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I do it all the time.
save editor
Everyone with more than 2 brain cells, "STFU!!"
Everyone watching and eating popcorn, *room fills with laughter and applause*
I’m not 100% sure this is cost-effective. Namely because I’m not sure what it does to what you get back when you scrap the ship. It may be that it cuts the cash and materials you get back from ship scrapping, or it may have no effect.
To be honest, after getting your first ship that isn't your red stub-nosed freebie, the inability to transfer gear should be clearly known; and hopefully something seen very early on and taken account for.
I'm sorry that someone seems to have realized this way later than normal, but that's how it goes. By the time mid game hits, You've either did the grind to find an S-Class or spend nanites to upgrade a ship you like and want to keep to S-Class. When late game hits, typically money is not an object anymore, and sinking hundreds of millions in to getting ship slots maxed out isn't a big deal. Or you did the grind to collect Storage Augmentation items from scraping ships, or simply collected them from random rewards for that rare swap to another ship (since using 10 or 20 for the last slot expansions saves a ton of money).
Also by mid stage, one should be able to just find and buy S-Class modules for whatever then need in a given space station.
Yeah, it sucks you can't transfer upgrades over, but in the end it doesn't matter when one has more resources than they know what to do with, or money overflowing out of their bank account because it can't count higher than the 32-bit integer limit of 4.2 billion.
Great info here^ I'll elaborate on my expert answer of save editor, which is flagged as the answer to this topic. Your welcome *takes bow"
What MW says is spot on. Its really no big deal to add upgrades to a new ship once I've reached that point in the game when I start looking for new ships. But I play on multiple saves. I've done all the grind already on an older save to find that perfect ship, apply storage augs and all the upgrades to make it a fighter or explorer or whatever.
I look at it as the same character spread over all my saves. And this is reinforced by HG since much of the character starting seed is based on steam handle, which can't be changed in game. I use the SE to export a ship I've already developed, then import it into my new save.
When NMS first came out, you couldn't upgrade the class of anything you find, or even move upgrades around to get stack bonuses. And there wasn't a strip-mall on space stations where you could buy anything you wanted.
Now THAT was hard.
Sandbox games with repetitious building mechanics and tasks... what's new ?...
Using a pinch of critical thought on game design... without repetitious build mechanics and tasks leading to leveling up... the end game for the progressive gamer, would be a game that IS the Save Editor.
They have made Units and Nanites SO easy to get now, even without setting up mega-farming_farms, farming the latest meta-value_materials.
Scrapping Crashed ships, Units and Nanites
Min-Max an A or S multitool scanner... even just all the rocks on planets can now get you a million+ units. Let alone all the plants and animals... Plus, after finding all Fauna, collecting the 1500-2500 nanites.
Max out your exosuit shields, min-max multitool weapon, stand there and kill hundreds of sentinals, collect glass, convert them into forbidden-tech, sell them to strip-mall for 500 nanites EACH !
It's great that Hello Games has and continues to enhance/balance many game-flow features that caused "excessively" tedious and repetitious gameplay, to deliver a better "quality of life" for the gamer experience... but, the end-game should NOT be to remove it all... That's the problem with slippery slopes...
You can please some of the people all of the time, but, You can please all of the people some of the time