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These are two separate bases (each with there own base computer) that are 613u apart. That gives me an idea though. What if instead of 2 bases I put a base computer smack in the middle? actually, i don't thnk that will help the no respawn issue
Yeah, if they're on the same planet and at least 600u apart, you can warp back and forth between the 2 bases mining. When you warp, the base you previously mined at will respawn, mine the current base then warp back.
With the funnel and everything chances are you where not, while by flying with your ship you probably are further away at some point.
And 1000 u does work. Just make a base in the middle and extend build ranges outwards to them. Especially if you are working without any glitches having such a middle point base might be even better. Not just for the base computer, but additional refineries as well!
Apart from that, nanite farms spoil the game. Sure it gives you something to do for a couple of hours, but the game becomes boring and pointless when you can get everything you need for nothing. I find the game much better when not using shortcuts because you can still get exited from things like when you check out a damaged machinery and get a free upgrade
Build what ever Local Teleport locations you want.
Build ONE Base Teleport Unit.
Teleport Over and Over to the Base, on the Base Teleport unit, then jump on the local units to gather the Runaway Mould.
The Mould Re-spawns when Teleport to Base is done, Not Local Teleport...
https://www.youtube.com/watch?v=nda-D77OkL0
I just mine a singe deposit instead of going back and forth between two different ones, because I mine the mold with the mech that I've upgraded to do 700 damage with its mining laser, and the mech can be difficult to position. I short range teleport bridge away and back, and then hop in the mech which is carefully positioned closely to the teleporter bridge and also in an optimal spot to mine the mold deposit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2808734735
https://steamcommunity.com/sharedfiles/filedetails/?id=2802872433
Here's the layout that I used to crunch together as many medium refiners as close as I could without glitch building. I never thought to try to fit large refiners in there too, though.
https://steamcommunity.com/app/275850/discussions/0/3279193518770261991/#c3279193518775651854
A stack of runaway mold takes 20 minutes to refine. It takes me about 3 minutes to load the 27 to 30 medium refiners. In the 17 minutes that I have left before the first refiner that I loaded finishes refining, I mine 27-30 more stacks of runaway mold for the next round of refining.
So I just discovered something. These 2 bases might just be too close to each other. When I regular warp between them (with a portal), still no respawn. I guess i could put the start and end point further away but the point is to make it faster than regular warping. On this planet I had 14 Mould farms but then deleted about half of them because some were just silly, like farms with 3 balls of mould. I do have 2 on this planet that are far away and have big yields, but I just wanted to make the teleporter thing work.
I have not watched the video yet but I definitely will. I also found some curious deposits that are about between 800-1000 U apart so maybe I'll play around with them.
Even if I do get it working, it won't be a huge yield because I'm not glitch building the refiners so I would be mining way more than the refiners could handle, this is just for fun. I uploaded most of them (not sure how that works yet) but maybe you can check them out sometime. I'll report back.
Thanks again all.