No Man's Sky

No Man's Sky

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icepurple Jul 8, 2022 @ 2:38am
Planets Multiple Biome Update?
Will that ever come to pass?

I hope the supposed NEW BIG UPDATE (due to NiNSwitch) will have different climates affected by longitude and latitude on planet, and so different, and possibly also NEW biomes.

Is there any chance?
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Showing 1-15 of 25 comments
Lindy Bomber Jul 8, 2022 @ 3:30am 
Unlikely. The problem is the game has a limited amount of assets to use for planet generation. You could have 30 planet types with 1 biome or 10 planet types with 3 biomes. The latter would make the game seem more "same-y".

To do multi biome planets properly the biome assets would need to be increased two or three fold. With the assets the game currently has single biome planets was the right choice.
icepurple Jul 8, 2022 @ 5:44am 
You mean that would be too taxing for systems? Or is the engine at its limits?
Last edited by icepurple; Jul 8, 2022 @ 5:46am
Lindy Bomber Jul 8, 2022 @ 5:54am 
Originally posted by icepurple:
You mean that would be too taxing for systems?

No. The assets (flora, fauna, rocks, ect) are made from hand crafted models. The game would need 2x to 3x of those hand crafted models to make multi biome planets work. They would need several people working full time for 2-3 years to have enough assets.

Hardware limits are probably not a major issue since any give zone would still have about the same number of assets in play.
Dirak2012 Jul 8, 2022 @ 6:43am 
Even since people gets incredibly mad when their "perfect" planets are changed, i don't see any major changes to planet generation.

Besides, single biome planets make sense within the design philosophy of the game.
Krash Megiddo Jul 8, 2022 @ 7:27am 
I would like to see some new biomes at some point:
-add new planet types to systems so not disrupt existing bases.
-All water / sand dune / lava / snow drift (minus any NPC assets)
-Gas giants
-Planet wrapped in ruins of an techno-advanced city
Originally posted by Krash Megiddo:
I would like to see some new biomes at some point:
-add new planet types to systems so not disrupt existing bases.
-All water / sand dune / lava / snow drift (minus any NPC assets)
-Gas giants
-Planet wrapped in ruins of an techno-advanced city
No too long ago the devs added several new "sub-biomes" to the game. I had a permadeath start on a swamp planet. It was essentially just adarker version of a lush planet but it was missing parafiunium or star bulbs. (I can't remember which was the missing resource.)
I'll be happy if they update the living ship. Still no storage expansion and economy scanner after two years. Otherwise they did a great job on living ship content.
icepurple Jul 9, 2022 @ 3:41pm 
Well, if it won't be multiple biomes, for at least some new ones to improve diversity it sure would boost exploration interests, at least for next galaxies.

After all, exploration is the primary focus of the game, so it would make sense improving it.
Last edited by icepurple; Jul 9, 2022 @ 3:43pm
Originally posted by icepurple:
Well, if it won't be multiple biomes, for at least some new ones to improve diversity it sure would boost exploration interests, at least for next galaxies.

After all, exploration is the primary focus of the game, so it would make sense improving it.
The way to improve that would be to add more flora assets to the game the way that they did with fauna.
icepurple Jul 9, 2022 @ 5:23pm 
Originally posted by knighttemplar1960:
Originally posted by icepurple:
Well, if it won't be multiple biomes, for at least some new ones to improve diversity it sure would boost exploration interests, at least for next galaxies.

After all, exploration is the primary focus of the game, so it would make sense improving it.
The way to improve that would be to add more flora assets to the game the way that they did with fauna.
It could be also something mechanical, glass, liquid, rock formations, even the sky and horizons effects ( aside changing color pallets), you name it. Sure thing also flora.
It is more matter of creativity and imagination aside the cost of production. Taking away ruins and artifacts, with some exceptions, the flora is pretty simplistic design in terms of assets for the most part.

Even new artifacts and ruins would do the job.
Last edited by icepurple; Jul 9, 2022 @ 5:26pm
icepurple Jul 9, 2022 @ 5:31pm 
Originally posted by Lindy Bomber:
Originally posted by icepurple:
You mean that would be too taxing for systems?

No. The assets (flora, fauna, rocks, ect) are made from hand crafted models. The game would need 2x to 3x of those hand crafted models to make multi biome planets work. They would need several people working full time for 2-3 years to have enough assets.
That's not true, they can still reuse the existing assets to create multiple biomes. The biomes simply changes depending on the given location on that planet as north, south, east, west side for example..
Last edited by icepurple; Jul 9, 2022 @ 6:48pm
Ailes Jul 9, 2022 @ 5:49pm 
Originally posted by Dirak2012:
Even since people gets incredibly mad when their "perfect" planets are changed, i don't see any major changes to planet generation.

Besides, single biome planets make sense within the design philosophy of the game.
Can't they just "lock up" planets that have player structures? There are so many with nothing on them, just apply changes like that to those...? Nobody would notice until, well, they were to discover these planets for the first time.
Last edited by Ailes; Jul 9, 2022 @ 5:51pm
Originally posted by Ailes:
Originally posted by Dirak2012:
Even since people gets incredibly mad when their "perfect" planets are changed, i don't see any major changes to planet generation.

Besides, single biome planets make sense within the design philosophy of the game.
Can't they just "lock up" planets that have player structures? There are so many with nothing on them, just apply changes like that to those...? Nobody would notice until, well, they were to discover these planets for the first time.
No, proc gen produces every thing from a single seed. You can't lock anything that uses proc gen if you change the procedure. It propagates to every thing.
Dirak2012 Jul 9, 2022 @ 6:49pm 
The last time they *tried* to protect such planets, with very limited success.
Ailes Jul 10, 2022 @ 2:34pm 
Originally posted by Dirak2012:
The last time they *tried* to protect such planets, with very limited success.
At least they were trying, I'll give them that.

I find it a bit saddening that people complaining about their "ideal" planets are a reason against evolving the game. Before I bought the game I saw people being pissed off about their system turning into an outlawed one. Then I made my way to outlawed systems myself and realized that it barely makes a difference. The "worst" you may have to adapt to is that you can't be picking up the same boring repetitive bounties you might have done X years long in your system any longer, because obviously the pirate space station will hold different ones. But you literally only have to make one single warp to another system to fix that issue. People are bragging about how much they have explored, that they love those huge galaxies - but the second HG changes something to the potentially better and more diverse the same players will go mad. Because "dOn'T ToUcH mAh GaMe, BrUh!!!!11"

Like, don't they probably have a million ideal planets and systems found by now? What does "ideal" even constitute? Unless they are flying around in a worthless starter ship their warpdrive must surely have been upgraded enough to reach any system of their interest in one simple jump, both regular ones and blue/red/green ones. Ohhh, they have that one planet with beautiful green flora and flying gas bubbles in the air that look so beautiful. Yeah, I feel that. But like, who the f*ck actually cares so much? They aren't as rare or relevant as they seemingly think, and if that huge-ass galaxy actually mattered to them as much as they claim, they would surely find another planet just like that in the span of a few hours maybe. They love exploring, so why not go find another one? Tjey finally have a reason to move out of they cozy home. That's genius motivationial gameplay! Way to make an elephant out of a mosquito.

I said it several times and I say it again: The huge size of the galaxies isn't helpful in this game. I see a lot of issues swirling back around to bite the game and HG in the butt because of that. But yeah, let's continue to use that as a unique selling point, because I'm sure we can fool enough more players to come into believing that quantity > quality. We have our diehard NMS fans after all that will ignore everything our game does poorly and create free advertising despite all.
Last edited by Ailes; Jul 10, 2022 @ 2:39pm
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Date Posted: Jul 8, 2022 @ 2:38am
Posts: 25