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C<B<A<S
Better the class the better the bonuses.
Exactly. Here is my technical understanding:
C: steaming pile of crap
B: old fridge pulled out of the landfill
A: shamefully adequate ford pinto
S: holy holy holy now my life has meaning
But... but... you don't have the shiny yellow S declaring your worth as a splendid NMS player, nay, as a magnificent human being?
As mentioned, S>A>B>C
X can be better than S or worse than C... so... X is a good name for it.
But there's more to it than that.
Fighters, Explorers, and Haulers come in sizes in addition to classes.
Regardless of class fighters can spawn with.
Small, 19/4/4 slots max
Medium, 29/5/6 max
Large, 38/12/8 max
A medium fighter has the thick rounder nose and looks like it sits on a frame.
A large has a truncheon on each side, like the 'feet' on a sea glider.
And the simpler narrow/long nosed variety (and the little pugs like the starter ship) are smalls.
Explorers have the big arm styles for medium, and the barrel or double barrels on large.
Shuttles don't have sizes really.
And all exotics are smalls.
Value wise my Exotic is worth 230m at max 48 slot. S class Hauler at 130m at max. But S Solar at 48m? Sheesh
You never stop learning. Thanks for the hint.
I can also say that I have camped for hours for a S class large fighters, but in hindsight those hours would have been better spent buying an A class large fighter, which are easily found (at least in a high wealth system), then doing more fun things to do to obtain 50,000 nanites to upgrade it.
For me, that was making stasis devices and fusion ignitors, which for sure took a lot longer. But after I could make them, I could afford to buy any S or A class ships, then scrap them for nanites to obtain S or A class modules, which I could sell to any module vendor for nanites. An added bonus was obtaining a lot of starship storage augmentations as well. Although the 300 million units for buying ship storage upgrades helps to relieve some of the storage problems I have from being able to make stasis devices and fusion ignitors, since I can't sell them without hitting the units cap.
Just saying it was a lot more fun, at least for me. Explorer types can probably gain the nanites and units a lot faster. Dunno about combat types these days, but hopefully the devs have made it lucrative for you.
I've also read that cooking is pretty lucrative for nanites.
As always, YMMV.