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Докладване на проблем с превода
They passively run and generate resources at the cost of power*.
(*power that is not listed, but stupidly abundant. There are even less things to spend power on thanks to the push to the new Cultivator rooms, cutting the need for power for hydroponics trays. So why even have hidden power stats anymore is beyond me.)
At least for extracting in a Yellow Star system, it takes 23 hours and 20 minutes (effectively 24 hours) to generate 350 units of Chromatic Metal (which 350 is max capacity), or at a rate of 15 units an hour (as listed in menu), or 1 unit every 4 minutes (which it is how it operates). The other 3 types of star systems yield different gases (as listed here https://nomanssky.fandom.com/wiki/Stellar_Extractor_Room).
It should just work on its own, logged on or off, or while at the freighter or off the freighter. It should gather resources until it is full.
You know what else works on its own for hours at a time when provided with power? Mineral Extractors and Gas Extractors that are planet side. Last I heard they work just fine and are much easier to use once setup. I don't know why HG thought it was a good idea to use Refinery mechanics for Stellar Extractors, generating a (buggy and) timed instance for each and every Stellar Extractor Core that you have to individually have to click on to get your stuff. Or somehow put faith into it just dumping things into your inventory when warping to a new (different?) system.
It really isn't that complex or hard to understand.
Edit.. actually they might be useful for early game stages, but only til you get enough data modules to unlock the mining parts.
Before the last patch, you were able to easily generate materials over night. Now it is a crap shoot on if it has worked at all!
It makes very little design sense to have a 350 unit cap output bin (when most Survival and Permadeath things have a 250 unit cap) and a collection time that just so happens to math out to a 24 hour operation time if it were to only work while playing. The resource generation is inline with the other planet side extractors, and those don't stop working while the game is off.
It is useless early on. A person would be spending Salvaged Freighter Modules on many other things well before touching a Stellar Extractor, and the output would be so terribly tiny (especially if it was only to operate while playing) that it would feel like an insult and waste of time and resources.
That there's a hidden powerdrain is new to me, always something to learn.
Your explanation is roughly as I thought the extractor would work, but when you google for it there are some very different ideas ventilated, so I dropped that question in here.
Well, as a conclusion, I won't mothball my gas-farms I build in almost all my saves, looks like a lot more reliable, at least for the moment. ;-)
. ..fair enough.. so basically they were obsolete at launch then.
Nee tech isn't always negative and in some cases the new tech has added to the game because the build is better (i.e. when mining units and oxygen harvesters were made obsolete) but replacing the whole surveying/ mining metal part of the game with a high yielding easy build room would mess up a large part of the gameplay.
Good point. I would care about these extractors if they extracted something useful like Tritium or silicone powder. For now they are just cosmetic to me.
Or GekNip out of Geks. Then there would be - finally - a use to those useless, little maggots.
They do! They generate the other 3 gases, Nitrogen, Sulphurine, and Radon for the Red, Green, and Blue star systems! (in that order). You'd have to warp to each system to change what it collects (and have all three drive types, which takes awhile to grind), but once setup it would be easy to get the gases you need for advanced crafting.
Also who wants Silicate Powder? Just set your Terrain Beam to wide, dig a hole, Restore it, and repeat, and you'll have more than you need. Lastly almost every NPC ship pilots seems to sell Tritium, so hit up a high economy system and bug everyone for some. Though I think that got nerfed some, since I can't find people or markets selling several thousand at a time anymore.
seems to me at least, after building 1 its taking a good 24 plus hours before it starts to work on collecting anything.
also now i have 35 of them i have noticed that over the last few days since my above post that the extractors with npc's standing in front of them have collected stuff most of the time, however this is not 100% because on occasion a few without npc's standing at them have had stuff aswell. as to these npc's i have about 5 or 6 working on the extractors which makes me wonder perhaps only extractors that have npc's in front of them are used at least until the 350 cap is reached? maybe they rotate through the number of extractors you have or something? because i have seen them on random extractors though tbh i have not spent enough time watching them to see if they do actually fill an extractor to cap then move on to another?. i guess it would kind of make sense that way, but then the seemingly unlimited amount you can build makes that not make sense at the same time..
honestly these things are so confusing im not sure if any of the above is right or just my imagination lol..
also im abit confused by the gases collection aswell.
only 3 gases ingame, sulphurine, radon, nitrogen and they all get collected.. the thing is if you refine sulphurine you get radon and radon turns into nitrogen and nitrogen back to sulphurine. this to me seems abit redundant to collect all 3 via extractors when they turn into each other anyways, and then for some unknown reason chromatic metal is collected aswell which is not a gas and can only be made by refining certain metals.. the system just doesnt add up right in my mind lol.
is it just me or do others feel they are just abit of a strange addition?.
*mechwarden*
"They generate the other 3 gases, Nitrogen, Sulphurine, and Radon for the Red, Green, and Blue star systems! (in that order). You'd have to warp to each system to change what it collects"
i am currently in a red star system my extractors are collecting both sulphurine and nitrogen at the same time.
I know how to get SP and tritium. Forcing us to dig holes for SP is why I don't build stone structures. It annoys me. Having alternative ways to collect resources is why I like base building in NMS. There must be a dozen different ways to gather carbon and ferrite dust.
I just use the atmospheric refiners at a land base that gives the resource I need. Much simpler and I only need gases. Chromatic metal is just too easy to come by. Frigate missions tend to drop tons of activated metals in your lap and refining them is pretty quick and easy (since realistically you never need that much). Plus you can just buy the stuff.
The gases tend to be hard to come by. I really only ever need Radon. I only re-refine the other gases into radon anyway.