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Wow, first of nice work.
For me it was never about getting there as soon as possible. I did not want to have freighter battles, repairs or new stations. I have the freighter anyways, I'm on my 3rd now. It does take a few weeks to setup a freighter, couple derelict runs per evening. I also have the ship with 6 jump modules (x-class now). Getting to the center gave me an excuse to use my freighter.
Meanwhile.
How far do you think a ship can jump with 3 hyperdrive modules? If your answer is "3500," what game are you playing? If you're not using black holes, that's just dumb.
There are S-Class hyper-drive mods for your Freighter, same as Ships. They can be found at the engineering terminal in Derelict Freighter missions. One in 8 chance to get that module. You want a system that has a Derelict Freighter that drops S-Class mods and that also gives 250LY when that modules comes up. That way you get your freighter to 6000+ LY jumps. You want 6 of those.... ~48 Derelict Freighter missions and you're done.
You use 6 to get 3500+, not 3. 3 in inventory, 3 in tech. It's easy, and as long as you start out with a high range ship, I always get a higher range than a basic freighter upgrade (ie. various star drives increase range to about 3210 or so). The only real problem with doing this is you can run out of storage space for all the hyperdrive modules you need to click through. So you may have to do this in phases, filling your inventory with modules each time.
However, surely the whole point of jumping galaxies is to drop a base next to a portal in each galaxy. If you're going to visit a portal anyway, you might as well use it, so in that context the black hole method actually takes longer and is more hassle.
This black hole shortcut is useful only if you are not using the relic portals at all. If you are using portals for something, for example to explore first, then you might as well just spawn as usual at the galaxy outer edge. One portal is as good as any other.
Sorry to hear.
Finished my 3rd freighter, about 8 weeks ago. All the mods are from the MS Uenoh XI, see https://www.reddit.com/r/NoMansSkyTheGame/comments/n50vcs/more_information_than_you_require_about_derelict/
6x Jump (250LY)
3x Expedition Efficiency (20%)
5x Expedition Speed (15%)
3x Expedition Trade (15%)
5x Expedition Science (15%)
7x Expedition Mining (15%)
3x Expedition Defense (15%)
38 runs for 3 in each category, except jump drive has 6. Only 8 extra mods. I had most mods ready before I got the new freighter. Getting the bulkheads took the longest, but there is a 4 room derelict for that. Did ~10 runs per evening to not burn out.
And that gets back to my original point....it is much faster initially to click through modules and max upgrade a starship than a freighter. However, the 30 runs I did at least let me upgrade my freighter engine modules to the standard 3210 or so ly, so at least it's comparable with my starship.