No Man's Sky

No Man's Sky

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Epic Runaway Mould Farm failure
So I found 2 curious deposits that are 631u apart from each other. I spent all day trying to master the art of (non-glitch) teleport bridges.

So, I have a teleporter at the entrance of one mould farm which goes 150u to a bridge, that connects to another teleporter 150u away from there. Then I run about 50u to another teleporter thats connected to another bridge that s connected to a teleporter at the entrance to the other mould farm.

So i finally got that working and guess what. The mould didn't re-spawn when teleporting between locations.

What's weird is, I can fly my ship between those two locations and they respawn.

What did I do wrong here?

What is the ideal distance to be able to pull this off? Or does it need some kind of vertical distance? Is that why it worked when trying from the ship?

Also, I found 2 deposits that are 1000u away. Would that be far enough for it to respawn? Even if it was, I don't think there's a point because it would involve more teleporters and more bridges and I could probably just use a regular portal at that point.

Also, I'm looking to do this without any glitching. 3 medium refiner and one large per farm kinda guy here (no i don't think that makes me better...just my playstyle)

Your advice would be greatly appreciated as I've put many hours into trying this. At this point i'm about to throw in the towel and do the ship method or keep warping between my 2 biggest farms method but I would love to get it working with teleporters.

Thanks!
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Showing 1-12 of 12 comments
Daedrius Jun 26, 2022 @ 4:22pm 
You could make them 2 seperate bases so you can have teleport rings at each one. Once you teleport to one base they'll respawn. Then you can jump back and forth keeping the mining going at a steady pace.
Last edited by Daedrius; Jun 26, 2022 @ 4:27pm
wkitty42 Jun 26, 2022 @ 4:28pm 
you used to be able to teleport to the base you're at and they would respawn... not sure if that's still working since HG adjusted in-system teleporting to be faster than long distance teleporting...
Darth Cervantes Jun 26, 2022 @ 4:29pm 
@ezeris what do you mean? Warping back and fourth? That's what I have been doing.
These are two separate bases (each with there own base computer) that are 613u apart. That gives me an idea though. What if instead of 2 bases I put a base computer smack in the middle? actually, i don't thnk that will help the no respawn issue
Daedrius Jun 26, 2022 @ 4:30pm 
They will respawn even if you walk away from them around 600u. So, whatever works best for you, but yeah, that would probably work.
Last edited by Daedrius; Jun 26, 2022 @ 4:32pm
Darth Cervantes Jun 26, 2022 @ 4:30pm 
@ezeris, i think what you said just clicked. I think you mean make that one stop, get the mould on both bases using the teleporter, warp to anothe farm and then warp back to the original?
Daedrius Jun 26, 2022 @ 4:36pm 
Originally posted by Darth Cervantes:
@ezeris, i think what you said just clicked. I think you mean make that one stop, get the mould on both bases using the teleporter, warp to anothe farm and then warp back to the original?

Yeah, if they're on the same planet and at least 600u apart, you can warp back and forth between the 2 bases mining. When you warp, the base you previously mined at will respawn, mine the current base then warp back.
Foxglovez Jun 26, 2022 @ 8:14pm 
Have done it with 2 bases at about the same distance and works perfectly with portals. A little over 600u apart iirc. But have 20 refiners on my freighter. Don't bother with them on land anymore, 5 in ea corner far enough away from one another that they don't conflict.
Last edited by Foxglovez; Jun 26, 2022 @ 8:16pm
Yuki Jun 27, 2022 @ 2:28am 
Make sure that you yourself are indeed more than 600 away from the mold, not from the base. You are pretty much directly at the limit here, probably just a tiny bit too close ;)
With the funnel and everything chances are you where not, while by flying with your ship you probably are further away at some point.

And 1000 u does work. Just make a base in the middle and extend build ranges outwards to them. Especially if you are working without any glitches having such a middle point base might be even better. Not just for the base computer, but additional refineries as well!
HughJardon Jun 27, 2022 @ 4:14am 
it's just as easy to have two mould bases anywhere you want in the galaxy. It only takes a few seconds to warp between them. I've never understood why people would want to waste time finding two together.

Apart from that, nanite farms spoil the game. Sure it gives you something to do for a couple of hours, but the game becomes boring and pointless when you can get everything you need for nothing. I find the game much better when not using shortcuts because you can still get exited from things like when you check out a damaged machinery and get a free upgrade
rdouglass1 Jun 27, 2022 @ 4:56am 
Build the Base in the Middle of the two locations.
Build what ever Local Teleport locations you want.
Build ONE Base Teleport Unit.
Teleport Over and Over to the Base, on the Base Teleport unit, then jump on the local units to gather the Runaway Mould.
The Mould Re-spawns when Teleport to Base is done, Not Local Teleport...
bigbadbedwetter Jun 27, 2022 @ 10:11am 
Here's the video that I used to optimize my 9 mold farm to produce 180K nanites/hr.
https://www.youtube.com/watch?v=nda-D77OkL0

I just mine a singe deposit instead of going back and forth between two different ones, because I mine the mold with the mech that I've upgraded to do 700 damage with its mining laser, and the mech can be difficult to position. I short range teleport bridge away and back, and then hop in the mech which is carefully positioned closely to the teleporter bridge and also in an optimal spot to mine the mold deposit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2808734735
https://steamcommunity.com/sharedfiles/filedetails/?id=2802872433

Here's the layout that I used to crunch together as many medium refiners as close as I could without glitch building. I never thought to try to fit large refiners in there too, though.
https://steamcommunity.com/app/275850/discussions/0/3279193518770261991/#c3279193518775651854

A stack of runaway mold takes 20 minutes to refine. It takes me about 3 minutes to load the 27 to 30 medium refiners. In the 17 minutes that I have left before the first refiner that I loaded finishes refining, I mine 27-30 more stacks of runaway mold for the next round of refining.
Darth Cervantes Jun 27, 2022 @ 5:52pm 
Thank you for all of the tips. I don't actually care about the nanites. I just like finding the mould and like the challenge. Something about seeing the 3 yellow stars on the radar excites me (not in a shady way).

So I just discovered something. These 2 bases might just be too close to each other. When I regular warp between them (with a portal), still no respawn. I guess i could put the start and end point further away but the point is to make it faster than regular warping. On this planet I had 14 Mould farms but then deleted about half of them because some were just silly, like farms with 3 balls of mould. I do have 2 on this planet that are far away and have big yields, but I just wanted to make the teleporter thing work.

I have not watched the video yet but I definitely will. I also found some curious deposits that are about between 800-1000 U apart so maybe I'll play around with them.

Even if I do get it working, it won't be a huge yield because I'm not glitch building the refiners so I would be mining way more than the refiners could handle, this is just for fun. I uploaded most of them (not sure how that works yet) but maybe you can check them out sometime. I'll report back.

Thanks again all.
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Showing 1-12 of 12 comments
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Date Posted: Jun 26, 2022 @ 4:18pm
Posts: 12