No Man's Sky

No Man's Sky

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GazimoEnthra May 31, 2022 @ 5:48pm
Best way to do trading routes?
When I'm feeling lazy I like to do trade routes but I don't know if I'm doing them optimally. Does it make more sense to buy trade goods in wealthy economies and sell them to other wealthy ones who want them? Or is there a better way to do this with trade goods?
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wkitty42 Jun 1, 2022 @ 2:00am 
i just (try to) buy low and sell high... sometimes i might make a list of space stations, their economy level, what they are selling w/ price, and what they are buying... i just teleport through to each of them a few times... but it isn't just their economy, either... it also has to do with their type of economy... i think that's how it is called/seen... power generation, scientific, manufacturing, etc... like welding soap is wanted by manufacturing economies... i think...

i haven't done it in a while but when i do, yeah, i just teleport and sell at the terminal even though i could wait around for ships to land and buy/sell with them... the few percent difference isn't enough to warrant that for me... i mean, what's a few hundred thousand units when you already have millions or billions? ;)
Each star system has a buy and sell percentage The buy percentage (30 is max) is (roughly) the discount for purchasing trade goods in that system and the sell percentage (80 max) is the bonus (roughly) that you earn when selling. Those percentages apply only to trade goods and not to any other resource the system sells or buys.

The wealthier a star system is the more trade goods available (roughly) and the higher tier goods are available. 3 star economies will have all 5 tiers of goods, 2 star economies will have the bottom 4 available, and 1 star economies will have only the bottom 3 available to purchase.

Its more expensive to buy trade goods from the space station than it is to buy them from a trading post on planet. You earn more profit selling to a trading post on planet than you do from selling to a space station. In other words its faster to buy, teleport, and sell than it is to scan for a trading post, travel, and sell but you get about 20% more buying and selling to and from trading posts. Having tested this with another forumite it works out to be about the same number of units per minute using either method.

The other thing to keep in mind is what kind of trade goods are wanted where.

Trading -> Advanced Materials -> Scientific -> [back to Trading]

or

Mining -> Manufacturing -> Technology -> Power Generation -> [back to Mining]
Trading illegal Pirate goods in non pirate systems can now also be very, very lucrative.
frazzled Jun 2, 2022 @ 7:06pm 
I build a base with a teleporter and trading terminal in each economic type, each rated 3 stars. That way I can teleport from one to the other, doing all 7 in short order. I think it rakes in about 40-50 mill credits per run. After the first run the profits drop, so I only do one run a day.

I've not done this in Exp 7, as I haven't been able to afford the tech. But just flying a ship between them is working good enough.
Zoran Jun 2, 2022 @ 7:31pm 
I keep this bookmarked: https://nomanssky.fandom.com/wiki/Economy#Economy_Type

There two trade loops. In a new game I try to find 3 star economy systems that fit each product:

###12 Christor-Olev XIII (** Sells Scientific / Buys Advanced Materials) ==== AnchorPoint #4 ====

This can get you from 5 million to 100. You need the cargo space few million to start. There is also a cool down time on the merchants.


But as Johnny in the Clouds mentioned, with pirate systems and piracy you can make units much faster now.
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Date Posted: May 31, 2022 @ 5:48pm
Posts: 5