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(AMENDED I say this and log in go to a low conflict system and pop the settlement gets pirate attack, oh the fates are having a laugh)
Try the file scan, sounds like the patch for the pirates buggered up, or are you using mods ? That would also explain the same issue.
At least for me, I found the combat changes frustrating until I learned the new strategies to approach them. Old methods like jumping in your ship and flying around no longer work. That actually just spawns the flying sentinels to attack you.
Running away still works pretty well, but there is a little luck in not activating new sentinels on your route so the timer can run out. Works pretty much the same in space. At some point, you will get the boost okay and be able to put distance between yourself and the pirates/sentinels.
To the extent you want to engage, it is nice to have the AI Mech with you. Without it, the fighting can be really frustrating and seemingly endless. Also pays to develop a specific MT for fighting only. The various options are really not the same anymore. Some weapon types are much better then others.
The pirates are relentless. In low conflict systems, there are no on planet pirate raids, but mining asteroids, traveling to the farthest planet, or shopping for freighters brings a pirate or two. In conflict 3 zones, every structure is attacked. In fact, when I leave a minor settlement and mine until the pirates leave, I return to find them initiating an attack on the shelter at the same location. I can wait them out inside the structure, but I find it is faster to save and restart. Sentinels can be avoided by boarding your ship and not leaving. Wait until the interceptors arrive and then the threat level to cease. Still, more waiting. How annoying! Considering how many posters describe how to avoid these fights, I am surprised further adjustments have not been made to further reduce pirate attacks.
I'm assuming you've already verified you aren't having heat problems.
I'm expecting Starfield to be considerably more difficult to survive in than NMS. NMS is an extremely laid back easy going kind of game.
I filed a ticket with Hello Games, by the way. There was a specific the-game-has-encountered-an-error-and-will-now-shut-down error message that accompanied the (repeated) crash. For those who might have seen this error, (88970_0x116B240_ST76561198031487003), I will update once it is resolved.
Go to the left top of the screen at Steam.
It says "Steam"
Then go to "Settings"
Then "Downloads" and from there clear the download cache.
That solved a number of problems including a very low download speed.
Might be it also effects games in general.
Going back to your other problem, I just got back into the game recently after years, and I haven't found the pirate attacks to be difficult at all. You may just need to adjust to space combat, since it's a bit clunky. Once you get the hang of it, and maybe with one or two starship weapon upgrades, you should be taking out pirates in less than 10 seconds.
The only real time they gave me any trouble, is when you have to fight them in waves for the Space Station missions. Even then, you can spam Shield Batteries to fully replenish your starship shields, making the fights trivial. I suggest grabbing those whenever you see them. I can't quite remember how you unlock the recipe to make them, but probably through one of the Terminal questlines (probably the Science Terminal).
Also, consider mods. 2 that I would suggest, are "Loot Pirates Loot" and "Enjoyable Quicksilver". The previous makes it so that fighting Pirates is profitable (killing the random solo space Bounties, and I think the cargo attackers, awards around 100k Units). The latter makes it so that every little thing you do in the game earns you a tiny bit of Quicksilver, which is used at the Multiplayer hub to unlock Cosmetics (and the Void Egg, which gives you an interesting questline). It also gives you 50 Quicksilver, every time you answer the pirates communications and tell them to piss off.
You could also mod the encounter rates on the pirates, so they don't bug you as much, but I don't know of any specific mod that does that, off the top of my head. The beauty of a game like NMS or any sandbox is, that you can easily mod out or alter things to your personal taste. Having completely 100 hours of vanilla and now 100 hours of modded gameplay, I strongly recommend it for NMS.
https://www.nexusmods.com/nomanssky/mods/1133
What it does, is prevent the game from slowly "fading" objects into view, which usually occurs from draw distance or approaching a new area. I have a pretty good computer, but even then, I used to get roughly 30 FPS to 60 FPS while playing. After installing No Fade, I got a very consistent 60 FPS.
The downside to the mod, is that things will still be delayed to loading into your game, then suddenly appear. So, like when you land on a planet, there won't be grass and maybe no trees, until a few seconds later, because of the mod skipping that slow transition, but the objects are still on a timer. However, that's a small price to pay for NMS not frying your PC.