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Try a different system for better ships. Systems with richer economies have higher class ships, although there are small and large ships of all classes.
Economy scanner.
It's an upgrade you build in one of the slots on a ship. Allows you to switch to a specific view on the starmap, that shows systems color coded by their economy. Move your cursor over a system and you get information about that place... race, economy, etc.
Don't get too focused on finding a super wealthy system, as some of them have super expensive ships. They might be out of your price range. More of a late game ship hunting thing, when billions of credits are like pennies to you.
Rule of thumb is C class is trash, B class slightly better trash if you get a good increase in slots out of the deal. A class is in the golden zone. If I like the ship and can afford it, going to drop some caps. S class will be the best, but it is rare you get a good deal on slots. The nice part of an S class is you are unlikely to trade it away so anything you do is permanent.
Generally, you can upgrade ships and inventory space on them. But it's also generally more expensive in the long run.
As others have said, buying an S class ship is best, but extremely rare, unless in a high wealth system.
Ships also come in three varieties, small, medium, and large, at least when it comes to fighters. I always buy a large fighter, at least an A class, as my first ship or any exotic, which are are always S class.
https://nomanssky.fandom.com/wiki/Starship
However, if NMS ever repeats the first Expedition which awarded a Golden Vector, be sure to play it. You will never have to camp for a fighter again, other than because you prefer a different look. When fully maxed out, its inventory space matches most haulers.
https://nomanssky.fandom.com/wiki/Golden_Vector
Or you can either start breaking into manufacturing facilities to learn the recipes for being able to make stasis devices or fusion igniters (or farm nanites now, to buy them on the Anomaly).
I never fully realized how powerful that selling the first level of products could be for a new toon until playing the latest Expedition. Until the latest Expedition, they were just means to an end of being able to make stasis devices and fusion igniters. Until the latest Expedition, I had never paid attention to how profitable the intermediate products could be.
Once you can make plant rooms, place the rooms for the Overseer and Scientist (I forget what they are called in the Expedition.)
The Scientist will quickly give you the recipes for Lubricant and Acid, which requires gamma root, uranium, and faecium to make the former, and fungal mold, ammonia and mordite for the latter. Either one will give you an amazing amount of units for a newb.
You can obtain faecium by feeding critters, mordite by killing them. I prefer to feed them, then grow the plants https://nomanssky.fandom.com/wiki/Gutrot_Flower which can be converted into mordite. Or you can grow them both.
Of course, you can do this in the normal game, although you may have to take out manufacturing facilities or spend nanites on the Anomaly to learn the blueprints instead.
If you want the best ships and weapons, you should prioritise getting the glyphs for portals by doing the Artemis/16-16-16/purge quest, then use the NMD coordinate exchange to find whatever you want, though a lot of the fun of the game is finding stuff for yourself. If you want to take short-cuts, you might as well you the save editor to give yourself what you want
https://www.nmsce.com/
To answer your question, fly to different stations and trading posts in different systems. Each one has different ships.