
Eg. When you're refining, it's doing a 1 at a time conversion when you can observe the % on the refiner.

The moment you move away so you can't see that, it switches to a timer set to the time to complete refining what's in it now.
So if completion is going to be 5 minutes, it sets the sound of refining to play for 5 minutes.
If you come back before the end, it does the math to see how much would have completed, and sets the numbers to that when you look.

Otherwise, it waits the time allotted and then alters the numbers to that.

But due to poor coding, the identity of the refiners can get mixed up... so that another person's refiners and yours transpose.
You might find yours empty... or you put in some carbon to condense, and find 3000 nannites refined.
Because you're getting someone else's refinery and they got yours.

Sometimes it only does half that, and you get access to theirs, but it doesn't change their values, so you pull the materials out, close it, and then when you open it again, the materials are still there.

And they can get Your refinery the same way.

That people typically leave them empty is why they seem to Empty themselves so often.
And the occasional time you can open an Empty refinery and find something to take out... is why they seem to empty themselves.

It should be fixed, long since, because it wouldn't be complex. They just need to add a validation of the id of the refiner each time it is accessed.
That would, of course, end the ability to dupe that people use them for, but it would mean we could load them up to refine large quantities and come back later to collect them.l;
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Date Posted: Jul 29, 2022 @ 2:40pm
Posts: 14