Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Prior to the change, a lot of players often gravitated to industrial level refining schemes. Ultimately, there is still a $4B cap on credits so whatever road you choose, you end up hitting the max wall soon enough.
3 X class modules can potentially net 70k-90k units per mineral or plant and anywhere from 200k to 600k units per fauna scan. Just saying.
https://steamcommunity.com/sharedfiles/filedetails/?id=2859385298
S-class Scanner modules look outrageous when you first see them, but it’s intentional. It looks like really big money until you make 100 million units by clicking “craft” a few times and then selling the resulting the resulting Stasis Devices or Fusion Ignitors.