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If one shows up I like I will grab it but been a long time since I camped out hoping for a good find.
Some of that's off topic or more than you need, but hopefully it helps. Search is your friend.
After that, an explorer is good for jumping. Although, in the late game, there's a lot of incentive to jump in your freighter. It takes a long time to get there first, though.
Haulers have a ton of slots and are good all around, but big high rank haulers are really expensive.
I don't personally like exotics or solars because they have itty bitty tiny inventories that require endless grinding for storage augs to make them usable.
E1: Golden Vector
E2: Fan hauler
E3: Exotic specific to E3 with its special gear
E4: Fan hauler
E5: Long nose fighter
E6: Squid
E7: ---
E8: big hauler with fins
#2 Red Royal Guppy & Living ship
#3 Blue Guppy & Living ship
#4 White squid, pink squid & Living ship
Survival Green squid, lavender squid & Living ship
The exotics are really best all around stat-wise but Living ships, now that they have econ/combat scanners are excellent. They cost nothing to run, hit hard, have close to 2800 distance and besides that, they are gaudy. Saves all have other tricked out ships too but mostly that is just to use up nanites. Do like longnose fighters but just for fun.
That said, sometimes I decide my character has an objective, and they seek out a ship for that role. Fly to the galaxy center? (Explorer.) Become a feared warrior? (Fighter?) Get filthy, stinking rich? (Hauler.)
My current save started with a shuttle in Expedition 8, whcih was perfect as Exp 8 is all about the freighter and my characters shuttle exists solely to support the freighter in-system. (That shuttle STILL has no hyperdrive, btw.)
- Six S Class Photon Cannon upgrades
- Six S Class Pulse Engine upgrades
- Can jump at least 500 light years.
For Expeditions it is the Golden Vector just so I can get it done and back to other saves.