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This may be odd, and it could be just me, but I've found most abandoned or crashed ships under water.
Or use the crashed ship scanner on the sub or the mech.
Yep^ The nautilon's "sunken ship" scanner is guaranteed to locate a crashed ship on a world with oceans. But if OP prefers not to take the easy way, then use the mech's distress signal scanner on a lifeless planet.
Crashed Ship
Crashed Freighter
Abandoned building
*Observatory
As always, make a manual save to allow reloading should the planet be poopy-noony for crashed ships.
Anywho, when you get an undesired location (say building), make an AUTOSAVE. Now use another chart (you are guaranteed to not get another like you already have). Worse case is the second type of undesired location (say freighter). Now make another AUTOSAVE and then use the chart a third time. <- you'll either get nothing or a crashed ship.
If during the process you get some type of message like "location already found" (can't remember the exact text) you can fly to a different location on the planet to try again.
If you do this multiple times and still no crashed ship -> restore your manual save (to recover your charts) and pick a different planet.
Edit: @Lindy 's post above is more concise, wtf am I so wordy..
Edit2: Thanks WEC, forgot the Observatory
Knowing that, when you're using cartographer maps/charts just ignore everything except the crash sight signal, if that's what you're looking for.
I did not know about either of these things. I'll check them out. Thanks!
Oh, my bad. For some reason, I thought it wouldn't let you use another one while you had even one active distress signal type located. I'll have to double-check. This is per planet? Per system?
I think it's per system. What I do when I'm hunting is take a stack of charts at the Space station and activate 5 or 6 of them. Signal will pop up randomly on different planets. Then go to the signal I want.
Note: sometimes clicking on charts nothing happens and you get a message saying "..already nearby", just keep clicking until it activates - unless all signals are still active that is.
Also planetary chart signals remain active even after logging off.
If you're using a portable signal booster, signals from that will stack with planetary charts but goes away once you log off.
Also if you search on abandoned/lifeless planets OR underwater with the Nautilon you'll never encounter pilots, all wrecks can be claimed.
Also also, can't remember exactly which various criteria trigger this problem but after you eg. quit the game and return, leave the system and return to the same planet etc, you'll start to get signals for empty sites you've already plundered. If you find a particularly good system or planet with high-value wrecks maybe keep a count of how many sites you've cleaned out so you can cycle past those each session if necessary.
Lastly they ruined crash-hunting at some point, all crashed ships used to be randomly chosen from the system's full roster of ships... now you'll only find one of each type is selected and repeated at all crash sites (and another for 'with pilot' crashes, not necessarily different but that can help identify them.) So if you're looking for eg. large haulers like most people would, you only need to find one claimable hauler to determine whether its worth staying in that system to keep searching.
(PS. never used mods in NMS before, but does anyone know if there's one to revert to the old random selection? It's ruined one of the most immersive early-game progression loops imo and would be tempting.)
so if you want to find distress POIs, do not fly to observatories and crashed freighters, let them be and just change the position or planet (how u like), at the end every map should uncover a distress signal or just nothing but it's kind of a 100% chance
The Minotaur exosuit has a purpose built scanner for directly finding crashed ships. Other exocar scanners when fully upgraded also find specific things. So all exocars have their uses. I always land at the location indicated to mark the find before using a scanner or beacon or map to find another location, to avoid finding the same location. Some planets have more locations than others because planet sizes are different.
You can also always also use the signal booster you carry with you to find random things. Its fast and easy to place and pick up. Indirectly you can find inhabited buildings like the Observatories using maps or scanners. They may or may not then point you to crashed ships, crashed freighters or ruins and so on. But often they result in distress signals but again it depends, some planets have more or less locations to find. If you don't have much luck, move to other planets or systems. On the mover scanners can be more useful without having to visit space stations to collect the nav data to exchange for maps.
Well, yeah. That's almost certainly true, but I just kind of enjoy doing it. Also, I don't think I'm at the farm building stage yet (Fungal farms, or whatever? Not really sure I know what that's all about, to be honest), so scrapping a ship for a couple of million units is still pretty decent income.