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Finding those kinds of weapons often means a search. Look for better quality weapons like A or S class in more opulent wealthy systems. The royal multi-tools are only found (as far as I know) at sentinel pillars and then they are not always present at the Sentinel Pillars so you might think of them as rare, like S-Class exotic ships. However I have not come across an S-Class Royal Multitool (yet) and only collected them as C-Class so be prepared to spend nanites on upgrading the class. There may be more than one sentinel pillar location on a planet so finding another pillar may reveal the royal multi-tool for that planet.
Being so expensive to complete and max them out you might consider that makes them 'special'. Casual players with less resources to rely on may consider the Royal Multitools rare to acquire and max out because of that barrier. But if you look for them in the right systems with the right conditions you have a higher chance of coming across them.
Yeah, it wasn't a particularly high-class one, at least originally. I think it was B-Class or somesuch... but it was the first Royal Multi I found. I was only checking the multi-tools at the pillars out of morbid curiosity, since usually they're just crap.
But I tried to mark the location in case anyone was interested. I'm just not sure how to ensure I mark a position so others can see it from space...
You might consider placing a Base Computer too to mark a location visible to others. That can be named appropriately and selected as a teleport destination too.
Colouring a signal beacon (perhaps red) is always useful too as you can have five per a planet and they easily stand out when seen from space. Signal beacons will be visible for other players too but are visible only in the game save mode you place them in.
If you are leading a group when in a system with signal beacons you have placed, the other players in your group should see them just like base computers However, random players not in a group will also see signal beacons too but the algorithm that filters a populated location with many saved beacons may only show any particular beacon if they are close by and like wise base computers, I don't know how the hierarchy algorithm for display works.
When a player is offline only their current uploaded base remains visible to others so a communication module is arguably the most helpful as well as coloured save beacons.
Honestly though... I'm just glad I found one legitimately. I don't really NEED to hunt for them. I mean I could just save edit them, but there is a sense of satisfaction from finding one naturally.
You're just getting them for design I think
I use alien for weapons and experimental for scanning. I have a Royal too but don't care for the looks.
1. They have specific stats that other tools don't. Watch a vid for specifics but iirc there are two potentials. One is for like 257 damage as base when everything removed, the other is 333. If you min max you want door number two. If you do a save then remove your damage items from the tool, you can reload the save and not really lose your stuffs but that allows you to see the real base stats.
2. Colors. Colors are based on load ins. Once you find a system and a pillar with a royal tool there is a potential for other color setups from the other planets, maybe. Make a base there. If you reload at the SS and come back you might get a different tool, reload on all the other planets in the system and go back there and see what you get. It is usual nms rng.
3. They are closest in stats to experimentals but I have one that has near 10k damage and 1400 scan stat, no mods. Even the lower base ones are OP in this game when fully optimized.
4. All royals start as C class, always. It will cost you 85k nanites to upgrade to S. Is it worth it? As a completionist I say yes indeed, especially if I can get one that matches my guppy of choice on that save.