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As to your question earlier, "what is so easy". The entire game essentially. Gravity is the biggest threat and that only comes into play when you run out of jetpack juice early in the game.
The tagline in the store calls it a... i forget someone look it up. A story of adventure and survival. You can probably scratch the survival part off of that entirely, and the adventure is fairly subjective. If getting 3 hyperdrive upgrades and warping 30x in a row to the center is an adventure, then fair enough.
In contrast, underground creatures don't have lots of open space in which to spawn. You could patiently wait in a cave for hours and never see that rare underground creature.
And, this is wrong. If the above-ground part of the ecosystem can be teeming with life, there's no reason why the underground part can't also be populated.
Just guess work on my part but this seems correct... and the spawn mechanics seem very similar to those in Minecraft, albeit with wildly contrasting conditions/environments. Effectively inverted due to the underground:overground ratios and the added condition requirements in MC.
Of course in MC you can manipulate the conditions in various informed ways and to great effect, while here in NMS there's little to nothing we can do about it other than blindly work with the pre-defined conditions.
Hence the usual suggestions:
Two ideas I'll add FWIW, but they're untested:
I guess they could make it easier- easily- by giving them a higher probability or priority etc. Finding a balance between too hard and too easy would be difficult... but then every other fauna type is firmly in the 'too easy' camp. Currently all we can do is nudge the odds slightly in our favour.
Space combat? Just buy sodium whenever you see a galactic terminal or install a basic phase beam to drain hostile ship's shields with. Ever since I acquired the phase beam and installed it on my ship I have been literally invincible. And it's not even upgraded or anything, just the lowest-tier basic version.
Don't like fighting sentinels or anything in space at all? Just fly in one direction and wait for your pulse engine to automatically get back online. Then activate it and bam, everything deaggros and you're all good again.
Running out of oxygen or hazard protection? No worries, every planet holds the bare minimum of minerals and flora to get you back in shape. And when in doubt just enter your spaceship and restore there or launch into space. Or spawn one of the many exocrafts, particularily the Minotaur, to protect you from outside hazards.
Running out of tritium for your pulse drive? Oh, no biggy, because you will literally fly into an asteroid field every two seconds and the photon cannon cannot be deconstructed but is a mandatory default weaponry on every ship to mine asteroids with whenever.
Health getting low during ground combat? Just dig into the ground and wait. Should also work to restore hazard protection while you're at it. Or flee into any planetary structure since sentinels will completely ignore you in them and disengage fully should you wish to have them deaggro.
TL:DR: I never needed health or shield packs in the game. Yes, I did die once to sentinels - but that was early in the game and I was pushing my luck by refusing to dig underground. I realized that to be a viable strategy like the first time the sentinels had lowered my health chunks. All the other few times I died in the game I actually killed myself by improper handling of the geology cannon, plasma launcher and in one instance also the cannon on my Nautilus. I literally melted my face because I was too stupid to keep my distance to enemies, resources or the terrain. But all the inherently hostile stuff in the game never got even close to killing me after that one time the sentinels got me.
Oh, and I once died by jumping off into space from one of the frigates I was repairing. But that was fully intended. And I'm just now attempting to fly towards a star to see if that will kill me. But from my experience with this game I'm probably in for a disappointing revelation.
I could also blindfold myself and bind one arm of me behind my back - but that's just silly. Please don't make excuses for this game being either genuinely bad at lots of stuff or unable to provide noteworthy depth.
Not everyone is as good as you in the space battles.
I found that, until I highly upgraded my phase beam (qty=6 S-mods), I could not drain their shield fast enough before they'd get past me and get them recharged before I could line up again on them - only to rinse and repeat. I had to run from a lot of battles until I upgraded it (playing on Survival - if it makes a difference).
My spaceship does not have a photon cannon; only the phase beam and rockets. It isn't mandatory on every ship.
Sounds like you might consider a different game, more to your liking. There is no shame in liking some games and not others.
I guess it's just the last weapon then that's being mandatory. Which kinda confirms that the game is too easy: you cannot deconstruct all your weapons, so it's impossible to run out of fuel for your pulse drive and get stranded in the void of space. You can mine asteroids with all your weapons from what I've seen. So even if your pulse engine is out, you will be forced to keep one weapon system at least and you will be able find another asteroid field just an arm's length away from your ship at any given time. You can't fail in this game, you really have to try hard to die.
I have 200 hours or so in in NMS, I got my time's worth. As I've said I'll probably try the other modes soon, and go deeper into multiplayer. I think it's just so sad that a lot of the features in this game are so barebone and lacking much of depth. The game has a great foundation if you ask me, but it's barely making use of it. As I have stated elsewhere perhaps the deepest is the base-building. But even that I do mostly just for looks and immersion and not for any practical purposes. And yet the game seems to somehow fail there again in ways, because visting and remembering other bases or even commenting on them doesn't seem to be as easy as it could be, at least not in singleplayer when visiting them via the portals or via the space anomaly. But maybe the "true" multiplayer will change my mind a bit on that. I'm not very optimistic to be true, though.
Maybe I will try mods too. But I'll be honest here: if it needs mods to fix a game or flesh it out, that's nothing to write home about. I'm not against mods, they can be great. But I refuse to provide any credit there to Hello Games, it just doesn't feel right.