Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A similar thing happened to me and it was with cuboid stair parts, empty room parts and a corner prefab. Plant trays below had to be removed and eventually I deleted the entire floor and put it back. With many edits and saves bugs can creep in. It could be the invisible space causing the interfering. Trying to replicate the problem as simply as you can, perhaps with the basic rooms and no glass rooms will make it easier to solve. Then return to your more complex build.
I've seen them cause other parts to be unable to be placed. Maybe remove them, and if it works, then replace them.
It's a good screenshot by the way and very helpful.
https://steamcommunity.com/sharedfiles/filedetails/?id=2826322102
https://steamcommunity.com/sharedfiles/filedetails/?id=2826322164
https://steamcommunity.com/sharedfiles/filedetails/?id=2826322211
It should be noted the old teleporter cable is stuck there because I can't remove it. There appears to be a bug because it says I can't delete it because my starship is too close. It says that when my starship is miles away. So it's there permanently.
then to replace it with a "regular" (glasst cuboid room
then add a cuboid room flooring
and
replace the (glass)cuboid room again with the curved cuboid wall?
Anyway, I found a solution. Well, more of a bodged workaround. Timber floor panels!
https://steamcommunity.com/sharedfiles/filedetails/?id=2826373579
https://steamcommunity.com/sharedfiles/filedetails/?id=2826373653
I have to "jet hop" at the top of the stairs in the stairwell of my all-cuboid with cuboid-specific stairs. And sometimes even between the individual stair-parts (where I have more than one in the line).
So.. it might not just be the difference between the different build-types.
"jet hopping" is one of the reasons why i prefer to use short range teleporters
an other is the efficiency of those concerning "element count"
The Beehive, my main agriculture Base uses 16 short range teleporter connections at the moment
it is the home of around 2k plants
https://steamcommunity.com/sharedfiles/filedetails/?id=2826515895
https://steamcommunity.com/sharedfiles/filedetails/?id=2826520316
Another issue I didn't have before was whenever I load into my base from using the save beacon there, I spawn one cuboid room high above it. Consequently spawning outside on the roof.