No Man's Sky

No Man's Sky

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SotiCoto Sep 4, 2022 @ 4:43am
Are Royal Multi-Tools Rare?
... Because I just found a planet with a red one (gunmetal accents).
I've put down a signal booster and a communications station in case it helps anyone else find it, though I have no idea if that does anything.
Euclid Galaxy.
Galactic Address: 0189:0087:05FA:0040
Portal Address: 004008DFB98A

Anyway... I might be wasting my time if they're actually common. I just haven't seen one before, so I instantly bought the new one. It looks kinda like those pod-shaped exotic ships...
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Showing 1-15 of 31 comments
Generally they are more desirable to have than commonplace weapons. They have a unique visual style like the alien weapons or weapons with crystals. I think they may have a slightly increased bonus in basic stats like those Alien or Experimental weapons but not entirely sure. Hello Games own patch notes may explain any bonus advantages they may have. The bonuses on any weapons are marginal but nice to have. Setting up the weapon tech is the challenge to create the weapon or tool that you want.

Finding those kinds of weapons often means a search. Look for better quality weapons like A or S class in more opulent wealthy systems. The royal multi-tools are only found (as far as I know) at sentinel pillars and then they are not always present at the Sentinel Pillars so you might think of them as rare, like S-Class exotic ships. However I have not come across an S-Class Royal Multitool (yet) and only collected them as C-Class so be prepared to spend nanites on upgrading the class. There may be more than one sentinel pillar location on a planet so finding another pillar may reveal the royal multi-tool for that planet.

Being so expensive to complete and max them out you might consider that makes them 'special'. Casual players with less resources to rely on may consider the Royal Multitools rare to acquire and max out because of that barrier. But if you look for them in the right systems with the right conditions you have a higher chance of coming across them.
Last edited by Johnny in the Clouds; Sep 4, 2022 @ 5:28am
SotiCoto Sep 4, 2022 @ 5:16am 
Originally posted by Johnny in the Clouds:
Finding those kinds of weapons often means a search. Look for better quality weapona like A or S class in more opulent wealthy systems. The royal multi-tools are not always present at the Sentinel Pillars so you might think if them as rare like S-Class exotic ships. But if you look for them in the right systems with the right conditions you have a higher chance of coming across them.
Ah. I see.
Yeah, it wasn't a particularly high-class one, at least originally. I think it was B-Class or somesuch... but it was the first Royal Multi I found. I was only checking the multi-tools at the pillars out of morbid curiosity, since usually they're just crap.
But I tried to mark the location in case anyone was interested. I'm just not sure how to ensure I mark a position so others can see it from space...
Lindy Bomber Sep 4, 2022 @ 5:24am 
They are semi rare. They are only found at some Sentient Pillars. I think every system has one where Experimental and Alien are only found in a few systems.
A communication module placed will be visible across game modes too. So use those. One per planet.

You might consider placing a Base Computer too to mark a location visible to others. That can be named appropriately and selected as a teleport destination too.

Colouring a signal beacon (perhaps red) is always useful too as you can have five per a planet and they easily stand out when seen from space. Signal beacons will be visible for other players too but are visible only in the game save mode you place them in.

If you are leading a group when in a system with signal beacons you have placed, the other players in your group should see them just like base computers However, random players not in a group will also see signal beacons too but the algorithm that filters a populated location with many saved beacons may only show any particular beacon if they are close by and like wise base computers, I don't know how the hierarchy algorithm for display works.

When a player is offline only their current uploaded base remains visible to others so a communication module is arguably the most helpful as well as coloured save beacons.
Last edited by Johnny in the Clouds; Sep 4, 2022 @ 5:40am
BigGrayGolem Sep 4, 2022 @ 6:17am 
They certainly appear rare to me. After encountering probably ~ 30 or more sentinel towers, I finally found one with a royal tool. I grabbed it, but TBH, it's just sort of cosmetic. I'm not thrilled that they look like little exotic ships, which seems a little on-the-nose. But if you like the design, they are worth hunting for.
SotiCoto Sep 4, 2022 @ 6:24am 
Originally posted by BigGrayGolem:
They certainly appear rare to me. After encountering probably ~ 30 or more sentinel towers, I finally found one with a royal tool. I grabbed it, but TBH, it's just sort of cosmetic. I'm not thrilled that they look like little exotic ships, which seems a little on-the-nose. But if you like the design, they are worth hunting for.
I kinda do. I mean I won't just use any old rare thing. That is why I never bothered with any of the Experimental guns if they had crystal bits or whatever sticking out of them... nor the guns with random bits of bone. They seem popular, but honestly it looks thematically mismatched. The Alien guns can pull off the bones OR the crystals depending on the layout and colour-scheme, though never both at the same time.

Honestly though... I'm just glad I found one legitimately. I don't really NEED to hunt for them. I mean I could just save edit them, but there is a sense of satisfaction from finding one naturally.
I dont think royal mt's have like a speciality (EA Alien for killing or experi for scanning.)

You're just getting them for design I think
SotiCoto Sep 4, 2022 @ 6:53am 
Originally posted by GamingWithSilvertail:
I dont think royal mt's have like a speciality (EA Alien for killing or experi for scanning.)

You're just getting them for design I think
... I'd heard about those specialisations, but it never seemed to make any difference in practice to me. Go figure.
lordoftheapes79 Sep 4, 2022 @ 7:30am 
Yes, they're relatively rare. Stat wise, they're identical to the Expiramental multitool, but imo easier to find.
Originally posted by SotiCoto:
Originally posted by GamingWithSilvertail:
I dont think royal mt's have like a speciality (EA Alien for killing or experi for scanning.)

You're just getting them for design I think
... I'd heard about those specialisations, but it never seemed to make any difference in practice to me. Go figure.
Not to you, To a min maxer who runs mt's for every different stuff, it does. I have two MT's atm, an alien for killing. I am nearing 9k dmg on that thing and I can prolly eventually get it up to 15k dmg., and a pistol for mining.
SotiCoto Sep 4, 2022 @ 8:08am 
Originally posted by GamingWithSilvertail:
Not to you, To a min maxer who runs mt's for every different stuff, it does. I have two MT's atm, an alien for killing. I am nearing 9k dmg on that thing and I can prolly eventually get it up to 15k dmg., and a pistol for mining.
Uh... sure. Okay. Well, my multi-tool still does enough damage to one-hit-kill me with my own geology cannon shots if I'm not careful.
Alien multitool has highest base damage. Experimental and Royal highest base scan.

I use alien for weapons and experimental for scanning. I have a Royal too but don't care for the looks.
Foxglovez Sep 4, 2022 @ 8:27am 
First of all, let me say that I am doing this from memory and that if you really want correct and total information on royal multitools this is not the place to ask. Watch a vid, there are good ones out there. 5 minutes spent there is well spent.
1. They have specific stats that other tools don't. Watch a vid for specifics but iirc there are two potentials. One is for like 257 damage as base when everything removed, the other is 333. If you min max you want door number two. If you do a save then remove your damage items from the tool, you can reload the save and not really lose your stuffs but that allows you to see the real base stats.
2. Colors. Colors are based on load ins. Once you find a system and a pillar with a royal tool there is a potential for other color setups from the other planets, maybe. Make a base there. If you reload at the SS and come back you might get a different tool, reload on all the other planets in the system and go back there and see what you get. It is usual nms rng.
3. They are closest in stats to experimentals but I have one that has near 10k damage and 1400 scan stat, no mods. Even the lower base ones are OP in this game when fully optimized.
4. All royals start as C class, always. It will cost you 85k nanites to upgrade to S. Is it worth it? As a completionist I say yes indeed, especially if I can get one that matches my guppy of choice on that save.
SotiCoto Sep 4, 2022 @ 9:15am 
Originally posted by Foxglovez:
4. All royals start as C class, always. It will cost you 85k nanites to upgrade to S. Is it worth it? As a completionist I say yes indeed, especially if I can get one that matches my guppy of choice on that save.
... Random thing to focus on, but that is the second time I've seen someone say "guppy" here today, and I'm not sure what it is supposed to mean.
Foxglovez Sep 4, 2022 @ 9:31am 
A guppy is the little round exotic with the low wings. Looks like a tea ball and looks like a rl guppy with the exhaust covering. Of course most folks didn't have a pond in the back 40 to catch guppies as a kid. Ah, the good old days, when kids were let loose and mothers weren't helicopters.
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Date Posted: Sep 4, 2022 @ 4:43am
Posts: 31