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If you need money, then selling would be the most logical thing, I guess.
but one can get them as loot or reward too
it will take some time until you will have the plans to craft items of higher value, using it as a reagent (plans can be learned in the anomaly/nexus, entering "lecture room" left side,middle terminal)
https://steamcommunity.com/sharedfiles/filedetails/?id=2807439716
so in the beginning, i would suggest to sell it
By the time you've accumulated the recipes and resources to actually craft things above that, you wont need the units anymore. An extra 1.5mil at the start of the game is huge though for getting a better ship/multitool/frigates/freighters etc
:DD
Early game, you tend to have limited storage. It's better to just cash in rare materials you don't have a use for. Later on you'll have crafting recipes to make them.
People create farms to produce cryo chambers and find that they soon hit the capacity limit for credits.
Enjoy the windfalls when they feel special.
Perfect answer.
Nah, it just feels like you've forgotten how it feels to be new to the game. You're saying one thing, for very end-game specific reasons, which don't mean as much when you're starting out.
They'll find more cryo-pumps (and other things they should sell, until they get all 10 storage containers built).
If it can be used in "crafting" in will state that in the description. My freighter is full of crafting materials.
So yes, you need living glass to create a cryo-chamber. For living glass you need glass (easy to get enough for a few pieces with silicate powder), and Lubricant.
Lubricant needs Faecium and gamma root. Faecium is -usually- gotten by feeding wild animals, which requires creature pellets. Gamma root can only be found on radioactive planets, and needs some trundling around to find a patch.
Then you need to know all the blueprints for these things.
And there's a not-insignificant time-investment involved in all of this, if they have none of it.
Do you see where I'm coming from, now? Why it's probably just a better idea to sell the thing and free up inventory, continue with your game, and worry about the crafting tree later when you're in a more comfortable position.
NMS credit cap is a unsigned 32 bit integer.
2^64 – 1 = 18446744073709551615 (a 20 digit number). We know its not that.
This has been known for years. Lots of people have hit the cap.
The point is that it's not that hard to accumulate resources in the game in the long run, so it's not worth hoarding or making the gameplay into a tedious grind when you're starting out.
Its more of a challenge for me to NOT hit the cap. In other space games without this miniscule credit limit, OCD players can go crazy and brag of hundreds of billions in the bank, for no other reason than bragging rights. That's not fun for me but some players can't stop themselves.