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To do multi biome planets properly the biome assets would need to be increased two or three fold. With the assets the game currently has single biome planets was the right choice.
No. The assets (flora, fauna, rocks, ect) are made from hand crafted models. The game would need 2x to 3x of those hand crafted models to make multi biome planets work. They would need several people working full time for 2-3 years to have enough assets.
Hardware limits are probably not a major issue since any give zone would still have about the same number of assets in play.
Besides, single biome planets make sense within the design philosophy of the game.
-add new planet types to systems so not disrupt existing bases.
-All water / sand dune / lava / snow drift (minus any NPC assets)
-Gas giants
-Planet wrapped in ruins of an techno-advanced city
After all, exploration is the primary focus of the game, so it would make sense improving it.
It is more matter of creativity and imagination aside the cost of production. Taking away ruins and artifacts, with some exceptions, the flora is pretty simplistic design in terms of assets for the most part.
Even new artifacts and ruins would do the job.
I find it a bit saddening that people complaining about their "ideal" planets are a reason against evolving the game. Before I bought the game I saw people being pissed off about their system turning into an outlawed one. Then I made my way to outlawed systems myself and realized that it barely makes a difference. The "worst" you may have to adapt to is that you can't be picking up the same boring repetitive bounties you might have done X years long in your system any longer, because obviously the pirate space station will hold different ones. But you literally only have to make one single warp to another system to fix that issue. People are bragging about how much they have explored, that they love those huge galaxies - but the second HG changes something to the potentially better and more diverse the same players will go mad. Because "dOn'T ToUcH mAh GaMe, BrUh!!!!11"
Like, don't they probably have a million ideal planets and systems found by now? What does "ideal" even constitute? Unless they are flying around in a worthless starter ship their warpdrive must surely have been upgraded enough to reach any system of their interest in one simple jump, both regular ones and blue/red/green ones. Ohhh, they have that one planet with beautiful green flora and flying gas bubbles in the air that look so beautiful. Yeah, I feel that. But like, who the f*ck actually cares so much? They aren't as rare or relevant as they seemingly think, and if that huge-ass galaxy actually mattered to them as much as they claim, they would surely find another planet just like that in the span of a few hours maybe. They love exploring, so why not go find another one? Tjey finally have a reason to move out of they cozy home. That's genius motivationial gameplay! Way to make an elephant out of a mosquito.
I said it several times and I say it again: The huge size of the galaxies isn't helpful in this game. I see a lot of issues swirling back around to bite the game and HG in the butt because of that. But yeah, let's continue to use that as a unique selling point, because I'm sure we can fool enough more players to come into believing that quantity > quality. We have our diehard NMS fans after all that will ignore everything our game does poorly and create free advertising despite all.