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My gut feel is that the location is still probably "owned" by the player who surveyed it with the base computer. You can remove it if it is too close to your base or just an eye sore, but I am pretty sure you would not be able to then build or expand your base on that location.
Yeah well, using manipulator and building are two different things. I removed it from my game, or tried to, in order to build there myself. All they did was place a base terminal and nothing more so it's kind of annoying. If you're playing offline you should be able to remove bases.
Even if the base is deleted by the person themselves- that spot is claimed.
Even if you delete your own base by the base computer- you wont be able to put another there.
The base computer checks if a spot is taken to prevent people from building over other peoples bases. Whoever claims it owns it.
Then again what kind of s-class? If its just about a market hub- just search for another.
I wouldnt know why you would want to build something in an S-class search otherwise. Crashed s-class: once you remove a potential block just take it?
If its S-class/exotic- it is that exact ship at that location every time (if its not the spot you looked up might just be out of date).
There is no randowm spawn at a known crashed location, hence little to no need to build anything other than a marker for other people to find it (often indeed just a base computer).
You obviously misread. What I said was that I went offline in order to obtain an S Class **after** choosing to be on multiplayer and now I'm having a dillema of people's bases all over my ♥♥♥♥♥♥♥♥ game and imo IF you're offline then NO you should NOT have to deal with that dillema and I'm pretty sure I read that you CAN remove bases if you're playing offline.
For example, one idiot made a location they called "easy eggs" guess what? NO ACTUAL BASE! So that to me isn't "easy". Most people build over the eggs to prevent the user being attacked. THAT is "easy". Of course I wanted to replace this crappy base with my own but couldn't. Also, wanted to build one next to a warp gate, all claimed.
Fact is, if I were to start a new game, OFFLINE, then I'd be able to build wherever I wanted without the dilemma of other people's bases but I don't wish to start over now that I'm half way through the Expedition.
You have more than enough space for building. There are damn good looking places for you to build. It doesn't have to be that particular place now, because that's already occupied anyway.
I'd be curious to hear what your IRL neighbor says when you say you're offline now and build over his property :) _ even it is an idiot ;)
Plain out: It is intended that way and as others here also pointed out for good reasons.
Additionally i also dont see any problem.
Eggs? They are so plenty and easy to find you dont need a base at a specific location.
It seems you are very new to this game and far too dependent on shared locations that someone had posted somewhere and possibly ages ago.
Get an exocraft and the scanner update, it lets you scan for those structures. Dont have an exocraft because expedition? The starter systems have community service bases by now that let you summon and thereby immediately get em. Just hit the station teleporter, bring up bases and look for those that even have exocraft in their name.
A cloacking device, a neutron cannon- every "shelter" will just slow you down/be in your way.
If you just need any s-class, google for crashed s-class. If you got enough money make that "tripple s-class first wave" instead. No structure required.
Seriously, with how much space there is- you cant run into troubles.
With the tiny exception of those tiny few focal points- like the Star Birth quest that sends everyone to ONE specific planet and location. Eggs and S-class ships aint such points.
You still claim the spot and block it the moment you...well, hit claim ;)
Imagine what happens when you report a base that's not uploaded to servers. Who will verify and what?
For all you know, this base might not even be there for the original owner. I know that because I made a little test what happens when you do multiplayer and delete bases with my friend. I built a base, uploaded it, invited my friend and when he left, I deleted the base. Later he joined my game and we went to the spot and the base was still there! It's because his save remembered it and I downloaded that base off his save in a multiplayer game. Of course neither of us was the owner at that point and we would be unable to modify, delete nor edit terrain. Placing another base computer was no-go, too.
As to why you can't place your own base computer right after you removed someones - I think it's understandable as you are the only one at the time, who is unhappy with it. From Hello Games' perspective It might be beneficial for other players until reports pile up. It also prevents many reports of different bases from single location, after all majority of malicious users would remove useful bases in order to put their own blocking or hiding stuff from others. Somehow many think it's a 'sweet spot' on top of a portal or a minor settlement selling an S-class tool. Consider a scenario where you built a 'community base' for people to find shelter or resources and someone reported it and built a quick and simple wall around instead. It's better that you can't build in the same spot however you look at it.
Of course there are workarounds. There are mods that let you ignore various game mechanics. There are mods that let you damage players having PvP turned off, there are mods letting you place base computers on top of one another, no worries. If you are so bent on building anywhere, use these.
My suggestion is to find another "clean" trading posts if you can.